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Module:GameData/EvoCreo2/EffectTable.json

From Creopedia
id1
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId46
name"Poison Damage"
effectType
id46
scopeId2
contextTarget2
isFixed0
needsLink0
name"Poison damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId1
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id2
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId48
name"Burn Damage"
effectType
id48
scopeId2
contextTarget2
isFixed0
needsLink0
name"Burn damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId2
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id3
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId58
name"Flinch"
effectType
id58
scopeId2
contextTarget2
isFixed1
needsLink0
name"Incapacitated"
scope
id2
name"Battle"
effectConditionalsMaps
effectId3
effectConditionalsId43
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id43
scopeId1
needsLinknull
name"Is in battle"
description"Trigger if in a battle."
scope
id1
name"Any"
id4
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId8
name"Defense down 10%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id5
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId48
name"Badly burned damage"
effectType
id48
scopeId2
contextTarget2
isFixed0
needsLink0
name"Burn damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId5
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id6
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId201
name"Confused"
effectType
id201
scopeId2
contextTarget2
isFixed0
needsLink0
name"Confusion"
scope
id2
name"Battle"
effectConditionalsMaps
effectId6
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id7
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId46
name"Badly poisoned damage"
effectType
id46
scopeId2
contextTarget2
isFixed0
needsLink0
name"Poison damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId7
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id8
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId47
name"Bleeding damage"
effectType
id47
scopeId2
contextTarget2
isFixed0
needsLink0
name"Bleed damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId8
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id9
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId47
name"Badly bleeding damage"
effectType
id47
scopeId2
contextTarget2
isFixed0
needsLink0
name"Bleed damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId9
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id10
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId221
name"Paralyzed"
effectType
id221
scopeId2
contextTarget2
isFixed1
needsLink0
name"Paralysis"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id13
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId223
name"Frightened"
effectType
id223
scopeId2
contextTarget2
isFixed1
needsLink0
name"Afraid"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id14
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId220
name"Sleep"
effectType
id220
scopeId2
contextTarget2
isFixed1
needsLink0
name"Sleep"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id15
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId55
name"Critical up 50%"
effectType
id55
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id16
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId42
name"5x Multi-hit"
effectType
id42
scopeId2
contextTarget2
isFixed0
needsLink0
name"Multi-hit"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id17
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId44
name"Trap"
effectType
id44
scopeId2
contextTarget2
isFixed1
needsLink0
name"Trap"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id18
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId95
name"One hit KO"
effectType
id95
scopeId2
contextTarget2
isFixed0
needsLink0
name"One-hit"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id23
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId55
name"Critical up 10%"
effectType
id55
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id24
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId55
name"Critical up 20%"
effectType
id55
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id25
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId4
name"Speed up 10%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id26
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId4
name"Speed up 20%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id27
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId3
name"Defense up 10%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id28
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId3
name"Defense up 20%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id29
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId1
name"Attack up 10%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id30
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId1
name"Attack up 20%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id31
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId50
name"REGEN 5HP"
effectType
id50
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP regen"
scope
id1
name"Any"
effectConditionalsMaps
effectId31
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId31
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id32
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId204
name"Proportional dmg w/atk dmg 20%"
effectType
id204
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage to attack damage"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id33
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId205
name"Lock on"
effectType
id205
scopeId2
contextTarget2
isFixed0
needsLink0
name"Perfect accuracy"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id35
singleTrigger0
effectMagnitude2
linkedIdnull
effectTypeId147
name"Cure Two Conditions"
effectType
id147
scopeId1
contextTarget2
isFixed0
needsLink0
name"Cure Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId35
effectConditionalsId48
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id48
scopeId2
needsLinknull
name"Are all condition slots empty"
description"Trigger if all the condition slots are empty."
scope
id2
name"Battle"
id36
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId256
name"Full Heal"
effectType
id256
scopeId1
contextTarget2
isFixed1
needsLink0
name"Full Heal"
scope
id1
name"Any"
effectConditionalsMaps
effectId36
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id37
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId187
name"Force Switch"
effectType
id187
scopeId2
contextTarget2
isFixed1
needsLink0
name"Force switch"
scope
id2
name"Battle"
effectConditionalsMaps
effectId37
effectConditionalsId10
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id10
scopeId1
needsLinknull
name"Is last Creo in party"
description"Trigger if the Creo is the last in the party."
scope
id1
name"Any"
effectId37
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id38
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId147
name"Cure All Conditions"
effectType
id147
scopeId1
contextTarget2
isFixed0
needsLink0
name"Cure Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId38
effectConditionalsId48
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id48
scopeId2
needsLinknull
name"Are all condition slots empty"
description"Trigger if all the condition slots are empty."
