Gensim
Gensim is a peace-seeking Normal-type Creo that avoids or prevents conflict at all cost.
One might think that living in the jungle would make this a difficult task, but Gensim deliberately settles in ecosystems where all the bare necessities of life are plentiful: food, water, shelter. If everyone has enough, or even an excess, of what they need, then there is nothing to fight about.
In the interest of promoting peace, Gensim are highly cooperative, both among themselves and other Creo.
They have been known to climb trees to bring down fruit that was otherwise inaccessible to a hungry neighbor. Or, in order to put an end to an argument over a coconut or banana, they will scamper away and return with two or more of the coveted fruit.
Biology
Gensim eats a varied and colorful diet of fruits. Its prehensile tail allows it to climb trees with grace and dexterity.
The higher Gensim climbs, the better the views, the sweeter the fruit, and the less likely it is to get entangled in a squabble.
Description
Location
| Location | Rate | Note |
|---|---|---|
| Trail 31 | 2-8.6% | Rare wild encounter |
| Location | Rate | Note |
|---|---|---|
| Trail 31 | 38.4% | Common wild encounter |
| Tunnels | 33.1% | Common wild encounter |
| Alphite Cave | 27.7% | Common wild encounter |
| Trail 01 | 24.9% | Common wild encounter |
| Sum Tunnel | 22% | Common wild encounter |
| Treasure Island | 19.1% | Common wild encounter |
| Koppla Cave | 16% | Common wild encounter |
| Cave of Wonders | 11.9% | Uncommon wild encounter |
| Zenith Park | 4.4% | Rare wild encounter |
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Slam | Normal | PHYSICAL | NORMAL | 20 | 100 % | ||
| Sneak Attack | Dark | PHYSICAL | NORMAL | 25 | 100 % | ||
| Recover | Normal | SPECIAL | HEAL | 35 | 100 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Taunt | Normal | EFFECT | NORMAL | 10 | 95 % | ||
| Punch | Normal | PHYSICAL | NORMAL | 45 | 92 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Constrict | Nature | PHYSICAL | NORMAL | 25 | 100 % | ||
| Rampage | Normal | PHYSICAL | ELITE | 95 | 90 % | ||
| Stone shards | Earth | PHYSICAL | NORMAL | 8 | 85 % | ||
| Beta | Normal | SPECIAL | NORMAL | 30 | 90 % | ||
| Shimmering strike | Light | PHYSICAL | NORMAL | 5 | 100 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Discharge | Electric | PHYSICAL | NORMAL | 40 | 95 % | ||
| Nova Force | Light | PHYSICAL | ELITE | 160 | 100 % | ||
| Prison | Dark | PHYSICAL | NORMAL | 40 | 90 % | ||
| Regain | Normal | SPECIAL | HEAL | 60 | 100 % | ||
| Whistle | Normal | EFFECT | NORMAL | 10 | 75 % |
| Level | Name | Element | Category | Type | Power | Accuracy | Recharge |
|---|---|---|---|---|---|---|---|
| Bite | Normal | PHYSICAL | - | 35 | 92 % | ||
| Jab | Normal | PHYSICAL | NORMAL | 30 | 99 % | ||
| Slam | Normal | PHYSICAL | NORMAL | 25 | 95 % | ||
| Ice Pick | Water | PHYSICAL | NORMAL | 30 | 95 % | ||
| Recover | Normal | EFFECT | HEALING | 15 | 100 % | ||
| Headbutt | Normal | PHYSICAL | NORMAL | 60 | 90 % | ||
| Quick Sand | Earth | SPECIAL | NORMAL | 30 | 100 % | ||
| Whistle | Normal | EFFECT | NORMAL | 0 | 75 % | ||
| Lightning | Electric | SPECIAL | ELITE | 85 | 95 % | ||
| Gust | Air | SPECIAL | NORMAL | 25 | 92 % | ||
| Melody | Normal | EFFECT | NORMAL | 0 | 70 % | ||
| Taunt | Normal | EFFECT | NORMAL | 0 | 95 % | ||
| Freeze | Water | EFFECT | NORMAL | 0 | 95 % | ||
| Focus | Normal | EFFECT | NORMAL | 0 | 100 % | ||
| Hail | Water | SPECIAL | NORMAL | 3 | 100 % | ||
| Cleansing Ray | Light | EFFECT | HEALING | 75 | 100 % | ||
| Surge | Electric | SPECIAL | NORMAL | 30 | 99 % | ||
| Rampage | Normal | PHYSICAL | ELITE | 85 | 80 % | ||
| Drill | Normal | PHYSICAL | NORMAL | 40 | 85 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Sonic Punch | Air | PHYSICAL | NORMAL | 45 | 92 % | ||
| Phantasm Punch | Dark | PHYSICAL | NORMAL | 45 | 92 % | ||
| Stone Punch | Earth | PHYSICAL | NORMAL | 45 | 92 % | ||
| Lightning Punch | Electric | PHYSICAL | NORMAL | 45 | 92 % | ||
| Fire Punch | Fire | PHYSICAL | NORMAL | 45 | 92 % | ||
| Photon Punch | Light | PHYSICAL | NORMAL | 45 | 92 % | ||
| Petal Punch | Nature | PHYSICAL | NORMAL | 45 | 92 % | ||
| Body Slam | Normal | PHYSICAL | SUPER | 60 | 90 % | ||
| Ice Punch | Water | PHYSICAL | NORMAL | 45 | 92 % |
| Tome | Name | Element | Category | Type | Power | Accuracy | Recharge |
|---|---|---|---|---|---|---|---|
| Sonic Boom | Air | SPECIAL | NORMAL | 20 | 90 % | ||
| Shadow Strike | Dark | PHYSICAL | NORMAL | 35 | 100 % | ||
| Earthquake | Earth | SPECIAL | NORMAL | 55 | 90 % | ||
| Magnetic Rush | Electric | PHYSICAL | NORMAL | 65 | 95 % | ||
| Fire Punch | Fire | PHYSICAL | NORMAL | 40 | 90 % | ||
| Reflect | Light | EFFECT | NORMAL | 0 | 100 % | ||
| Dusty Spores | Nature | EFFECT | NORMAL | 10 | 90 % | ||
| Pummel | Normal | PHYSICAL | NORMAL | 6 | 85 % | ||
| Giga Blast | Normal | SPECIAL | ELITE | 100 | 85 % | ||
| Hydroplane | Water | PHYSICAL | NORMAL | 35 | 100 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Lure Normal | ||
| Force-field | ||
| Hone | ||
| Life+ | ||
| Distract | ||
| Juiced+ | ||
| Slippery | ||
| High Endurance | ||
| Energizer | ||
| Guarded++ |
| Name | Unlock |
|---|---|
| Lethargy | |
| Acute | |
| High Metabolism |
Abilities
| Name | Unlock |
|---|---|
| Chop | Chop tutor in Sunrise Forest |
| Hop | Hop tutor in Zaytoon Village |
| Name | Unlock |
|---|---|
| Dutiful | |
| Teleport | |
| Attract Normal | |
| Ride |











