Abilities
Appearance
Abilities are field skills that a Creo can use outside of battle to aid the player, granting traversal options, altering wild encounters, or providing other overworld effects.
The Attract abilities of EvoCreo are named Lure in EvoCreo 2. In EvoCreo 2, many abilities additionally require the player to be carrying a corresponding key item.
Creo Abilities
| Ability | EvoCreo | EvoCreo 2 |
|---|---|---|
| Attract Air / Lure Air | Increases the chance of encountering wild air Creo. Must be first in the party | An increased chance to capture an air-type creo. |
| Attract Dark / Lure Dark | Increases the chance of encountering wild dark Creo. Must be first in the party | An increased chance to capture a dark-type creo. |
| Attract Earth / Lure Earth | Increases the chance of encountering wild earth Creo. Must be first in the party | An increased chance to capture an earth-type creo. |
| Attract Electric / Lure Electric | Increases the chance of encountering wild electric Creo. Must be first in the party | An increased chance to capture an electric-type creo. |
| Attract Fire / Lure Fire | Increases the chance of encountering wild fire Creo. Must be first in the party | An increased chance to capture a fire-type creo. |
| Attract Light / Lure Light | Increases the chance of encountering wild light Creo. Must be first in the party | An increased chance to capture a light-type creo. |
| Attract Nature / Lure Nature | Increases the chance of encountering wild nature Creo. Must be first in the party | An increased chance to capture a nature-type creo. |
| Attract Normal / Lure Normal | Increases the chance of encountering wild normal Creo. Must be first in the party | An increased chance to capture a normal-type creo. |
| Attract Water / Lure Water | Increases the chance of encountering wild water Creo. Must be first in the party | An increased chance to capture a water-type creo. |
| Chop | — | The creo uses its sharp limbs to slice bushes. |
| Devotion | The Creo earns more loyalty | — |
| Dig | — | The creo digs down to an underground cavern. |
| Dive | — | The creo dives in shallow water, retrieving rare items. |
| Dutiful | Loyalty is lost at a slower rate | — |
| Fly | The player flies up into the sky | Fly into the sky with the creo's help. Allows access to the sky map. |
| Glide | The player can travel over chasms | Glide over chasms on the back of the creo. Allows access over canyons. |
| Hop | — | Hop over small ledges. |
| Ice Skate | — | Skate over ice with the help of the creo. Allows traversal over ice fields. |
| Illuminate | — | The creo shines brightly lighting up dark areas. |
| Lava Surf | The player can travel over lava pools | — |
| Lava Walk | — | Ride through rivers of lava on the creo. Allows traversal over lava lakes. |
| Repel | Reduces the chance of encountering wild Creo. Must be first in the party | — |
| Repel Air | Reduces the chance of encountering wild air Creo. Must be first in the party | — |
| Repel Dark | Reduces the chance of encountering wild dark Creo. Must be first in the party | — |
| Repel Earth | Reduces the chance of encountering wild earth Creo. Must be first in the party | — |
| Repel Electric | Reduces the chance of encountering wild electric Creo. Must be first in the party | — |
| Repel Fire | Reduces the chance of encountering wild fire Creo. Must be first in the party | — |
| Repel Light | Reduces the chance of encountering wild light Creo. Must be first in the party | — |
| Repel Nature | Reduces the chance of encountering wild nature Creo. Must be first in the party | — |
| Repel Normal | Reduces the chance of encountering wild normal Creo. Must be first in the party | — |
| Repel Water | Reduces the chance of encountering wild water Creo. Must be first in the party | — |
| Ride | The player mounts the Creo and rides it, giving a speed boost to land travel | Ride on the creo. Enables faster movement. |
| Search | Items are found while walking around | — |
| Shove | — | The creo can push large boulders around. |
| Smash | — | The creo will use its force on a weak boulder and break it. |
| Swim | The player can travel over bodies of water | Swim through the water on the creo. Allows access over shallow water. |
| Teleport | The player instantly travels to another teleporting crystal | Allows the creo to use teleporting crystals. |
| Tunnel | The player digs down deep underground | — |
Player Items
The following EvoCreo 2 items overlap with abilities, either by enabling one outright or by affecting wild encounters in the same way.
| Item | Type | Description | Related ability |
|---|---|---|---|
| Glider | Key item | A hang glider. Enables the Glide ability. | Glide |
| Hedge Trimmer | Key item | An efficient hedge trimmer. Enables the Chop ability. | Chop |
| Ice Skates | Key item | A pair of ice skates. Enable the Ice Skate ability. | Ice Skate |
| Insulated Shoes | Key item | A pair of insulated shoes. Enables the Lava Walk ability. | Lava Walk |
| Jack Hammer | Key item | A jackhammer. Enables the Smash ability. | Smash |
| Lantern | Key item | A bright lantern. Enable the Illuminate ability. | Illuminate |
| Pogo stick | Key item | A pogo stick. Enables the Hop ability. | Hop |
| Power Glove | Key item | An enhanced glove that amplifies strength. Enables the Shove ability. | Shove |
| Scuba Gear | Key item | A scuba suit. Enables the Dive ability. | Dive |
| Shovel | Key item | A shovel. Enables the Dig ability. | Dig |
| Snorkel | Key item | A snorkel. Enable the Swim ability. | Swim |
| Wing Pack | Key item | A jetpack with wings. Enable the Fly ability. | Fly |
| Port key | Key item | A key card that grants access to teleportation crystals. | Teleport |
| Orb of porting | Key item | An orb that has a strong resonance. Enables teleport from anywhere to any location you have already been to that also has a teleporting crystal. | Teleport |
| Lure | General item | A lure spray that increases rare creo encounters. | Attract / Lure |
| Sonic Lure | Key item | A sonic emitter that must be activated to lure rare creo. | Attract / Lure |
| Deter Plus | General item | A repellent spray that greatly reduces creo encounters. | Repel |
| Sonic Ward | Key item | A sonic emitter that must be activated to ward off creo. | Repel |