Barakel
Barakel is an Electric and Air-type prime Creo of the Prime Dimension, an 8-meter flier that spends almost all of its time in the Prime Dimension Sky.
Barakel is called the echo of the first storm. The reading that has survived best describes it as a celestial that once ran the weather from above and no longer does, and holds that the thunder heard around it now is mourning rather than command.
Biology
Barakel is 8 meters across and 700 kilograms. Its body is a broad teal crescent tipped in yellow, more sail than torso, with lightning-shaped vanes trailing from the leading edges and a string of heavy gray spheres hanging beneath it. It has no legs and does not land in any conventional sense: at rest it hangs almost motionless in the air with the spheres swinging below.
Those spheres are dense, inert, and connected to the body only by tissue thin enough to see through. They act as ballast, damping the pitch of an animal whose wing area is enormous relative to its mass, and a Barakel that loses one is noticeably unsteady until it has grown a replacement. They are also where its charge is stored, which is why the thunder appears to come from beneath the Creo rather than from the Creo itself.
Barakel does not appear to feed. It rides standing waves in the upper air of the Prime Dimension for weeks at a stretch, descending only during heavy weather, and it is one of a small number of Creo that can be somewhere else entirely between one sighting and the next with no crossing observed.
Description
Barakel is the echo of the first storm. A fallen celestial who once commanded storms from the sky. Some say Barakel still cries thunder when it mourns its lost kin.
Location
| Location | Rate | Note |
|---|---|---|
| Prime Dimension Sky | 13% | Prime wild encounter |
| Plains of Derision | 12.5% | Prime wild encounter |
Stats
Moves
Level moves
| Level | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Peck | Air | PHYSICAL | NORMAL | 25 | 100 % | ||
| Recover | Normal | SPECIAL | HEAL | 35 | 100 % | ||
| Shock | Electric | SPECIAL | NORMAL | 25 | 100 % | ||
| Agility | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Electron Bolt | Electric | SPECIAL | NORMAL | 5 | 100 % | ||
| Defibrillate | Electric | SPECIAL | HEAL | 50 | 100 % | ||
| Illuminating Charge | Light | PHYSICAL | SUPER | 50 | 95 % | ||
| Taunt | Normal | EFFECT | NORMAL | 10 | 95 % | ||
| Lightning storm | Electric | SPECIAL | ELITE | 20 | 100 % | ||
| Oxidize | Air | SPECIAL | NORMAL | 40 | 95 % | ||
| Lightning | Electric | SPECIAL | SUPER | 65 | 95 % | ||
| Lacerate | Normal | EFFECT | NORMAL | 10 | 100 % | ||
| Jetstream | Air | SPECIAL | SUPER | 55 | 95 % | ||
| Pacify | Light | SPECIAL | NORMAL | 30 | 95 % | ||
| Electron Cannon | Electric | SPECIAL | SUPER | 70 | 90 % | ||
| Frenzied Vigor | Normal | SPECIAL | HEAL | 45 | 100 % | ||
| Jetstream | Air | SPECIAL | SUPER | 55 | 95 % | ||
| Spark Burst | Electric | SPECIAL | NORMAL | 25 | 100 % | ||
| Reflect | Light | EFFECT | NORMAL | 10 | 100 % | ||
| Radiance | Light | SPECIAL | SUPER | 45 | 95 % |
Item moves
| Tome | Name | Element | Category | Type | Power | Accuracy | Energy |
|---|---|---|---|---|---|---|---|
| Sonic Boom | Air | SPECIAL | NORMAL | 45 | 90 % | ||
| Shadow Fall | Dark | SPECIAL | NORMAL | 45 | 90 % | ||
| Stone Armor | Earth | EFFECT | NORMAL | 10 | 100 % | ||
| Chain lightning | Electric | SPECIAL | SUPER | 10 | 100 % | ||
| Ignite | Fire | EFFECT | NORMAL | 10 | 100 % | ||
| Flare | Light | SPECIAL | NORMAL | 35 | 95 % | ||
| Voltage Spores | Nature | EFFECT | NORMAL | 10 | 100 % | ||
| Alpha | Normal | SPECIAL | NORMAL | 35 | 85 % | ||
| Fusion | Normal | PHYSICAL | ELITE | 70 | 100 % | ||
| Electron Blast | Electric | SPECIAL | ELITE | 85 | 100 % | ||
| Distill | Water | SPECIAL | NORMAL | 35 | 100 % |
Traits
Abilities
| Name | Unlock |
|---|---|
| Fly | Fly tutor in Electree City |
| Glide | Glide tutor in Berg Village |
| Illuminate | Illuminate tutor in Muhit City |
| Teleport | Teleport tutor in Electree City |