scope
id2
name"Battle"
id39
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId147
name"Cure One Condition"
effectType
id147
scopeId1
contextTarget2
isFixed0
needsLink0
name"Cure Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId39
effectConditionalsId48
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id48
scopeId2
needsLinknull
name"Are all condition slots empty"
description"Trigger if all the condition slots are empty."
scope
id2
name"Battle"
id40
singleTrigger0
effectMagnitude1000000
linkedIdnull
effectTypeId44
name"Full Trap"
effectType
id44
scopeId2
contextTarget2
isFixed1
needsLink0
name"Trap"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id41
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId56
name"Leech"
effectType
id56
scopeId2
contextTarget2
isFixed0
needsLink0
name"Leech"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id42
singleTrigger0
effectMagnitude100
linkedId2
effectTypeId206
name"Immune to FIRE"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId42
effectConditionalsId29
linkedId2
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id43
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId60
name"REGEN 10%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId43
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId43
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id44
singleTrigger0
effectMagnitude100
linkedId3
effectTypeId206
name"Immune to WATER"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId44
effectConditionalsId29
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id45
singleTrigger0
effectMagnitude100
linkedId6
effectTypeId206
name"Immune to ELECTRIC"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId45
effectConditionalsId29
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id46
singleTrigger0
effectMagnitude100
linkedId5
effectTypeId206
name"Immune to EARTH"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId46
effectConditionalsId29
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id47
singleTrigger0
effectMagnitude100
linkedId7
effectTypeId206
name"Immune to NATURE"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId47
effectConditionalsId29
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id48
singleTrigger0
effectMagnitude100
linkedId4
effectTypeId206
name"Immune to AIR"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId48
effectConditionalsId29
linkedId4
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id49
singleTrigger0
effectMagnitude100
linkedId8
effectTypeId206
name"Immune to LIGHT"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId49
effectConditionalsId29
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id50
singleTrigger0
effectMagnitude1
linkedId9
effectTypeId206
name"Immune to DARK"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId50
effectConditionalsId29
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id51
singleTrigger0
effectMagnitude100
linkedId5
effectTypeId62
name"Immune to BLEED"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id52
singleTrigger0
effectMagnitude100
linkedId1
effectTypeId62
name"Immune to POISON"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id53
singleTrigger0
effectMagnitude100
linkedId3
effectTypeId62
name"Immune to BURN"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id54
singleTrigger0
effectMagnitude100
linkedId13
effectTypeId62
name"Immune to SLEEP"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id55
singleTrigger0
effectMagnitude100
linkedId7
effectTypeId62
name"Immune to PARALYZE"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id56
singleTrigger0
effectMagnitude100
linkedId12
effectTypeId62
name"Immune to CONFUSION"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id57
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId74
name"Half condition duration"
effectType
id74
scopeId2
contextTarget2
isFixed0
needsLink0
name"Fast recovery"
scope
id2
name"Battle"
effectConditionalsMaps
effectId57
effectConditionalsId48
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id48
scopeId2
needsLinknull
name"Are all condition slots empty"
description"Trigger if all the condition slots are empty."
scope
id2
name"Battle"
id58
singleTrigger0
effectMagnitude200
linkedIdnull
effectTypeId75
name"Double boon duration"
effectType
id75
scopeId1
contextTarget2
isFixed0
needsLink0
name"Inner peace"
scope
id1
name"Any"
effectConditionalsMaps
effectId58
effectConditionalsId46
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id46
scopeId2
needsLinknull
name"Are all boon slots empty"
description"Trigger if all the boon slots are empty."
scope
id2
name"Battle"
id59
singleTrigger0
effectMagnitude200
linkedIdnull
effectTypeId76
name"Double conditions duration"
effectType
id76
scopeId2
contextTarget2
isFixed0
needsLink0
name"Vicious"
scope
id2
name"Battle"
effectConditionalsMaps
effectId59
effectConditionalsId48
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id48
scopeId2
needsLinknull
name"Are all condition slots empty"
description"Trigger if all the condition slots are empty."
scope
id2
name"Battle"
id60
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId77
name"Half boon duration"
effectType
id77
scopeId2
contextTarget2
isFixed0
needsLink0
name"Pressure"
scope
id2
name"Battle"
effectConditionalsMaps
effectId60
effectConditionalsId46
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id46
scopeId2
needsLinknull
name"Are all boon slots empty"
description"Trigger if all the boon slots are empty."
