Macrochip
Macrochip is an Electric-type Creo that is a literal powerhouse.
Humans have caught onto Macrochip's power-generating capacity and summon its aid during blackouts. The largest cities will often have several Macrochip on reserve for such emergencies.
However, maintaining Macrochip is no easy task.
There are very few Macrochip left in the wild because it is much easier for it to have its needs met by humans in exchange for its natural functions, not to mention that they have no other safe outlet for the energy that they produce.
Biology
Instead of heart and lungs, Macrochip's chest cavity houses a reactor core that can generate enough electricity to support a village.
The Creo consumes an eclectic mix of uranium fuel rods, heavy water, and coolants that ensure it does not overheat. When Macrochip is not actively generating electricity, it stores energy in the detached disks that take the place of its arms.
Those Macrochip that remain in the wild live in remote areas with trace amounts of uranium and other radioactive metals in the soil and bodies of water that contain unusually high concentrations of heavy water.
Description
Macrochip has a reactor core that it has grown inside itself. They are often used to aid during blackouts.
Location
| Location | Rate | Note |
|---|---|---|
| Abandoned Power Plant | 4.4-9.1% | Rare wild encounter |
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Slam | Normal | PHYSICAL | NORMAL | 20 | 100 % | ||
| Fortify | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Shock | Electric | SPECIAL | NORMAL | 25 | 100 % | ||
| Defibrillate | Electric | SPECIAL | HEAL | 50 | 100 % | ||
| Sneak Attack | Dark | PHYSICAL | NORMAL | 25 | 100 % | ||
| Beta | Normal | SPECIAL | NORMAL | 30 | 90 % | ||
| Volt Strike | Electric | PHYSICAL | NORMAL | 5 | 100 % | ||
| Body Slam | Normal | PHYSICAL | SUPER | 60 | 90 % | ||
| Magnetic Force | Electric | PHYSICAL | ELITE | 130 | 80 % | ||
| Lightning | Electric | SPECIAL | SUPER | 65 | 95 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Shade | Dark | SPECIAL | NORMAL | 35 | 100 % | ||
| Charge | Electric | EFFECT | SUPER | 10 | 100 % | ||
| Magnetic Rush | Electric | PHYSICAL | SUPER | 75 | 80 % | ||
| Rampage | Normal | PHYSICAL | ELITE | 95 | 90 % | ||
| Gamma | Normal | SPECIAL | SUPER | 45 | 100 % | ||
| Electron Cannon | Electric | SPECIAL | SUPER | 70 | 90 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Atmo Cannon | Air | SPECIAL | SUPER | 70 | 90 % | ||
| Void Cannon | Dark | SPECIAL | SUPER | 70 | 90 % | ||
| Discharge | Electric | PHYSICAL | NORMAL | 40 | 95 % | ||
| Salvo | Fire | SPECIAL | NORMAL | 6 | 90 % | ||
| Photon Shot | Light | SPECIAL | NORMAL | 20 | 100 % | ||
| Nut Cracker | Nature | PHYSICAL | NORMAL | 35 | 90 % | ||
| Headbutt | Normal | PHYSICAL | SUPER | 65 | 90 % | ||
| Lightning storm | Electric | SPECIAL | ELITE | 20 | 100 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Lure Electric | ||
| Life | ||
| Stupefy | ||
| Protect | ||
| Juiced+ | ||
| Iron Skin | ||
| Attune Electric+ | ||
| Inductor | ||
| Refresh Skin+ | ||
| Vulcanized |
Abilities
| Name | Unlock |
|---|---|
| Smash | Smash tutor in Sahra Village |
| Illuminate | Illuminate tutor in Muhit City |
| Shove | Shove tutor in Sahra Village |








