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Dive (move)

From Creopedia
Dive
NORMALPHYSICALAir
Power
50
Accuracy
60
Energy
2
Effects
  • Critical up 20%
Notes
  • Critical up 20%: when HP change is calculated, to the user.
NORMALPHYSICALAir
Power
35
Accuracy
90
Recharge
3
This article is about the move. For the EvoCreo 2 ability, see Dive.

Dive is a normal Air-type physical move introduced in EvoCreo.

Description

A high-dive attack from the sky that seeks to concuss the foe.

A high-dive attack from the sky that seeks to concuss the foe. Always causes CRITICAL DAMAGE.

Learnsets

CreoElementLevelTome
AkhlutWater-Tome of Air
ArcusAir-Tome of Air
BlixdraWater-Tome of Air
CloufiWater-Tome of Air
ConfalAir-Tome of Air
CordrakeWater58-
DaryaroWater93-
DodocanNature-Tome of Air
EmperuinWater-Tome of Air
EquavesAir22-
GriponyNormal20-
HieloWater-Tome of Air
HippokrabWater67-
JamadAir-Tome of Air
JungodoNature-Tome of Air
KahrusAir-Tome of Air
KrabelWater58-
LansetWater58-
LansorWater67-
LeafdraWater-Tome of Air
LuftdraWater-Tome of Air
LumdraWater-Tome of Air
MudraWater-Tome of Air
NabatAir-Tome of Air
NaltairAir-Tome of Air
NocterraAir-Tome of Air
NooriAir-Tome of Air
NosaroWater109-
NuldraWater-Tome of Air
OngadraWater-Tome of Air
OrkandraWater-Tome of Air
RangifairAir24-
ReefdrakeWater87-
RobiAir12-
RobioleAir12-
RudaroWater100-
SchoolishWater20-
SeaceanWater-Tome of Air
SeadrakeWater-Tome of Air
ShnappyWater58-
SignetteWater46-
SigniniWater48-
SignusWater51-
SwarteauAir-Tome of Air
VicerWater67-

Gallery