scope
id2
name"Battle"
id61
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId60
name"After battle HP Regen 20%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId61
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId61
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id62
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId78
name"Deluge"
effectType
id78
scopeId2
contextTarget2
isFixed0
needsLink0
name"Deluge"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id63
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId79
name"Survivor"
effectType
id79
scopeId2
contextTarget2
isFixed0
needsLink0
name"Survivor"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id64
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId80
name"Big Finish"
effectType
id80
scopeId2
contextTarget2
isFixed0
needsLink0
name"Big finish"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id65
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId189
name"After Shock"
effectType
id189
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage with Total HP"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id66
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId81
name"HP down attck up "
effectType
id81
scopeId2
contextTarget2
isFixed0
needsLink0
name"Attack up with lower HP"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id67
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId83
name"HP down defense up"
effectType
id83
scopeId2
contextTarget2
isFixed0
needsLink0
name"Defense up with lower HP"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id68
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId82
name"HP down special up"
effectType
id82
scopeId2
contextTarget2
isFixed0
needsLink0
name"Special up with lower HP"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id69
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId84
name"HP down speed up"
effectType
id84
scopeId2
contextTarget2
isFixed0
needsLink0
name"Speed up with lower HP"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id70
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId88
name"Avoid KO recover 1hp"
effectType
id88
scopeId2
contextTarget2
isFixed0
needsLink0
name"Respite"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id71
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId1
name"Attack up 5%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id72
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId3
name"Defense up 5%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id73
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId4
name"Speed up 5%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id74
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId2
name"Special up 5%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id75
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId53
name"Accuracy up 5%"
effectType
id53
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id76
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId90
name"Evasivness up 5%"
effectType
id90
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id77
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId224
name"Vitality up 5%"
effectType
id224
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id78
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Attune"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId78
effectConditionalsId28
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id28
scopeId1
needsLinknull
name"Is element matching target"
description"Trigger if the effect target element and source element are matching."
scope
id1
name"Any"
id79
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId194
name"Harmonize"
effectType
id194
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage decrease"
scope
id2
name"Battle"
effectConditionalsMaps
effectId79
effectConditionalsId52
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id52
scopeId1
needsLinknull
name"Is element matching source"
description"Trigger if the effect source element and source element are matching."
scope
id1
name"Any"
id106
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK Base Chance"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId106
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id107
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK elemental link base"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId107
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id108
singleTrigger0
effectMagnitude100000
linkedIdnull
effectTypeId98
name"LINK Base Chance dominus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId108
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id109
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK FIRE Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId109
effectConditionalsId1
linkedId2
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId109
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id110
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK LIGHT Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId110
effectConditionalsId1
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId110
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id111
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK WATER Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId111
effectConditionalsId1
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId111
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id112
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK EARTH Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId112
effectConditionalsId1
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId112
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id113
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK AIR Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId113
effectConditionalsId1
linkedId4
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId113
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id114
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK ELECTRIC Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId114
effectConditionalsId1
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId114
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id115
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK NATURE Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId115
effectConditionalsId1
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId115
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id116
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId98
name"LINK DARK Bonus"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId116
effectConditionalsId1
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id1
scopeId1
needsLink1
name"Is Creo of element"
description"Trigger if the Creo is of the linked element."
