Simstar
Simstar is a Normal-type creo and the grown form of Gensim. It has been called the bandit of Zenith, and the name is deserved.
Simstar wants to be left alone, and it has worked out that the fastest way to end an encounter with an Evoker is to take something and go. Packs, pockets and belt pouches all come open under its fingers, and by the time anything is missed the Simstar is well back into the trees.
Biology
Simstar stands 1.8 meters and weighs 100 kilograms, a heavy-shouldered bipedal creo in pale cyan and cream with a dark mask across the eyes and a long ringed tail. It walks upright and drops to all fours to run, and the tail is used as a counterweight on turns rather than for gripping.
The hands are what set it apart. The fingers are long, the pads are ridged, and the whole hand is unusually sensitive, letting a Simstar work a buckle or a drawstring by touch alone while its eyes stay on whoever it is stealing from. It is a habit rather than a need: Simstar eats fruit, nuts and eggs, and almost nothing it takes from a traveler is edible.
Simstar hold loose territories in old forest and are not aggressive so much as unwilling to negotiate. A group will use height and noise to move an intruder along first, and only the boldest individuals go as far as taking anything. Those that do tend to drop the item within a few hundred meters, which is why well-used trails through Simstar country are littered with other people's belongings.
Description
Simstar has sticky fingers when Evokers come to disturb their peace and has been called the bandit of Zenith.
Location
| Location | Rate | Note |
|---|---|---|
| Trail 60 | 4-7.4% | Super Rare wild encounter |
| Sunrise Forest | 2.2-5.8% | Super Rare wild encounter |
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Slam | Normal | PHYSICAL | NORMAL | 20 | 100 % | ||
| Sneak Attack | Dark | PHYSICAL | NORMAL | 25 | 100 % | ||
| Recover | Normal | SPECIAL | HEAL | 35 | 100 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Taunt | Normal | EFFECT | NORMAL | 10 | 95 % | ||
| Punch | Normal | PHYSICAL | NORMAL | 45 | 92 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Constrict | Nature | PHYSICAL | NORMAL | 25 | 100 % | ||
| Rampage | Normal | PHYSICAL | ELITE | 95 | 90 % | ||
| Stone shards | Earth | PHYSICAL | NORMAL | 8 | 85 % | ||
| Beta | Normal | SPECIAL | NORMAL | 30 | 90 % | ||
| Shimmering strike | Light | PHYSICAL | NORMAL | 5 | 100 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Discharge | Electric | PHYSICAL | NORMAL | 40 | 95 % | ||
| Nova Force | Light | PHYSICAL | ELITE | 160 | 100 % | ||
| Prison | Dark | PHYSICAL | NORMAL | 40 | 90 % | ||
| Regain | Normal | SPECIAL | HEAL | 60 | 100 % | ||
| Whistle | Normal | EFFECT | NORMAL | 10 | 75 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Sonic Punch | Air | PHYSICAL | NORMAL | 45 | 92 % | ||
| Phantasm Punch | Dark | PHYSICAL | NORMAL | 45 | 92 % | ||
| Stone Punch | Earth | PHYSICAL | NORMAL | 45 | 92 % | ||
| Lightning Punch | Electric | PHYSICAL | NORMAL | 45 | 92 % | ||
| Fire Punch | Fire | PHYSICAL | NORMAL | 45 | 92 % | ||
| Photon Punch | Light | PHYSICAL | NORMAL | 45 | 92 % | ||
| Petal Punch | Nature | PHYSICAL | NORMAL | 45 | 92 % | ||
| Body Slam | Normal | PHYSICAL | SUPER | 60 | 90 % | ||
| Ice Punch | Water | PHYSICAL | NORMAL | 45 | 92 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Lure Normal | ||
| Force-field | ||
| Hone | ||
| Life+ | ||
| Distract | ||
| Juiced+ | ||
| Slippery | ||
| High Endurance | ||
| Energizer | ||
| Guarded++ |
Abilities
| Name | Unlock |
|---|---|
| Hop | Hop tutor in Zaytoon Village |
| Shove | Shove tutor in Sahra Village |








