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Armace

From Creopedia
Armace
Ultra Rare
LightElectric
Armace
316
Height
2.5 m
Weight
80 kg
Lifespan
100 years

Armace is a Light and Electric-type Creo, one of the eight suits of living armor that a Squirian can grow into. A young spirit that attunes to electricity rises as Armace, the heaviest-built and slowest of the eight.

Armace fights with a flanged mace and does not chase anything. It waits to be reached, absorbs what is thrown at it, and puts everything into a single answering swing, with the charge stored in its plate discharging through the head of the mace on impact.

Biology

Armace wears more metal than any of its siblings, in slabs of blue-gray plate over a heavy tan underlayer, and its helm rises into a tall spiked cone that adds most of a meter to its apparent height. Yellow arcs run continuously between the spikes and down the arms, and the air around a resting Armace smells sharply of a storm.

The suit works as a store rather than a source. Armace draws charge in slowly through the plate, most readily during thunderstorms, and holds it until it has something to spend it on. A fully charged Armace is visibly brighter at the joints and noticeably more willing to pick a fight; a spent one goes dull and will stand motionless for days while it fills again.

Armace is the most solitary of the armored spirits. Two of them in the same area will separate rather than share a storm, and wild suits are found singly, usually on exposed high ground where lightning falls often. As with the rest of its line it does not eat, and the spirit holds its armor together for roughly a century.

Description

As if its fearsome mace wasn't enough, Armace commands lightning with it.

Location

LocationRateNote
Mal Lands14.3%Rare wild encounter

Stats

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Vitality
26
Endurance
11
Attack
17
Special Attack
17
Special Defense
12
Defense
12
Speed
5

Moves

Level moves

LevelNameElementCategoryTypePowerAccuracyEnergy
2 2 SmackNormalPHYSICALNORMAL1100 %3
4 4 Warm UpNormalEFFECTNORMAL10100 %2
6 6 PacifyLightSPECIALNORMAL3095 %1
8 8 Cleansing RayLightSPECIALHEAL70100 %6
12 12 RuptureNormalPHYSICALSUPER4095 %3
16 16 ShockElectricSPECIALNORMAL25100 %0
22 22 FortifyNormalEFFECTNORMAL10100 %2
26 26 SurgeElectricSPECIALNORMAL40100 %2
31 31 Magnetic ForceElectricPHYSICALELITE13080 %8
38 38 Illuminating ChargeLightPHYSICALSUPER5095 %3
45 45 Body SlamNormalPHYSICALSUPER6090 %4
52 52 Strong VigorNormalSPECIALHEAL50100 %6
59 59 CrushEarthPHYSICALNORMAL4580 %2
67 67 Magnetic RushElectricPHYSICALSUPER7580 %4
76 76 Nova ForceLightPHYSICALELITE160100 %8
85 85 LacerateNormalEFFECTNORMAL10100 %2
96 96 LightningElectricSPECIALSUPER6595 %5

Item moves

TomeNameElementCategoryTypePowerAccuracyEnergy
Tome of Air AerobladeAirPHYSICALNORMAL3595 %1
Tome of Darkness Sinister slashDarkPHYSICALSUPER5595 %4
Tome of Divinity RayLightSPECIALELITE8095 %6
Tome of Earth Stone ArmorEarthEFFECTNORMAL10100 %3
Tome of Electricity Volt slashElectricPHYSICALNORMAL3590 %2
Tome of Fire Searing SliceFirePHYSICALSUPER5095 %4
Tome of Light ReflectLightEFFECTNORMAL10100 %3
Tome of Normality PummelNormalPHYSICALSUPER1595 %5
Tome of the Storm Electron BlastElectricSPECIALELITE85100 %6
Tome of Water Ice PickWaterPHYSICALNORMAL3095 %2

Traits

Abilities

NameUnlock
IlluminateIlluminate tutor in Muhit City
SmashSmash tutor in Sahra Village
TeleportTeleport tutor in Electree City
ShoveShove tutor in Sahra Village

Evolution

Sprites

World
UpDownLeftRight
Idle
FrontBack
Attack
FrontBack