scope
id1
name"Any"
effectId116
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id117
singleTrigger0
effectMagnitude8
linkedIdnull
effectTypeId282
name"LINK FLUX Bonus"
effectType
id282
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up flux"
scope
id2
name"Battle"
effectConditionalsMaps
effectId117
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id118
singleTrigger0
effectMagnitude600
linkedIdnull
effectTypeId286
name"LINK PORT Bonus"
effectType
id286
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up port"
scope
id2
name"Battle"
effectConditionalsMaps
effectId118
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id119
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId50
name"REGEN 15HP"
effectType
id50
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP regen"
scope
id1
name"Any"
effectConditionalsMaps
effectId119
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId119
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id120
singleTrigger0
effectMagnitude35
linkedIdnull
effectTypeId50
name"REGEN 35HP"
effectType
id50
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP regen"
scope
id1
name"Any"
effectConditionalsMaps
effectId120
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId120
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id121
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId50
name"REGEN 50HP"
effectType
id50
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP regen"
scope
id1
name"Any"
effectConditionalsMaps
effectId121
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId121
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id122
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId60
name"REGEN 15%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId122
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId122
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id123
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId60
name"REGEN 30%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId123
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId123
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id124
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId60
name"REGEN 50%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId124
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId124
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id125
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId60
name"REGEN 100%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId125
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId125
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id127
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId50
name"REGEN 10HP"
effectType
id50
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP regen"
scope
id1
name"Any"
effectConditionalsMaps
effectId127
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId127
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id128
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId60
name"REGEN 20%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId128
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId128
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id129
singleTrigger0
effectMagnitude35
linkedIdnull
effectTypeId60
name"REGEN 35%"
effectType
id60
scopeId1
contextTarget2
isFixed0
needsLink0
name"HP Regen percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId129
effectConditionalsId38
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId129
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id134
singleTrigger0
effectMagnitude1
linkedId2
effectTypeId128
name"TOME Lesser FIRE"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id135
singleTrigger0
effectMagnitude10
linkedId2
effectTypeId128
name"TOME Greater FIRE"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id136
singleTrigger0
effectMagnitude1
linkedId3
effectTypeId128
name"TOME Lesser WATER"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id137
singleTrigger0
effectMagnitude10
linkedId3
effectTypeId128
name"TOME Greater WATER"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id138
singleTrigger0
effectMagnitude1
linkedId4
effectTypeId128
name"TOME Lesser AIR"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id139
singleTrigger0
effectMagnitude10
linkedId4
effectTypeId128
name"TOME Greater AIR"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id140
singleTrigger0
effectMagnitude1
linkedId5
effectTypeId128
name"TOME Lesser EARTH"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id141
singleTrigger0
effectMagnitude10
linkedId5
effectTypeId128
name"TOME Greater EARTH"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id142
singleTrigger0
effectMagnitude1
linkedId7
effectTypeId128
name"TOME Lesser NATURE"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id143
singleTrigger0
effectMagnitude10
linkedId7
effectTypeId128
name"TOME Greater NATURE"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id144
singleTrigger0
effectMagnitude1
linkedId6
effectTypeId128
name"TOME Lesser ELECTRIC"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id145
singleTrigger0
effectMagnitude10
linkedId6
effectTypeId128
name"TOME Greater ELECTRIC"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id146
singleTrigger0
effectMagnitude1
linkedId8
effectTypeId128
name"TOME Lesser LIGHT"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id147
singleTrigger0
effectMagnitude10
linkedId8
effectTypeId128
name"TOME Greater LIGHT"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id148
singleTrigger0
effectMagnitude1
linkedId9
effectTypeId128
name"TOME Lesser DARK"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id149
singleTrigger0
effectMagnitude10
linkedId9
effectTypeId128
name"TOME Greater DARK"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id150
singleTrigger0
effectMagnitude1
linkedId1
effectTypeId128
name"TOME Lesser NORMAL"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id151
singleTrigger0
effectMagnitude10
linkedId1
effectTypeId128
name"TOME Greater NORMAL"
effectType
id128
scopeId3
contextTarget2
isFixed1
needsLink1
name"Element move"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id152
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId78
name"Normal Move instant recharge"
effectType
id78
scopeId2
contextTarget2
isFixed0
needsLink0
name"Deluge"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id153
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId79
name"Healing Move instant recharge"
effectType
id79
scopeId2
contextTarget2
isFixed0
needsLink0
name"Survivor"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id154
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId80
name"Elite Move instant recharge"
effectType
id80
scopeId2
contextTarget2
isFixed0
needsLink0
name"Big finish"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id155
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId196
name"Hop"
effectType
id196
scopeId3
contextTarget1
isFixed1
needsLink0
name"Hop"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id156
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId197
name"Shove"
effectType
id197
scopeId3
contextTarget1
isFixed1
needsLink0
name"Shove"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id158
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId109
name"Ice Skate"
effectType
id109
scopeId3
contextTarget1
isFixed1
needsLink0
name"Ice skate"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id159
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId113
name"Teleport"
effectType
id113
scopeId3
contextTarget1
isFixed1
needsLink0
name"Teleport"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id160
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId198
name"Dive"
effectType
id198
scopeId3
contextTarget1
isFixed1
needsLink0
name"Dive"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id161
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId104
name"Swim"
effectType
id104
scopeId3
contextTarget1
isFixed1
needsLink0
name"Swim"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id162
singleTrigger0
effectMagnitude200
linkedIdnull
effectTypeId150
name"Repel major"
effectType
id150
scopeId3
contextTarget1
isFixed0
needsLink0
name"Repel"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id163
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId105
name"Fly"
effectType
id105
scopeId3
contextTarget1
isFixed1
needsLink0
name"Fly"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id164
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId106
name"Dig"
effectType
id106
scopeId3
contextTarget1
isFixed1
needsLink0
name"Dig"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id165
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId107
name"Smash"
effectType
id107
scopeId3
contextTarget1
isFixed1
needsLink0
name"Smash"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id166
singleTrigger0
effectMagnitude80
linkedIdnull
effectTypeId108
name"Lava Walk"
effectType
id108
scopeId3
contextTarget1
isFixed1
needsLink0
name"Lava walk"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id167
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId111
name"Chop"
effectType
id111
scopeId3
contextTarget1
isFixed1
needsLink0
name"Chop"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id168
