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Magnetic Rush

From Creopedia
Magnetic Rush
SUPERPHYSICALElectric
Power
75
Accuracy
80
Energy
4
Effects
  • Critical up 20%
  • Inflict paralysis (30%)
  • High recoil
Notes
  • Critical up 20%: when HP change is calculated, to the user.
  • High recoil: on attack hit, to the user.
NORMALPHYSICALElectric
Power
65
Accuracy
95
Recharge
3

Magnetic Rush is a super Electric-type physical move introduced in EvoCreo.

Description

Overwhelm the foe with shocking strikes.

Overwhelm the foe with shocking strikes. Chance of causing PARALYSIS.

Learnsets

CreoElementLevelTome
AerialanxAir-Tome of Electricity
AsimanLight-Tome of Electricity
BlixdraWater34-
ChrysalisNature-Tome of Electricity
DetronElectric57-
ElacatElectric34-
ElatrikeElectric34-
GurburDark93-
MacrochipElectric67-
MuthiNature-Tome of Electricity
MuthlysisNature-Tome of Electricity
NaudamDark-Tome of Electricity
PoponoWater-Tome of Electricity
PugburDark108-
RebtrixElectric57-
TruegatoElectric57-
UmeNormal-Tome of Electricity
VargtronElectric57-

Gallery