Traits
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Traits are passive effects a Creo carries into battle. A Creo learns them as it levels up, and a trait needs no input from the player: it applies on its own whenever its condition is met, whether that is the moment the Creo is summoned, each time it uses a move, or continuously as a change to the Creo's stats.
EvoCreo has 61 traits and EvoCreo 2 has 131, of which 53 are shared. EvoCreo 2 grades many of the inherited traits into three tiers marked with + and ++ (Brute, Brute+, Brute++), splits the single Attune trait into one per element, and renames the Attract family to Lure. Every EvoCreo 2 trait also carries a rarity, shown on the trait's own page.
Creo Traits
| Trait | EvoCreo | EvoCreo 2 |
|---|---|---|
| Acute | The Creo can cause agility on self when summoned | — |
| After Shock | — | The creo does damage to the foe when knocked out |
| Agile | The Creo's moves have a chance to cause agility on self | The creo's moves have a chance to cause agility on self |
| Agility | — | The creo can cause agility on self when summoned |
| Arcane | The Creo gains a small boost to special | The creo gains a small boost to special attack |
| Arcane+ | — | The creo gains a boost to special attack |
| Arcane++ | — | The creo gains a large boost to special attack |
| Attract | Increases the chance of encountering wild Creo. Must be first in the party | — |
| Attune | Increases the damage of outgoing attacks that match this Creo's element | — |
| Attune Air | — | Increase Air move damage a small amount |
| Attune Air+ | — | Increase Air move damage a normal amount |
| Attune Air++ | — | Increase Air move damage a large amount |
| Attune Dark | — | Increase Dark move damage a small amount |
| Attune Dark+ | — | Increase Dark move damage a normal amount |
| Attune Dark++ | — | Increase Dark move damage a large amount |
| Attune Earth | — | Increase Earth move damage a small amount |
| Attune Earth+ | — | Increase Earth move damage a normal amount |
| Attune Earth++ | — | Increase Earth move damage a large amount |
| Attune Electric | — | Increase Electric move damage a small amount |
| Attune Electric+ | — | Increase Electric move damage a normal amount |
| Attune Electric++ | — | Increase Electric move damage a large amount |
| Attune Fire | — | Increase fire move damage a small amount |
| Attune Fire+ | — | Increase fire move damage a normal amount |
| Attune Fire++ | — | Increase fire move damage a large amount |
| Attune Light | — | Increase Light move damage a small amount |
| Attune Light+ | — | Increase Light move damage a normal amount |
| Attune Light++ | — | Increase Light move damage a large amount |
| Attune Nature | — | Increase Nature move damage a small amount |
| Attune Nature+ | — | Increase Nature move damage a normal amount |
| Attune Nature++ | — | Increase Nature move damage a large amount |
| Attune Normal | — | Increase Normal move damage a small amount |
| Attune Normal+ | — | Increase Normal move damage a normal amount |
| Attune Normal++ | — | Increase Normal move damage a large amount |
| Attune Water | — | Increase Water move damage a small amount |
| Attune Water+ | — | Increase Water move damage a normal amount |
| Attune Water++ | — | Increase Water move damage a large amount |
| Big Finish | Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves | Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves |
| Blubber | — | Prevents the creo from being chilled |
| Boss Creo | — | Prevent capture, conditions, and one hit KOs. |
| Braveheart | — | Prevents the creo from getting afraid |
| Brute | The Creo gains a small boost to attack | The creo gains a small boost to attack |
| Brute+ | — | The creo gains a boost to attack |
| Brute++ | — | The creo gains a large boost to attack |
| Caltrops | The Creo can cause bleed on opponent when summoned | The creo can cause bleed on foe when summoned |
| Clamor | The Creo can cause fear on opponent when summoned | The creo can cause fear on foe when summoned |
| Clone | Heals the Creo after battle | Heals the creo after battle |
| Core | — | The creo can cause focus on self when summoned |
| Deluge | Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves | Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves |
| Deter | The Creo can cause defence on self when summoned | The creo can cause defence on self when summoned |
| Distiller | Allows the Creo to absorb water attacks and regenerate some health | Allows the creo to absorb water attacks and regenerate some health |
| Distract | The Creo can cause confusion on opponent when summoned | The creo can cause confusion on foe when summoned |
| Energizer | — | Recover some extra energy at the end of the turn. |
| Force-field | — | The creo gains a small boost to special defense |
| Force-field+ | — | The creo gains a boost to special defense |
| Force-field++ | — | The creo gains a large boost to special defense |
| Freezer | The Creo can cause chill on opponent when summoned | The creo can cause chill on foe when summoned |
| Frosty | The Creo's moves have a chance to cause chill on opponent | The creo's moves have a chance to cause chill on foe |
| Geo Power | Allows the Creo to absorb earth attacks and regenerate some health | Allows the creo to absorb earth attacks and regenerate some health |
| Germinate | There is a 15% chance that a normal move used, a 10% chance that a healing move used, and a 5% chance that a elite move used recharges instantly | — |
| Goggles | The Creo gains a small boost to accuracy | — |
| Grounded | Prevents the Creo from being paralyzed | Prevents the creo from being paralyzed |
| Guarded | — | Slightly lower critical chance against this creo |
| Guarded+ | — | Lower critical chance against this creo |
| Guarded++ | — | Greatly lower critical chance against this creo |
| Hard Head | Prevents the Creo from confusion | Prevents the creo from confusion |
| Harmonize | Reduces the damage of incoming attacks that match this Creo's element | — |
| Healer | — | Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves |
| Heatwave | The Creo can cause burn on opponent when summoned | The creo can cause burn on foe when summoned |
| High Endurance | — | Prevents the creo from exhaust and weakness |
| High Metabolism | Conditions on the Creo last half as long | Conditions on the creo last half as long |
| Hone | The Creo's moves have a chance to cause focus on self | The creo's moves have a chance to cause focus on self |
| Immunity | Prevents the Creo from being poisoned | Prevents the creo from being poisoned |
| Inductor | Allows the Creo to absorb electric attacks and regenerate some health | Allows the creo to absorb electric attacks and regenerate some health |
| Inner Peace | Boons on the Creo last twice as long | Boons on the creo last twice as long |
| Iron Skin | — | Prevents the creo from getting vulnerable |
| Juiced | The Creo gains a small boost to speed | The creo gains a small boost to speed |
| Juiced+ | — | The creo gains a boost to speed |
| Juiced++ | — | The creo gains a large boost to speed |
| Lethargy | The Creo's moves have a chance to cause sleep on opponent | The creo's moves have a chance to cause sleep on foe |
| Life | The Creo gains a small boost to vitality | The creo gains a small boost to vitality |
| Life+ | — | The creo gains a boost to vitality |
| Life++ | — | The creo gains a large boost to vitality |
| Lure Air | — | An increased chance to capture a air-type creo. |
| Lure Dark | — | An increased chance to capture a dark-type creo. |
| Lure Earth | — | An increased chance to capture a earth-type creo. |
| Lure Electric | — | An increased chance to capture a electric-type creo. |
| Lure Fire | — | An increased chance to capture a fire-type creo. |
| Lure Light | — | An increased chance to capture a light-type creo. |
| Lure Nature | — | An increased chance to capture a nature-type creo. |
| Lure Normal | — | An increased chance to capture a normal-type creo. |
| Lure Water | — | An increased chance to capture a water-type creo. |
| Oily Skin | — | Prevents the creo from burning |
| Potential | The Creo can cause power on self when summoned | The creo can cause power on self when summoned |
| Precise | — | Increase critical chance a small amount |
| Precise+ | — | Increase critical chance a normal amount |
| Precise++ | — | Increase critical chance a large amount |
| Pressure | — | Boons on the foe creo last half as long |