singleTrigger0
effectMagnitude110
linkedIdnull
effectTypeId112
name"Glide"
effectType
id112
scopeId3
contextTarget1
isFixed1
needsLink0
name"Glide"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id169
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId110
name"Illuminate"
effectType
id110
scopeId3
contextTarget1
isFixed1
needsLink0
name"Illuminate"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id172
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId6
name"Attack down 20%"
effectType
id6
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id173
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId8
name"Defense down 20%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id174
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId6
name"Attack down 30%"
effectType
id6
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id175
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId8
name"Defense down 30%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id176
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId6
name"Attack down 40%"
effectType
id6
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id177
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId8
name"Defense down 40%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id178
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId6
name"Attack down 50%"
effectType
id6
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id179
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId8
name"Defense down 50%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id180
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId9
name"Speed down 10%"
effectType
id9
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id181
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId9
name"Speed down 20%"
effectType
id9
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id182
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId9
name"Speed down 30%"
effectType
id9
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id183
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId9
name"Speed down 40%"
effectType
id9
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id184
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId9
name"Speed down 50%"
effectType
id9
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id185
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId52
name"Accuracy down 10%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id186
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId52
name"Accuracy down 20%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id187
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId52
name"Accuracy down 30%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id188
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId52
name"Accuracy down 40%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id189
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId52
name"Accuracy down 50%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id190
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId202
name"Special defense up 10%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id191
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId202
name"Special defense up 20%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id192
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId202
name"Special defense up 30%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id193
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId202
name"Special defense up 40%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id194
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId202
name"Special defense up 50%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id195
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId203
name"Special defense down 10%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id196
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId203
name"Special defense down 20%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id197
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId203
name"Special defense down 30%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id198
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId203
name"Special defense down 40%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id199
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId203
name"Special defense down 50%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id200
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId2
name"Special up 10%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id201
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId2
name"Special up 20%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id202
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId2
name"Special up 30%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id203
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId2
name"Special up 40%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id204
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId2
name"Special up 50%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id205
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId52
name"Miss attack"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id206
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId55
name"Critical up 100%"
effectType
id55
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id207
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId7
name"Special down 10%"
effectType
id7
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id208
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId229
name"Energy regen rate down 20%"
effectType
id229
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id209
singleTrigger0
effectMagnitude100
linkedId3
effectTypeId27
name"Inflict Burn"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId209
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId209
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId209
effectConditionalsId50
linkedId3
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
effectId209
effectConditionalsId50
linkedId4
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id210
singleTrigger0
effectMagnitude100
linkedId1
effectTypeId27
name"Inflict Poison"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId210
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId210
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId210
effectConditionalsId50
linkedId1
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
effectId210
effectConditionalsId50
linkedId2
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id211
singleTrigger0
effectMagnitude100
linkedId5
effectTypeId27
name"Inflict bleeding"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId211
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId211
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId211
effectConditionalsId50
linkedId5
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
effectId211
effectConditionalsId50
linkedId6
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id212
singleTrigger0
effectMagnitude100
linkedId9
effectTypeId27
name"Inflict chill"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId212
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId212
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId212
effectConditionalsId50
linkedId9
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id213
singleTrigger0
effectMagnitude100
linkedId7
effectTypeId27
name"Inflict Paralysis"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId213
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId213
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId213
effectConditionalsId50
linkedId7
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id214
singleTrigger0
effectMagnitude100
linkedId8
effectTypeId27
name"Inflict fear"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId214
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId214
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId214
effectConditionalsId50
linkedId8
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id215
singleTrigger0
effectMagnitude100
linkedId11
effectTypeId27
name"Inflict vulnerability"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId215
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId215
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId215
effectConditionalsId50
linkedId11
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id216
singleTrigger0
effectMagnitude100
linkedId13
effectTypeId27
name"Inflict sleep"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId216
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId216
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId216
effectConditionalsId50
linkedId13
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id217
singleTrigger0
effectMagnitude100
linkedId14
effectTypeId27
name"Inflict exhaust"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId217
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId217
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId217
effectConditionalsId50
linkedId14
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id218
singleTrigger0
