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Traits

From Creopedia
(Redirected from Trait)

Traits are passive effects a Creo carries into battle. A Creo learns them as it levels up, and a trait needs no input from the player: it applies on its own whenever its condition is met, whether that is the moment the Creo is summoned, each time it uses a move, or continuously as a change to the Creo's stats.

EvoCreo has 61 traits and EvoCreo 2 has 131, of which 53 are shared. EvoCreo 2 grades many of the inherited traits into three tiers marked with + and ++ (Brute, Brute+, Brute++), splits the single Attune trait into one per element, and renames the Attract family to Lure. Every EvoCreo 2 trait also carries a rarity, shown on the trait's own page.

Creo Traits

Trait EvoCreo EvoCreo 2
Acute The Creo can cause agility on self when summoned
After Shock The creo does damage to the foe when knocked out
Agile The Creo's moves have a chance to cause agility on self The creo's moves have a chance to cause agility on self
Agility The creo can cause agility on self when summoned
Arcane The Creo gains a small boost to special The creo gains a small boost to special attack
Arcane+ The creo gains a boost to special attack
Arcane++ The creo gains a large boost to special attack
Attract Increases the chance of encountering wild Creo. Must be first in the party
Attune Increases the damage of outgoing attacks that match this Creo's element
Attune Air Increase Air move damage a small amount
Attune Air+ Increase Air move damage a normal amount
Attune Air++ Increase Air move damage a large amount
Attune Dark Increase Dark move damage a small amount
Attune Dark+ Increase Dark move damage a normal amount
Attune Dark++ Increase Dark move damage a large amount
Attune Earth Increase Earth move damage a small amount
Attune Earth+ Increase Earth move damage a normal amount
Attune Earth++ Increase Earth move damage a large amount
Attune Electric Increase Electric move damage a small amount
Attune Electric+ Increase Electric move damage a normal amount
Attune Electric++ Increase Electric move damage a large amount
Attune Fire Increase fire move damage a small amount
Attune Fire+ Increase fire move damage a normal amount
Attune Fire++ Increase fire move damage a large amount
Attune Light Increase Light move damage a small amount
Attune Light+ Increase Light move damage a normal amount
Attune Light++ Increase Light move damage a large amount
Attune Nature Increase Nature move damage a small amount
Attune Nature+ Increase Nature move damage a normal amount
Attune Nature++ Increase Nature move damage a large amount
Attune Normal Increase Normal move damage a small amount
Attune Normal+ Increase Normal move damage a normal amount
Attune Normal++ Increase Normal move damage a large amount
Attune Water Increase Water move damage a small amount
Attune Water+ Increase Water move damage a normal amount
Attune Water++ Increase Water move damage a large amount
Big Finish Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves
Blubber Prevents the creo from being chilled
Boss Creo Prevent capture, conditions, and one hit KOs.
Braveheart Prevents the creo from getting afraid
Brute The Creo gains a small boost to attack The creo gains a small boost to attack
Brute+ The creo gains a boost to attack
Brute++ The creo gains a large boost to attack
Caltrops The Creo can cause bleed on opponent when summoned The creo can cause bleed on foe when summoned
Clamor The Creo can cause fear on opponent when summoned The creo can cause fear on foe when summoned
Clone Heals the Creo after battle Heals the creo after battle
Core The creo can cause focus on self when summoned
Deluge Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves
Deter The Creo can cause defence on self when summoned The creo can cause defence on self when summoned
Distiller Allows the Creo to absorb water attacks and regenerate some health Allows the creo to absorb water attacks and regenerate some health
Distract The Creo can cause confusion on opponent when summoned The creo can cause confusion on foe when summoned
Energizer Recover some extra energy at the end of the turn.
Force-field The creo gains a small boost to special defense
Force-field+ The creo gains a boost to special defense
Force-field++ The creo gains a large boost to special defense
Freezer The Creo can cause chill on opponent when summoned The creo can cause chill on foe when summoned
Frosty The Creo's moves have a chance to cause chill on opponent The creo's moves have a chance to cause chill on foe
Geo Power Allows the Creo to absorb earth attacks and regenerate some health Allows the creo to absorb earth attacks and regenerate some health
Germinate There is a 15% chance that a normal move used, a 10% chance that a healing move used, and a 5% chance that a elite move used recharges instantly
Goggles The Creo gains a small boost to accuracy
Grounded Prevents the Creo from being paralyzed Prevents the creo from being paralyzed
Guarded Slightly lower critical chance against this creo
Guarded+ Lower critical chance against this creo
Guarded++ Greatly lower critical chance against this creo
Hard Head Prevents the Creo from confusion Prevents the creo from confusion
Harmonize Reduces the damage of incoming attacks that match this Creo's element
Healer Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves
Heatwave The Creo can cause burn on opponent when summoned The creo can cause burn on foe when summoned
High Endurance Prevents the creo from exhaust and weakness
High Metabolism Conditions on the Creo last half as long Conditions on the creo last half as long
Hone The Creo's moves have a chance to cause focus on self The creo's moves have a chance to cause focus on self
