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Warm Up

From Creopedia
Warm Up
NORMALEFFECTNormal
Power
10
Accuracy
100
Energy
2
Effects
  • Grant power
Notes
  • Grant power: on attack hit, to the user.
NORMALEFFECTNormal
Power
0
Accuracy
100
Recharge
2

Warm Up is a normal Normal-type effect move introduced in EvoCreo.

Description

Warms up the muscles in order to prevent cramps.

Warms up the muscles in order to prevent cramps. Always gain POWER.

Learnsets

CreoElementLevelTome
AfrootNature8-
Arcane v1Dark12-
ArkinarFire8-
ArmightLight4-
AskaFire8-
BananaramaNormal46-
BatilbroDark50-
BatilmattDark46-
BatilstarDark51-
BrearAir34-
CarcharusWater4-
Cherry BombNormal46-
DabosaNormal4-
DabunNormal4-
DodocanNature20-
DoombaNormal6-
DoombabaNormal6-
DracoadNormal8-
FettmanNormal6-
FurenNormal24-
FurnisFire34-
FurostWater34-
ItsaNature8-
JamraFire8-
JungodoNature20-
KalumunkAir8-
KalurellAir8-
KalurooAir8-
KentropodNature8-
LupinousLight34-
MonkopodNature8-
PyreFire4-
PyrusFire4-
RusarthFire34-
SqualliaWater4-
StegopodNature8-
VargtronElectric34-
VulpoidDark34-

Gallery