Armspear
Armspear is a Light and Water-type Creo, one of the eight suits of living armor that a Squirian can grow into. A young spirit that attunes to water rises as Armspear, taking up a long spear and a round shield instead of a sword.
Armspear is the most defensive of the armored spirits. It fights from behind its shield, holding a line at spear's length and refusing to be drawn out of position, and it will cover a wounded ally for as long as the ally needs.
Biology
The plate Armspear wears is a deep sea green, and the helm is drawn out into a finned crest that lies flat along the back of its skull. Water beads constantly on the metal and runs off it in thin streams, so an Armspear standing still leaves a wet ring on the ground around itself. The gaps in the armor glow pale blue rather than orange.
Its shield is a plain round boss of hammered gold, the one piece of its equipment that is not part of the spirit itself. Armspear will repair a damaged shield rather than replace it, and old suits carry boards that have been beaten flat and re-edged so many times they are noticeably thinner at the center than at the rim.
Armspear does not eat or drink, but it will not settle far from open water. It stands in the shallows for long stretches with the spear grounded, and the salt and minerals it takes up through the plate keep the metal from pitting. On land and away from water for too long, the armor dulls and the joints begin to bind. Left undisturbed a suit lasts around a century.
Description
Adorned with a spear, Armspear is a quick, strong fighter.
Location
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Smack | Normal | PHYSICAL | NORMAL | 1 | 100 % | ||
| Warm Up | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Pacify | Light | SPECIAL | NORMAL | 30 | 95 % | ||
| Cleansing Ray | Light | SPECIAL | HEAL | 70 | 100 % | ||
| Rupture | Normal | PHYSICAL | SUPER | 40 | 95 % | ||
| Wave | Water | SPECIAL | NORMAL | 30 | 100 % | ||
| Fortify | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Lance | Normal | PHYSICAL | NORMAL | 35 | 90 % | ||
| Hydro Cannon | Water | SPECIAL | SUPER | 70 | 90 % | ||
| Tsunami | Water | SPECIAL | ELITE | 95 | 100 % | ||
| Slash | Normal | PHYSICAL | SUPER | 45 | 95 % | ||
| Strong Vigor | Normal | SPECIAL | HEAL | 50 | 100 % | ||
| Crush | Earth | PHYSICAL | NORMAL | 45 | 80 % | ||
| Frost Cannon | Water | PHYSICAL | SUPER | 70 | 85 % | ||
| Nova Force | Light | PHYSICAL | ELITE | 160 | 100 % | ||
| Lacerate | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Trident | Water | PHYSICAL | SUPER | 12 | 75 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Aeroblade | Air | PHYSICAL | NORMAL | 35 | 95 % | ||
| Sinister slash | Dark | PHYSICAL | SUPER | 55 | 95 % | ||
| Ray | Light | SPECIAL | ELITE | 80 | 95 % | ||
| Stone Armor | Earth | EFFECT | NORMAL | 10 | 100 % | ||
| Volt slash | Electric | PHYSICAL | NORMAL | 35 | 90 % | ||
| Searing Slice | Fire | PHYSICAL | SUPER | 50 | 95 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Pummel | Normal | PHYSICAL | SUPER | 15 | 95 % | ||
| Hurricane | Water | SPECIAL | ELITE | 95 | 95 % | ||
| Ice Pick | Water | PHYSICAL | NORMAL | 30 | 95 % |
Traits
| Name | Rarity | Unlock |
|---|---|---|
| Guarded | ||
| Arcane | ||
| Deter | ||
| Life+ | ||
| Arcane+ | ||
| Distract | ||
| Braveheart | ||
| Brute++ | ||
| Attune Water++ | ||
| Inner Peace |
Abilities
| Name | Unlock |
|---|---|
| Illuminate | Illuminate tutor in Muhit City |
| Teleport | Teleport tutor in Electree City |








