Armace
Armace is a Light and Electric-type Creo, one of the eight suits of living armor that a Squirian can grow into. A young spirit that attunes to electricity rises as Armace, the heaviest-built and slowest of the eight.
Armace fights with a flanged mace and does not chase anything. It waits to be reached, absorbs what is thrown at it, and puts everything into a single answering swing, with the charge stored in its plate discharging through the head of the mace on impact.
Biology
Armace wears more metal than any of its siblings, in slabs of blue-gray plate over a heavy tan underlayer, and its helm rises into a tall spiked cone that adds most of a meter to its apparent height. Yellow arcs run continuously between the spikes and down the arms, and the air around a resting Armace smells sharply of a storm.
The suit works as a store rather than a source. Armace draws charge in slowly through the plate, most readily during thunderstorms, and holds it until it has something to spend it on. A fully charged Armace is visibly brighter at the joints and noticeably more willing to pick a fight; a spent one goes dull and will stand motionless for days while it fills again.
Armace is the most solitary of the armored spirits. Two of them in the same area will separate rather than share a storm, and wild suits are found singly, usually on exposed high ground where lightning falls often. As with the rest of its line it does not eat, and the spirit holds its armor together for roughly a century.
Description
As if its fearsome mace wasn't enough, Armace commands lightning with it.
Location
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Smack | Normal | PHYSICAL | NORMAL | 1 | 100 % | ||
| Warm Up | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Pacify | Light | SPECIAL | NORMAL | 30 | 95 % | ||
| Cleansing Ray | Light | SPECIAL | HEAL | 70 | 100 % | ||
| Rupture | Normal | PHYSICAL | SUPER | 40 | 95 % | ||
| Shock | Electric | SPECIAL | NORMAL | 25 | 100 % | ||
| Fortify | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Surge | Electric | SPECIAL | NORMAL | 40 | 100 % | ||
| Magnetic Force | Electric | PHYSICAL | ELITE | 130 | 80 % | ||
| Illuminating Charge | Light | PHYSICAL | SUPER | 50 | 95 % | ||
| Body Slam | Normal | PHYSICAL | SUPER | 60 | 90 % | ||
| Strong Vigor | Normal | SPECIAL | HEAL | 50 | 100 % | ||
| Crush | Earth | PHYSICAL | NORMAL | 45 | 80 % | ||
| Magnetic Rush | Electric | PHYSICAL | SUPER | 75 | 80 % | ||
| Nova Force | Light | PHYSICAL | ELITE | 160 | 100 % | ||
| Lacerate | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Lightning | Electric | SPECIAL | SUPER | 65 | 95 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Aeroblade | Air | PHYSICAL | NORMAL | 35 | 95 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Ray | Light | SPECIAL | ELITE | 80 | 95 % | ||
| Stone Armor | Earth | EFFECT | NORMAL | 10 | 100 % | ||
| Volt slash | Electric | PHYSICAL | NORMAL | 35 | 90 % | ||
| Searing Slice | Fire | PHYSICAL | SUPER | 50 | 95 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Electron Blast | Electric | SPECIAL | ELITE | 85 | 100 % | ||
| Ice Pick | Water | PHYSICAL | NORMAL | 30 | 95 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Guarded | ||
| Arcane | ||
| Deter | ||
| Life+ | ||
| Arcane+ | ||
| Distract | ||
| Braveheart | ||
| Brute++ | ||
| Attune Electric++ | ||
| Inner Peace |
Abilities
| Name | Unlock |
|---|---|
| Illuminate | Illuminate tutor in Muhit City |
| Smash | Smash tutor in Sahra Village |
| Teleport | Teleport tutor in Electree City |
| Shove | Shove tutor in Sahra Village |








