Gensim
Gensim is a peace-seeking Normal-type creo that avoids or heads off conflict at any cost.
Biology
Gensim eats a varied, colorful diet of fruit. Its prehensile tail lets it climb trees with grace and precision.
The higher Gensim climbs, the better the view, the sweeter the fruit, and the less chance of getting tangled up in a squabble.
You might think living in the jungle would make peace difficult, but Gensim deliberately settles in ecosystems where the bare necessities are plentiful: food, water, shelter. If everyone has enough of what they need, or even more than enough, there is nothing to fight about.
In the interest of keeping the peace, Gensim are highly cooperative, both with each other and with other creo. They have been known to climb a tree to bring down fruit a hungry neighbor could not reach. To settle an argument over a coconut or a banana, they will scamper off and come back with two or more of the coveted fruit.
Description
Location
| Location | Rate | Note |
|---|---|---|
| Trail 31 | 2-8.6% | Rare wild encounter |
| Location | Rate | Note |
|---|---|---|
| Trail 31 | 38.4% | Common wild encounter |
| Tunnels | 33.1% | Common wild encounter |
| Alphite Cave | 27.7% | Common wild encounter |
| Trail 01 | 24.3-24.9% | Common wild encounter |
| Sum Tunnel | 22% | Common wild encounter |
| Treasure Island | 19% | Common wild encounter |
| Koppla Cave | 16% | Common wild encounter |
| Cave of Wonders | 11.9% | Uncommon wild encounter |
| Zenith Park | 4.4% | Rare wild encounter |
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Slam | Normal | PHYSICAL | NORMAL | 20 | 100 % | ||
| Sneak Attack | Dark | PHYSICAL | NORMAL | 25 | 100 % | ||
| Recover | Normal | SPECIAL | HEAL | 35 | 100 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Taunt | Normal | EFFECT | NORMAL | 10 | 95 % | ||
| Punch | Normal | PHYSICAL | NORMAL | 45 | 92 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Constrict | Nature | PHYSICAL | NORMAL | 25 | 100 % | ||
| Rampage | Normal | PHYSICAL | ELITE | 95 | 90 % | ||
| Stone shards | Earth | PHYSICAL | NORMAL | 8 | 85 % | ||
| Beta | Normal | SPECIAL | NORMAL | 30 | 90 % | ||
| Shimmering strike | Light | PHYSICAL | NORMAL | 5 | 100 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Discharge | Electric | PHYSICAL | NORMAL | 40 | 95 % | ||
| Nova Force | Light | PHYSICAL | ELITE | 160 | 100 % | ||
| Prison | Dark | PHYSICAL | NORMAL | 40 | 90 % | ||
| Regain | Normal | SPECIAL | HEAL | 60 | 100 % | ||
| Whistle | Normal | EFFECT | NORMAL | 10 | 75 % |
| Level | Name | Element | Category | Type | Power | Accuracy | Recharge |
|---|---|---|---|---|---|---|---|
| Bite | Normal | PHYSICAL | - | 35 | 92 % | ||
| Jab | Normal | PHYSICAL | NORMAL | 30 | 99 % | ||
| Slam | Normal | PHYSICAL | NORMAL | 25 | 95 % | ||
| Ice Pick | Water | PHYSICAL | NORMAL | 30 | 95 % | ||
| Recover | Normal | EFFECT | HEALING | 15 | 100 % | ||
| Headbutt | Normal | PHYSICAL | NORMAL | 60 | 90 % | ||
| Quick Sand | Earth | SPECIAL | NORMAL | 30 | 100 % | ||
| Whistle | Normal | EFFECT | NORMAL | 0 | 75 % | ||
| Lightning | Electric | SPECIAL | ELITE | 85 | 95 % | ||
| Gust | Air | SPECIAL | NORMAL | 25 | 92 % | ||
| Melody | Normal | EFFECT | NORMAL | 0 | 70 % | ||
| Taunt | Normal | EFFECT | NORMAL | 0 | 95 % | ||
| Freeze | Water | EFFECT | NORMAL | 0 | 95 % | ||
| Focus | Normal | EFFECT | NORMAL | 0 | 100 % | ||
| Hail | Water | SPECIAL | NORMAL | 3 | 100 % | ||
| Cleansing Ray | Light | EFFECT | HEALING | 75 | 100 % | ||
| Surge | Electric | SPECIAL | NORMAL | 30 | 99 % | ||
| Rampage | Normal | PHYSICAL | ELITE | 85 | 80 % | ||
| Drill | Normal | PHYSICAL | NORMAL | 40 | 85 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Sonic Punch | Air | PHYSICAL | NORMAL | 45 | 92 % | ||
| Phantasm Punch | Dark | PHYSICAL | NORMAL | 45 | 92 % | ||
| Stone Punch | Earth | PHYSICAL | NORMAL | 45 | 92 % | ||
| Lightning Punch | Electric | PHYSICAL | NORMAL | 45 | 92 % | ||
| Fire Punch | Fire | PHYSICAL | NORMAL | 45 | 92 % | ||
| Photon Punch | Light | PHYSICAL | NORMAL | 45 | 92 % | ||
| Petal Punch | Nature | PHYSICAL | NORMAL | 45 | 92 % | ||
| Body Slam | Normal | PHYSICAL | SUPER | 60 | 90 % | ||
| Ice Punch | Water | PHYSICAL | NORMAL | 45 | 92 % |
| Tome | Name | Element | Category | Type | Power | Accuracy | Recharge |
|---|---|---|---|---|---|---|---|
| Sonic Boom | Air | SPECIAL | NORMAL | 20 | 90 % | ||
| Shadow Strike | Dark | PHYSICAL | NORMAL | 35 | 100 % | ||
| Earthquake | Earth | SPECIAL | NORMAL | 55 | 90 % | ||
| Magnetic Rush | Electric | PHYSICAL | NORMAL | 65 | 95 % | ||
| Fire Punch | Fire | PHYSICAL | NORMAL | 40 | 90 % | ||
| Reflect | Light | EFFECT | NORMAL | 0 | 100 % | ||
| Dusty Spores | Nature | EFFECT | NORMAL | 10 | 90 % | ||
| Pummel | Normal | PHYSICAL | NORMAL | 6 | 85 % | ||
| Giga Blast | Normal | SPECIAL | ELITE | 100 | 85 % | ||
| Hydroplane | Water | PHYSICAL | NORMAL | 35 | 100 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Lure Normal | ||
| Force-field | ||
| Hone | ||
| Life+ | ||
| Distract | ||
| Juiced+ | ||
| Slippery | ||
| High Endurance | ||
| Energizer | ||
| Guarded++ |
| Name | Unlock |
|---|---|
| Lethargy | |
| Acute | |
| High Metabolism |
Abilities
| Name | Unlock |
|---|---|
| Chop | Chop tutor in Sunrise Forest |
| Hop | Hop tutor in Zaytoon Village |
| Name | Unlock |
|---|---|
| Dutiful | |
| Teleport | |
| Attract Normal | |
| Ride |