effectMagnitude100
linkedId15
effectTypeId27
name"Inflict weaken"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId218
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId218
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId218
effectConditionalsId50
linkedId15
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id219
singleTrigger0
effectMagnitude100
linkedId16
effectTypeId27
name"Inflict trap"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId219
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId219
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId219
effectConditionalsId50
linkedId16
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id220
singleTrigger0
effectMagnitude100
linkedId12
effectTypeId27
name"Inflict confusion"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId220
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId220
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId220
effectConditionalsId50
linkedId12
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id221
singleTrigger0
effectMagnitude100
linkedId10
effectTypeId27
name"Inflict blind"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId221
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId221
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId221
effectConditionalsId50
linkedId10
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id222
singleTrigger0
effectMagnitude100
linkedId2
effectTypeId27
name"Inflict bad poison"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId222
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId222
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId222
effectConditionalsId50
linkedId1
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
effectId222
effectConditionalsId50
linkedId2
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id223
singleTrigger0
effectMagnitude100
linkedId4
effectTypeId27
name"Inflict bad burn"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId223
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId223
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId223
effectConditionalsId50
linkedId3
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
effectId223
effectConditionalsId50
linkedId4
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id224
singleTrigger0
effectMagnitude100
linkedId6
effectTypeId27
name"Inflict bad bleed"
effectType
id27
scopeId1
contextTarget2
isFixed1
needsLink1
name"Inflict Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId224
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId224
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
effectId224
effectConditionalsId50
linkedId5
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
effectId224
effectConditionalsId50
linkedId6
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id225
singleTrigger0
effectMagnitude100
linkedId7
effectTypeId13
name"Grant power"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId225
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId225
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId225
effectConditionalsId49
linkedId7
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId225
effectConditionalsId49
linkedId8
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id226
singleTrigger0
effectMagnitude100
linkedId8
effectTypeId13
name"Grant super power"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId226
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId226
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId226
effectConditionalsId49
linkedId7
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId226
effectConditionalsId49
linkedId8
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id227
singleTrigger0
effectMagnitude100
linkedId1
effectTypeId13
name"Grant shell"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId227
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId227
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId227
effectConditionalsId49
linkedId1
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId227
effectConditionalsId49
linkedId2
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id228
singleTrigger0
effectMagnitude100
linkedId2
effectTypeId13
name"Grant hardened shell"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId228
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId228
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId228
effectConditionalsId49
linkedId1
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId228
effectConditionalsId49
linkedId2
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id229
singleTrigger0
effectMagnitude100
linkedId5
effectTypeId13
name"Grant agility"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId229
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId229
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId229
effectConditionalsId49
linkedId5
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId229
effectConditionalsId49
linkedId6
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id230
singleTrigger0
effectMagnitude100
linkedId6
effectTypeId13
name"Grant high agility"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId230
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId230
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId230
effectConditionalsId49
linkedId5
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId230
effectConditionalsId49
linkedId6
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id231
singleTrigger0
effectMagnitude100
linkedId3
effectTypeId13
name"Grant focus"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId231
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId231
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId231
effectConditionalsId49
linkedId3
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId231
effectConditionalsId49
linkedId4
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id232
singleTrigger0
effectMagnitude100
linkedId4
effectTypeId13
name"Grant deep focus"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId232
effectConditionalsId40
linkedId0
executionOrder3
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId232
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId232
effectConditionalsId49
linkedId3
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
effectId232
effectConditionalsId49
linkedId4
executionOrder2
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id233
singleTrigger0
effectMagnitude100
linkedId9
effectTypeId13
name"Grant lock-on"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId233
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId233
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId233
effectConditionalsId49
linkedId9
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id234
singleTrigger0
effectMagnitude100
linkedId10
effectTypeId13
name"Grant mirror"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId234
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId234
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId234
effectConditionalsId49
linkedId10
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id235
singleTrigger0
effectMagnitude100
linkedId11
effectTypeId13
name"Grant regen"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId235
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId235
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId235
effectConditionalsId49
linkedId11
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id236
singleTrigger0
effectMagnitude100
linkedId12
effectTypeId13
name"Grant mist"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId236
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId236
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId236
effectConditionalsId49
linkedId12
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id237
singleTrigger0
effectMagnitude100
linkedId13
effectTypeId13
name"Grant bullseye"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId237
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId237
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId237
effectConditionalsId49
linkedId13
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id238
singleTrigger0
effectMagnitude100
linkedId14
effectTypeId13
name"Grant lifesteal"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId238
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId238
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId238
effectConditionalsId49
linkedId14
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id239
singleTrigger0
effectMagnitude100
linkedId15
effectTypeId13
name"Grant Echo"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId239
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId239
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId239
effectConditionalsId49
linkedId15
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id245
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId12
name"Inflict random condition"
effectType
id12
scopeId1
contextTarget2
isFixed1
needsLink0
name"Inflict random condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId245
effectConditionalsId47
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id47
scopeId2
needsLinknull
name"Are all condition slots filled"
description"Trigger if all the condition slots are filled."
