Macrochip
Macrochip is an Electric-type creo and a literal powerhouse.
People caught on to Macrochip's power-generating capacity and now call on it during blackouts. The largest cities usually keep several Macrochip in reserve for exactly that emergency.
Maintaining one is no easy task, though.
Very few Macrochip are left in the wild, since it is far easier to have its needs met by people in exchange for doing what it does naturally, and because it has no other safe outlet for the energy it produces.
Biology
Instead of a heart and lungs, Macrochip's chest cavity holds a reactor core that can generate enough electricity to supply a village.
It eats an eclectic mix of uranium fuel rods, heavy water, and coolants that keep it from overheating. When Macrochip is not actively generating electricity, it stores energy in the detached disks that stand in for its arms.
The Macrochip still living wild inhabit remote areas where the soil carries traces of uranium and other radioactive metals, near bodies of water with unusually high concentrations of heavy water.
Description
Macrochip has a reactor core that it has grown inside itself. They are often used to aid during blackouts.
Location
| Location | Rate | Note |
|---|---|---|
| Abandoned Power Plant | 4.4-9.1% | Rare wild encounter |
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Slam | Normal | PHYSICAL | NORMAL | 20 | 100 % | ||
| Fortify | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Shock | Electric | SPECIAL | NORMAL | 25 | 100 % | ||
| Defibrillate | Electric | SPECIAL | HEAL | 50 | 100 % | ||
| Sneak Attack | Dark | PHYSICAL | NORMAL | 25 | 100 % | ||
| Beta | Normal | SPECIAL | NORMAL | 30 | 90 % | ||
| Volt Strike | Electric | PHYSICAL | NORMAL | 5 | 100 % | ||
| Body Slam | Normal | PHYSICAL | SUPER | 60 | 90 % | ||
| Magnetic Force | Electric | PHYSICAL | ELITE | 130 | 80 % | ||
| Lightning | Electric | SPECIAL | SUPER | 65 | 95 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Shade | Dark | SPECIAL | NORMAL | 35 | 100 % | ||
| Charge | Electric | EFFECT | SUPER | 10 | 100 % | ||
| Magnetic Rush | Electric | PHYSICAL | SUPER | 75 | 80 % | ||
| Rampage | Normal | PHYSICAL | ELITE | 95 | 90 % | ||
| Gamma | Normal | SPECIAL | SUPER | 45 | 100 % | ||
| Electron Cannon | Electric | SPECIAL | SUPER | 70 | 90 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Atmo Cannon | Air | SPECIAL | SUPER | 70 | 90 % | ||
| Void Cannon | Dark | SPECIAL | SUPER | 70 | 90 % | ||
| Discharge | Electric | PHYSICAL | NORMAL | 40 | 95 % | ||
| Salvo | Fire | SPECIAL | NORMAL | 6 | 90 % | ||
| Photon Shot | Light | SPECIAL | NORMAL | 20 | 100 % | ||
| Nut Cracker | Nature | PHYSICAL | NORMAL | 35 | 90 % | ||
| Headbutt | Normal | PHYSICAL | SUPER | 65 | 90 % | ||
| Lightning storm | Electric | SPECIAL | ELITE | 20 | 100 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Lure Electric | ||
| Life | ||
| Stupefy | ||
| Protect | ||
| Juiced+ | ||
| Iron Skin | ||
| Attune Electric+ | ||
| Inductor | ||
| Refresh Skin+ | ||
| Vulcanized |
Abilities
| Name | Unlock |
|---|---|
| Smash | Smash tutor in Sahra Village |
| Illuminate | Illuminate tutor in Muhit City |
| Shove | Shove tutor in Sahra Village |