Immunity Prevents the Creo from being poisoned Prevents the creo from being poisoned
Inductor Allows the Creo to absorb electric attacks and regenerate some health Allows the creo to absorb electric attacks and regenerate some health
Inner Peace Boons on the Creo last twice as long Boons on the creo last twice as long
Iron Skin Prevents the creo from getting vulnerable
Juiced The Creo gains a small boost to speed The creo gains a small boost to speed
Juiced+ The creo gains a boost to speed
Juiced++ The creo gains a large boost to speed
Lethargy The Creo's moves have a chance to cause sleep on opponent The creo's moves have a chance to cause sleep on foe
Life The Creo gains a small boost to vitality The creo gains a small boost to vitality
Life+ The creo gains a boost to vitality
Life++ The creo gains a large boost to vitality
Lure Air An increased chance to capture a air-type creo.
Lure Dark An increased chance to capture a dark-type creo.
Lure Earth An increased chance to capture a earth-type creo.
Lure Electric An increased chance to capture a electric-type creo.
Lure Fire An increased chance to capture a fire-type creo.
Lure Light An increased chance to capture a light-type creo.
Lure Nature An increased chance to capture a nature-type creo.
Lure Normal An increased chance to capture a normal-type creo.
Lure Water An increased chance to capture a water-type creo.
Oily Skin Prevents the creo from burning
Potential The Creo can cause power on self when summoned The creo can cause power on self when summoned
Precise Increase critical chance a small amount
Precise+ Increase critical chance a normal amount
Precise++ Increase critical chance a large amount
Pressure Boons on the foe creo last half as long
Protect The Creo's moves have a chance to cause defence on self The creo's moves have a chance to cause SHELL on self
Recoup The Creo's moves have a chance to cause regen on self The creo's moves have a chance to cause regen on self
Recycle Allows the Creo to absorb nature attacks and regenerate some health Allows the creo to absorb nature attacks and regenerate some health
Refined The Creo's special increases as health decreases The creo's special increases as health decreases
Refract Allows the Creo to absorb light attacks and regenerate some health Allows the creo to absorb light attacks and regenerate some health
Refresh Skin Chance to remove a condition at the end of a turn.
Refresh Skin+ Chance to remove two conditions at the end of a turn.
Refresh Skin++ Chance to remove all conditions at the end of a turn.
Rejuvenate A chance to heal a small amount at the end of each turn.
Relentless The Creo's attack increases as health decreases The creo's attack increases as health decreases
Rend The Creo can cause vulnerability on opponent when summoned The creo can cause vulnerability on foe when summoned
Reprisal The Creo's speed increases as health decreases The creo's speed increases as health decreases
Resolute The Creo's defence increases as health decreases I stand against the waves of the world. Neither wavering nor afraid.
Respite The Creo has a 5% chance to avoid being knocked out
Scale Skin Prevents the Creo from bleeding Prevents the creo from bleeding
Sharp-eyed The creo gains a small boost to accuracy
Sharp-eyed+ The creo gains a boost to accuracy
Sharp-eyed++ The creo gains a large boost to accuracy
Sharpening The Creo's moves have a chance to cause bleed on opponent The creo's moves have a chance to cause bleed on foe
Shatter The Creo's moves have a chance to cause vulnerability on opponent The creo's moves have a chance to cause vulnerability on foe
Shocker The Creo's moves have a chance to cause paralysis on opponent The creo's moves have a chance to cause paralysis on foe
Shriek The Creo's moves have a chance to cause fear on opponent The creo's moves have a chance to cause fear on foe
Sleep Walk Prevents the Creo from falling asleep Prevents the creo from falling asleep
Slippery Prevents the creo from being trapped
Smoke The Creo's moves have a chance to cause blind on opponent The creo's moves have a chance to cause blind on foe
Smoke Screen The Creo can cause blind on opponent when summoned The creo can cause blind on foe when summoned
Stupefy The Creo can cause paralysis on opponent when summoned The creo can cause paralysis on foe when summoned
Sturdy The Creo gains a small boost to defence The creo gains a small boost to defense
Sturdy+ The creo gains a boost to defense
Sturdy++ The creo gains a large boost to defense
Surround Prevent a wild creo from escaping.
Survivor Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves The creo has a 5% chance to avoid being knocked out
Swarm The Creo gains a small boost to evasiveness
Third eyelid Prevents the creo from getting blind
Toxic The Creo's moves have a chance to cause poison The creo's moves have a chance to cause poison
Trained The Creo's moves have a chance to cause power on self The creo's moves have a chance to cause power on self
Turbine Allows the Creo to absorb air attacks and regenerate some health Allows the creo to absorb air attacks and regenerate some health
Vicious Conditions on the opponent Creo last twice as long Conditions on the foe creo last twice as long
Void Allows the Creo to absorb dark attacks and regenerate some health Allows the creo to absorb dark attacks and regenerate some health
Volcanic Skin Allows the Creo to absorb fire attacks and regenerate some health Allows the creo to absorb fire attacks and regenerate some health
Vulcanized Prevent one hit KOs
Wisp The Creo's moves have a chance to cause burn on opponent The creo's moves have a chance to cause burn on the foe.