Solarm
Solarm is a Dark and Light-type Creo, one of the eight suits of living armor that a Squirian can grow into. A young spirit that attunes to darkness rises as Solarm, and it is the only one of the eight that carries both elements at once.
Solarm hits harder than any of its siblings and is seen less often than all of them. It fights with a long scythe and finishes quickly, and the accounts that exist tend to come from Evokers who watched from a distance rather than anyone who faced it.
Biology
Solarm is the shortest and densest of the armored spirits, 2 meters tall and 150 kilograms, nearly twice the weight of its siblings in a smaller frame. The plate is bone white and closely fitted, with a horned helm and a violet glow at every seam. That glow is the visible boundary between the two elements it holds, and it flickers rather than burning steadily.
The scythe is enormous relative to its bearer, and Solarm handles it one-handed. The blade appears to be part of the same possession that animates the armor, since it dissolves into shadow when the spirit is at rest and reforms when it is roused. Nothing has ever been recovered from the site where a Solarm was seen to fall.
Light and dark are held in balance inside the suit, and Solarm seeks out places where neither has the upper hand, the edges of caves and the hours around dusk and dawn. Prolonged exposure to either extreme makes it restless. It does not eat, and the spirit keeps its armor standing for about a century.
Description
Solarm has a prowess in battle that only few have seen.
Location
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Smack | Normal | PHYSICAL | NORMAL | 1 | 100 % | ||
| Warm Up | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Pacify | Light | SPECIAL | NORMAL | 30 | 95 % | ||
| Cleansing Ray | Light | SPECIAL | HEAL | 70 | 100 % | ||
| Rupture | Normal | PHYSICAL | SUPER | 40 | 95 % | ||
| Sneak Attack | Dark | PHYSICAL | NORMAL | 25 | 100 % | ||
| Fortify | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Maim | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Shadow Maul | Dark | PHYSICAL | ELITE | 95 | 90 % | ||
| Illuminating Charge | Light | PHYSICAL | SUPER | 50 | 95 % | ||
| Slash | Normal | PHYSICAL | SUPER | 45 | 95 % | ||
| Strong Vigor | Normal | SPECIAL | HEAL | 50 | 100 % | ||
| Crush | Earth | PHYSICAL | NORMAL | 45 | 80 % | ||
| Haunting slice | Dark | PHYSICAL | SUPER | 50 | 95 % | ||
| Nova Force | Light | PHYSICAL | ELITE | 160 | 100 % | ||
| Lacerate | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Shadow Fall | Dark | SPECIAL | NORMAL | 45 | 90 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Aeroblade | Air | PHYSICAL | NORMAL | 35 | 95 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Ray | Light | SPECIAL | ELITE | 80 | 95 % | ||
| Stone Armor | Earth | EFFECT | NORMAL | 10 | 100 % | ||
| Volt slash | Electric | PHYSICAL | NORMAL | 35 | 90 % | ||
| Searing Slice | Fire | PHYSICAL | SUPER | 50 | 95 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Chaos | Dark | SPECIAL | ELITE | 105 | 95 % | ||
| Ice Pick | Water | PHYSICAL | NORMAL | 30 | 95 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Guarded | ||
| Arcane | ||
| Deter | ||
| Life+ | ||
| Arcane+ | ||
| Distract | ||
| Braveheart | ||
| Brute++ | ||
| Attune Light++ | ||
| Inner Peace |
Abilities
| Name | Unlock |
|---|---|
| Illuminate | Illuminate tutor in Muhit City |
| Teleport | Teleport tutor in Electree City |
| Chop | Chop tutor in Sunrise Forest |








