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Abilities

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Abilities are field skills that a Creo can use outside of battle to aid the player, granting traversal options, altering wild encounters, or providing other overworld effects.

The Attract abilities of EvoCreo are named Lure in EvoCreo 2. In EvoCreo 2, many abilities additionally require the player to be carrying a corresponding key item.

Creo Abilities

Ability EvoCreo EvoCreo 2
Attract Air / Lure Air Increases the chance of encountering wild air Creo. Must be first in the party An increased chance to capture an air-type creo.
Attract Dark / Lure Dark Increases the chance of encountering wild dark Creo. Must be first in the party An increased chance to capture a dark-type creo.
Attract Earth / Lure Earth Increases the chance of encountering wild earth Creo. Must be first in the party An increased chance to capture an earth-type creo.
Attract Electric / Lure Electric Increases the chance of encountering wild electric Creo. Must be first in the party An increased chance to capture an electric-type creo.
Attract Fire / Lure Fire Increases the chance of encountering wild fire Creo. Must be first in the party An increased chance to capture a fire-type creo.
Attract Light / Lure Light Increases the chance of encountering wild light Creo. Must be first in the party An increased chance to capture a light-type creo.
Attract Nature / Lure Nature Increases the chance of encountering wild nature Creo. Must be first in the party An increased chance to capture a nature-type creo.
Attract Normal / Lure Normal Increases the chance of encountering wild normal Creo. Must be first in the party An increased chance to capture a normal-type creo.
Attract Water / Lure Water Increases the chance of encountering wild water Creo. Must be first in the party An increased chance to capture a water-type creo.
Chop The creo uses its sharp limbs to slice bushes.
Devotion The Creo earns more loyalty
Dig The creo digs down to an underground cavern.
Dive The creo dives in shallow water, retrieving rare items.
Dutiful Loyalty is lost at a slower rate
Fly The player flies up into the sky Fly into the sky with the creo's help. Allows access to the sky map.
Glide The player can travel over chasms Glide over chasms on the back of the creo. Allows access over canyons.
Hop Hop over small ledges.
Ice Skate Skate over ice with the help of the creo. Allows traversal over ice fields.
Illuminate The creo shines brightly lighting up dark areas.
Lava Surf The player can travel over lava pools
Lava Walk Ride through rivers of lava on the creo. Allows traversal over lava lakes.
Repel Reduces the chance of encountering wild Creo. Must be first in the party
Repel Air Reduces the chance of encountering wild air Creo. Must be first in the party
Repel Dark Reduces the chance of encountering wild dark Creo. Must be first in the party
Repel Earth Reduces the chance of encountering wild earth Creo. Must be first in the party
Repel Electric Reduces the chance of encountering wild electric Creo. Must be first in the party
Repel Fire Reduces the chance of encountering wild fire Creo. Must be first in the party
Repel Light Reduces the chance of encountering wild light Creo. Must be first in the party
Repel Nature Reduces the chance of encountering wild nature Creo. Must be first in the party
Repel Normal Reduces the chance of encountering wild normal Creo. Must be first in the party
Repel Water Reduces the chance of encountering wild water Creo. Must be first in the party
Ride The player mounts the Creo and rides it, giving a speed boost to land travel Ride on the creo. Enables faster movement.
Search Items are found while walking around
Shove The creo can push large boulders around.
Smash The creo will use its force on a weak boulder and break it.
Swim The player can travel over bodies of water Swim through the water on the creo. Allows access over shallow water.
Teleport The player instantly travels to another teleporting crystal Allows the creo to use teleporting crystals.
Tunnel The player digs down deep underground

Player Items

The following EvoCreo 2 items overlap with abilities, either by enabling one outright or by affecting wild encounters in the same way.

Item Type Description Related ability
Glider Key item A hang glider. Enables the Glide ability. Glide
Hedge Trimmer Key item An efficient hedge trimmer. Enables the Chop ability. Chop
Ice Skates Key item A pair of ice skates. Enable the Ice Skate ability. Ice Skate
Insulated Shoes Key item A pair of insulated shoes. Enables the Lava Walk ability. Lava Walk
Jack Hammer Key item A jackhammer. Enables the Smash ability. Smash
Lantern Key item A bright lantern. Enable the Illuminate ability. Illuminate
Pogo stick Key item A pogo stick. Enables the Hop ability. Hop
Power Glove Key item An enhanced glove that amplifies strength. Enables the Shove ability. Shove
Scuba Gear Key item A scuba suit. Enables the Dive ability. Dive
Shovel Key item A shovel. Enables the Dig ability. Dig
Snorkel Key item A snorkel. Enable the Swim ability. Swim
Wing Pack Key item A jetpack with wings. Enable the Fly ability. Fly
Port key Key item A key card that grants access to teleportation crystals. Teleport
Orb of porting Key item An orb that has a strong resonance. Enables teleport from anywhere to any location you have already been to that also has a teleporting crystal. Teleport
Lure General item A lure spray that increases rare creo encounters. Attract / Lure
Sonic Lure Key item A sonic emitter that must be activated to lure rare creo. Attract / Lure
Deter Plus General item A repellent spray that greatly reduces creo encounters. Repel
Sonic Ward Key item A sonic emitter that must be activated to ward off creo. Repel