Armbo
Armbo is a Light and Nature-type Creo, one of the eight suits of living armor that a Squirian can grow into. A young spirit that attunes to nature rises as Armbo, and alone among the eight it takes up a weapon with no edge at all.
Armbo carries a plain wooden staff. It fights at a distance, keeping opponents off with the length of the shaft and striking to end a fight rather than to wound, and it will withdraw from a confrontation it judges pointless long before any of its siblings would.
Biology
Armbo is the least metallic of the armored spirits. Its plate is overgrown with dark green cloth and moss, its helm has drawn out into a pair of pale antlers, and the light showing through its joints is green rather than gold. It stands 2.5 meters and weighs 80 kilograms, most of that in the cloak alone.
Every Armbo cuts its own staff from a living tree in the wood where it woke, and it will not accept another. The staff continues to put out leaves for as long as the spirit holds it, which is how a wild Armbo can be aged: a freshly cut shaft is still pale and green under the bark, while one carried for decades has hardened almost to stone at the grip.
The suit takes what it needs from the wood around it, sitting still among the trees for days on end while sap and light are drawn slowly through the cloth. Armbo is not territorial and rarely leaves the stand of trees it grew up in. When the spirit finally departs after roughly a century, the empty armor is left standing where the staff took root.
Description
Each Armbo carves its own bo staff from the very trees it lives amongst.
Location
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Smack | Normal | PHYSICAL | NORMAL | 1 | 100 % | ||
| Warm Up | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Pacify | Light | SPECIAL | NORMAL | 30 | 95 % | ||
| Cleansing Ray | Light | SPECIAL | HEAL | 70 | 100 % | ||
| Rupture | Normal | PHYSICAL | SUPER | 40 | 95 % | ||
| Sap | Nature | SPECIAL | NORMAL | 35 | 95 % | ||
| Fortify | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Leaf Cannon | Nature | SPECIAL | SUPER | 70 | 90 % | ||
| Phenomenon | Nature | SPECIAL | ELITE | 105 | 90 % | ||
| Radiate | Light | SPECIAL | NORMAL | 25 | 100 % | ||
| Vine Lash | Nature | PHYSICAL | NORMAL | 30 | 95 % | ||
| Strong Vigor | Normal | SPECIAL | HEAL | 50 | 100 % | ||
| Sand Blast | Earth | SPECIAL | SUPER | 55 | 95 % | ||
| Leaf blade | Nature | PHYSICAL | SUPER | 50 | 95 % | ||
| Solar Flare | Light | SPECIAL | ELITE | 95 | 95 % | ||
| Beguile | Normal | EFFECT | NORMAL | 10 | 80 % | ||
| Drowsy Spores | Nature | EFFECT | NORMAL | 10 | 50 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Aeroblade | Air | PHYSICAL | NORMAL | 35 | 95 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Ray | Light | SPECIAL | ELITE | 80 | 95 % | ||
| Stone Armor | Earth | EFFECT | NORMAL | 10 | 100 % | ||
| Searing Slice | Fire | PHYSICAL | SUPER | 50 | 95 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Petal blast | Nature | PHYSICAL | SUPER | 10 | 90 % | ||
| Mind Power | Normal | SPECIAL | NORMAL | 35 | 100 % | ||
| Decompose | Nature | SPECIAL | ELITE | 70 | 100 % | ||
| Hydro Cannon | Water | SPECIAL | SUPER | 70 | 90 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Guarded | ||
| Arcane | ||
| Deter | ||
| Life+ | ||
| Arcane+ | ||
| Distract | ||
| Braveheart | ||
| Brute++ | ||
| Attune Nature++ | ||
| Inner Peace |
Abilities
| Name | Unlock |
|---|---|
| Illuminate | Illuminate tutor in Muhit City |
| Teleport | Teleport tutor in Electree City |
| Smash | Smash tutor in Sahra Village |