scope
id2
name"Battle"
id246
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId11
name"Grant random boon"
effectType
id11
scopeId1
contextTarget2
isFixed1
needsLink0
name"Grant random boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId246
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
id247
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId51
name"Energy Recover 10pts"
effectType
id51
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id248
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId200
name"REVIVE heal 20%"
effectType
id200
scopeId1
contextTarget2
isFixed0
needsLink0
name"Revive Percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId248
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id249
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId200
name"REVIVE heal 40%"
effectType
id200
scopeId1
contextTarget2
isFixed0
needsLink0
name"Revive Percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId249
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id250
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId200
name"REVIVE heal 100%"
effectType
id200
scopeId1
contextTarget2
isFixed0
needsLink0
name"Revive Percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId250
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id251
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb fire 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId251
effectConditionalsId29
linkedId2
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId251
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id252
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb water 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId252
effectConditionalsId29
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId252
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id253
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb earth 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId253
effectConditionalsId29
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId253
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id254
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb air 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId254
effectConditionalsId29
linkedId4
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId254
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id255
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb nature 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId255
effectConditionalsId29
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId255
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id256
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb electric 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId256
effectConditionalsId29
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId256
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id257
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb light 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId257
effectConditionalsId29
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId257
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id258
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb dark 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId258
effectConditionalsId29
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId258
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id259
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId191
name"Absorb normal 20% HP recovered"
effectType
id191
scopeId2
contextTarget2
isFixed0
needsLink0
name"Absorb"
scope
id2
name"Battle"
effectConditionalsMaps
effectId259
effectConditionalsId29
linkedId1
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
effectId259
effectConditionalsId40
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id260
singleTrigger0
effectMagnitude3
linkedIdnull
effectTypeId42
name"3x Multi-hit"
effectType
id42
scopeId2
contextTarget2
isFixed0
needsLink0
name"Multi-hit"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id261
singleTrigger0
effectMagnitude2
linkedIdnull
effectTypeId42
name"2x Multi-hit"
effectType
id42
scopeId2
contextTarget2
isFixed0
needsLink0
name"Multi-hit"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id262
singleTrigger0
effectMagnitude2.6
linkedIdnull
effectTypeId42
name"2 to 6 Multi-hit"
effectType
id42
scopeId2
contextTarget2
isFixed0
needsLink0
name"Multi-hit"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id263
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId230
name"Energy recover 20%"
effectType
id230
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen percent of total"
scope
id2
name"Battle"
effectConditionalsMaps
effectId263
effectConditionalsId39
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id39
scopeId1
needsLinknull
name"While energy below 100%"
description"Trigger if the Creo energy is less than 100%"
scope
id1
name"Any"
id264
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId89
name"Evasiveness down 30%"
effectType
id89
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id265
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId219
name"High Recoil"
effectType
id219
scopeId2
contextTarget2
isFixed0
needsLink0
name"Recoil"
scope
id2
name"Battle"
effectConditionalsMaps
effectId265
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id266
singleTrigger0
effectMagnitude100
linkedId13
effectTypeId158
name"Awaken"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId266
effectConditionalsId50
linkedId13
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id267
singleTrigger0
effectMagnitude150
linkedIdnull
effectTypeId90
name"Dodge attack"
effectType
id90
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id268
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId59
name"Lifesteal"
effectType
id59
scopeId2
contextTarget2
isFixed0
needsLink0
name"HP regen from damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId268
effectConditionalsId38
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId268
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id269
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId223
name"Afraid"
effectType
id223
scopeId2
contextTarget2
isFixed1
needsLink0
name"Afraid"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id270
singleTrigger0
effectMagnitude90
linkedIdnull
effectTypeId9
name"Speed down 90%"
effectType
id9
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id271
singleTrigger0
effectMagnitude90
linkedIdnull
effectTypeId89
name"Evasiveness down 90%"
effectType
id89
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id272
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId89
name"Evasiveness down 50%"
effectType
id89
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id273
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId7
name"Special down 50%"
effectType
id7
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id274
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId7
name"Special down 30%"
effectType
id7
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id275
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId213
name"Heal more per condition"
effectType
id213
scopeId1
contextTarget2
isFixed0
needsLink0
name"Condition count heal"
scope
id1
name"Any"
effectConditionalsMaps
effectId275
effectConditionalsId38
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id38
scopeId1
needsLinknull
name"While HP below 100%"
description"Trigger if the Creo is damaged."