| Protect | The Creo's moves have a chance to cause defence on self | The creo's moves have a chance to cause SHELL on self |
| Recoup | The Creo's moves have a chance to cause regen on self | The creo's moves have a chance to cause regen on self |
| Recycle | Allows the Creo to absorb nature attacks and regenerate some health | Allows the creo to absorb nature attacks and regenerate some health |
| Refined | The Creo's special increases as health decreases | The creo's special increases as health decreases |
| Refract | Allows the Creo to absorb light attacks and regenerate some health | Allows the creo to absorb light attacks and regenerate some health |
| Refresh Skin | — | Chance to remove a condition at the end of a turn. |
| Refresh Skin+ | — | Chance to remove two conditions at the end of a turn. |
| Refresh Skin++ | — | Chance to remove all conditions at the end of a turn. |
| Rejuvenate | — | A chance to heal a small amount at the end of each turn. |
| Relentless | The Creo's attack increases as health decreases | The creo's attack increases as health decreases |
| Rend | The Creo can cause vulnerability on opponent when summoned | The creo can cause vulnerability on foe when summoned |
| Reprisal | The Creo's speed increases as health decreases | The creo's speed increases as health decreases |
| Resolute | The Creo's defence increases as health decreases | I stand against the waves of the world. Neither wavering nor afraid. |
| Respite | The Creo has a 5% chance to avoid being knocked out | — |
| Scale Skin | Prevents the Creo from bleeding | Prevents the creo from bleeding |
| Sharp-eyed | — | The creo gains a small boost to accuracy |
| Sharp-eyed+ | — | The creo gains a boost to accuracy |
| Sharp-eyed++ | — | The creo gains a large boost to accuracy |
| Sharpening | The Creo's moves have a chance to cause bleed on opponent | The creo's moves have a chance to cause bleed on foe |
| Shatter | The Creo's moves have a chance to cause vulnerability on opponent | The creo's moves have a chance to cause vulnerability on foe |
| Shocker | The Creo's moves have a chance to cause paralysis on opponent | The creo's moves have a chance to cause paralysis on foe |
| Shriek | The Creo's moves have a chance to cause fear on opponent | The creo's moves have a chance to cause fear on foe |
| Sleep Walk | Prevents the Creo from falling asleep | Prevents the creo from falling asleep |
| Slippery | — | Prevents the creo from being trapped |
| Smoke | The Creo's moves have a chance to cause blind on opponent | The creo's moves have a chance to cause blind on foe |
| Smoke Screen | The Creo can cause blind on opponent when summoned | The creo can cause blind on foe when summoned |
| Stupefy | The Creo can cause paralysis on opponent when summoned | The creo can cause paralysis on foe when summoned |
| Sturdy | The Creo gains a small boost to defence | The creo gains a small boost to defense |
| Sturdy+ | — | The creo gains a boost to defense |
| Sturdy++ | — | The creo gains a large boost to defense |
| Surround | — | Prevent a wild creo from escaping. |
| Survivor | Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves | The creo has a 5% chance to avoid being knocked out |
| Swarm | The Creo gains a small boost to evasiveness | — |
| Third eyelid | — | Prevents the creo from getting blind |
| Toxic | The Creo's moves have a chance to cause poison | The creo's moves have a chance to cause poison |
| Trained | The Creo's moves have a chance to cause power on self | The creo's moves have a chance to cause power on self |
| Turbine | Allows the Creo to absorb air attacks and regenerate some health | Allows the creo to absorb air attacks and regenerate some health |
| Vicious | Conditions on the opponent Creo last twice as long | Conditions on the foe creo last twice as long |
| Void | Allows the Creo to absorb dark attacks and regenerate some health | Allows the creo to absorb dark attacks and regenerate some health |
| Volcanic Skin | Allows the Creo to absorb fire attacks and regenerate some health | Allows the creo to absorb fire attacks and regenerate some health |
| Vulcanized | — | Prevent one hit KOs |
| Wisp | The Creo's moves have a chance to cause burn on opponent | The creo's moves have a chance to cause burn on the foe. |