Elements
Elements are the damage types that every Creo and every move belongs to in EvoCreo and EvoCreo 2. When a move connects, its element is compared against the element of the defending Creo: a favourable matchup deals bonus damage, an unfavourable one deals reduced damage, and anything else deals normal damage.
There are nine elements: Normal, Fire, Water, Air, Earth, Electric, Nature, Light and Dark.
Element chart
Rows are the attacking element and columns are the defending element. A green cell is a bonus for the attacker, a red cell is a penalty, and a blank cell is neutral.
| Normal | Fire | Water | Air | Earth | Electric | Nature | Light | Dark | |
|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||
| Fire | -1 | 1 | -1 | 1 | |||||
| Water | 1 | 1 | -1 | -1 | |||||
| Air | -1 | 1 | |||||||
| Earth | 1 | -1 | -1 | 1 | 1 | -1 | |||
| Electric | 1 | 1 | -1 | -1 | |||||
| Nature | -1 | 1 | -1 | 1 | |||||
| Light | -1 | -1 | 1 | ||||||
| Dark | -1 | 1 | -1 |
Element list
Each element's own page lists the moves that deal its damage.
| Element | Strong against | Weak against |
|---|---|---|
| Normal | — | — |
| Fire | Air Nature | Water Earth |
| Water | Fire Earth | Electric Nature |
| Air | Nature | Fire |
| Earth | Fire Earth Electric | Water Air Nature |
| Electric | Water Air | Earth Electric |
| Nature | Water Earth | Fire Air |
| Light | Dark | Normal Light |
| Dark | Light | Normal Dark |
Normal has no favourable or unfavourable matchups, so Normal moves always deal normal damage and Normal Creo always take normal damage.