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Taunt

From Creopedia
Taunt
NORMALEFFECTNormal
Power
10
Accuracy
95
Energy
3
Effects
  • Inflict vulnerability
NORMALEFFECTNormal
Power
0
Accuracy
95
Recharge
2

Taunt is a normal Normal-type effect move introduced in EvoCreo.

Description

Shows the opponent you feel quite confident of your victory.

When you feel quite confident of your victory. Always causes VULNERABILITY.

Learnsets

CreoElementLevelTome
AcerthElectric92-
AhuraDark16-
AmorphureDark92-
AquastenWater92-
Arcane v2Dark12-
Arcane v3Dark12-
AshaDark16-
BallooNature46-
BatilbroDark-Tome of Normality
BatilmattDark-Tome of Normality
BatilstarDark-Tome of Normality
BlazephantFire20-
BranurLight-Tome of Normality
CastoriniNormal4-
CastoronoNormal4-
Cherry BombNormal-Tome of Normality
CinderphantFire20-
CloufiWater24-
ConleonEarth112-
CrystsolLight92-
DabosaNormal20-
DabunNormal20-
EmberphantFire20-
EquavesAir8-
FerredowDark38-
GeistDark12-
GensimNormal12-
GriponyNormal8-
GurburDark34-
IgnisakhraFire92-
JumbadilloEarth8-
MattinurLight-Tome of Normality
MookusDark12-
MotceeNature51-
MusgordNature92-
NaviterraAir92-
PoltDark12-
PugburDark38-
PyreFire20-
PyrusFire20-
RadowDark34-
RoloNature50-
SariqoDark12-
SchoolishWater8-
ShoalishWater8-
SinglishWater8-
SkalankaWater8-
SkalornWater8-
SkalunneWater8-
SkarnEarth92-
SlomiDark12-
SloogDark12-
StornurLight-Tome of Normality
SufadilloEarth8-
TenefolyEarth38-
TergDark12-
TiffadilloEarth8-
ToxifolyEarth34-
XeriAir4-
XermoniousAir4-
XerumoAir4-

Gallery