Armammer
Armammer is a Light and Earth-type Creo, one of the eight suits of living armor that a Squirian can grow into. A young spirit that attunes to earth rises as Armammer, and it forgoes a blade entirely in favor of a two-handed hammer.
Armammer is the heaviest hitter of the armored spirits and the least interested in finesse. It does not parry and it does not feint. It plants its feet, takes the hit, and answers with the hammer.
Biology
Armammer's plate is a dull oxide red, thicker across the chest and shoulders than any of its siblings wear and left off the arms altogether. Those bare arms are not flesh but packed stone and ore drawn up out of the ground, which is why the suit swings so much harder than its 80 kilograms should allow. Orange sparks scatter from the joints whenever it moves.
The hammer head is quarried rather than forged. An Armammer chooses a block of stone from wherever it first woke, works it down against harder rock until it is roughly square, and fits it to a haft itself. No two hammers match, and a spirit will carry the same one for its whole life, re-facing the head as it wears rather than cutting a new one.
Armammer takes minerals in through the exposed skin of its arms and needs no other food. It prefers ground that has been broken already, following rockfalls and old quarry faces, and it will spend days simply reducing loose boulders to gravel for no obvious reason beyond the work itself. Suits hold together for about a century.
Description
Armammer puts a new meaning to the word 'smash' with its mighty hammer.
Location
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Smack | Normal | PHYSICAL | NORMAL | 1 | 100 % | ||
| Warm Up | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Pacify | Light | SPECIAL | NORMAL | 30 | 95 % | ||
| Cleansing Ray | Light | SPECIAL | HEAL | 70 | 100 % | ||
| Rupture | Normal | PHYSICAL | SUPER | 40 | 95 % | ||
| Stone Punch | Earth | PHYSICAL | NORMAL | 45 | 92 % | ||
| Fortify | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Rock Slide | Earth | PHYSICAL | SUPER | 55 | 90 % | ||
| Fissure | Earth | PHYSICAL | ELITE | 60 | 100 % | ||
| Illuminating Charge | Light | PHYSICAL | SUPER | 50 | 95 % | ||
| Headbutt | Normal | PHYSICAL | SUPER | 65 | 90 % | ||
| Strong Vigor | Normal | SPECIAL | HEAL | 50 | 100 % | ||
| Crush | Earth | PHYSICAL | NORMAL | 45 | 80 % | ||
| Stone shards | Earth | PHYSICAL | NORMAL | 8 | 85 % | ||
| Nova Force | Light | PHYSICAL | ELITE | 160 | 100 % | ||
| Lacerate | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Aftershock | Earth | PHYSICAL | SUPER | 10 | 100 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Aeroblade | Air | PHYSICAL | NORMAL | 35 | 95 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Ray | Light | SPECIAL | ELITE | 80 | 95 % | ||
| Stone Armor | Earth | EFFECT | NORMAL | 10 | 100 % | ||
| Volt slash | Electric | PHYSICAL | NORMAL | 35 | 90 % | ||
| Searing Slice | Fire | PHYSICAL | SUPER | 50 | 95 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Land Slide | Earth | SPECIAL | ELITE | 125 | 70 % | ||
| Ice Pick | Water | PHYSICAL | NORMAL | 30 | 95 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Guarded | ||
| Arcane | ||
| Deter | ||
| Life+ | ||
| Arcane+ | ||
| Distract | ||
| Braveheart | ||
| Brute++ | ||
| Attune Earth++ | ||
| Inner Peace |
Abilities
| Name | Unlock |
|---|---|
| Illuminate | Illuminate tutor in Muhit City |
| Smash | Smash tutor in Sahra Village |
| Teleport | Teleport tutor in Electree City |
| Shove | Shove tutor in Sahra Village |