scope
id1
name"Any"
effectId275
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id276
singleTrigger0
effectMagnitude1
linkedId9
effectTypeId158
name"Cure Chill"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId276
effectConditionalsId50
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id277
singleTrigger0
effectMagnitude1
linkedId3
effectTypeId158
name"Cure Burn"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId277
effectConditionalsId50
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id278
singleTrigger0
effectMagnitude1
linkedId4
effectTypeId158
name"Cure Bad Burn"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId278
effectConditionalsId50
linkedId4
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id279
singleTrigger0
effectMagnitude1
linkedId7
effectTypeId158
name"Cure Paralysis"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId279
effectConditionalsId50
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id280
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId188
name"Proportional damage with current HP"
effectType
id188
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage with Current HP"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id281
singleTrigger0
effectMagnitude1
linkedId8
effectTypeId158
name"Cure fear"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId281
effectConditionalsId50
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id283
singleTrigger0
effectMagnitude1
linkedId5
effectTypeId158
name"Cure Bleed"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId283
effectConditionalsId50
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id284
singleTrigger0
effectMagnitude1
linkedId6
effectTypeId158
name"Cure Bad Bleed"
effectType
id158
scopeId1
contextTarget2
isFixed0
needsLink1
name"Cure specific Condition"
scope
id1
name"Any"
effectConditionalsMaps
effectId284
effectConditionalsId50
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id50
scopeId1
needsLink1
name"Has condition"
description"Trigger if the Creo has the linked condition."
scope
id1
name"Any"
id285
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId204
name"Proportional dmg w/atk dmg 15%"
effectType
id204
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage to attack damage"
scope
id2
name"Battle"
effectConditionalsMaps
effectId285
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id286
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId103
name"Movement up 10%"
effectType
id103
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id287
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId103
name"Movement up 25%"
effectType
id103
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id288
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId103
name"Movement up 50%"
effectType
id103
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id289
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId103
name"Movement up 100%"
effectType
id103
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id290
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId251
name"Movement down 10%"
effectType
id251
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement down"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id291
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId251
name"Movement down 25%"
effectType
id251
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement down"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id292
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId251
name"Movement down 50%"
effectType
id251
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement down"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id293
singleTrigger0
effectMagnitude1
linkedId4
effectTypeId252
name"Charged skin"
effectType
id252
scopeId1
contextTarget2
isFixed1
needsLink1
name"Creo Color Change"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id294
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId127
name"Ascencio loot box"
effectType
id127
scopeId3
contextTarget0
isFixed1
needsLink0
name"Ascensio loot box"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id295
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId124
name"Return To Checkpoint"
effectType
id124
scopeId3
contextTarget1
isFixed0
needsLink0
name"Return"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id296
singleTrigger0
effectMagnitude500
linkedIdnull
effectTypeId195
name"Grant Exp - small"
effectType
id195
scopeId1
contextTarget2
isFixed0
needsLink0
name"Gain EXP"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id297
singleTrigger0
effectMagnitude300
linkedIdnull
effectTypeId253
name"Grant rare item"
effectType
id253
scopeId3
contextTarget0
isFixed0
needsLink0
name"Grant Random Item"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id298
singleTrigger0
effectMagnitude300
linkedId23
effectTypeId254
name"Grant pheonix drop"
effectType
id254
scopeId3
contextTarget0
isFixed0
needsLink1
name"Grant Item"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id299
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId240
name"Money earned increase 50%"
effectType
id240
scopeId1
contextTarget1
isFixed0
needsLink0
name"Money earned rate up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id300
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId94
name"Gain Exp 50%"
effectType
id94
scopeId2
contextTarget2
isFixed0
needsLink0
name"EXP up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id301
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId256
name"Full Heal - wild"
effectType
id256
scopeId1
contextTarget2
isFixed1
needsLink0
name"Full Heal"
scope
id1
name"Any"
effectConditionalsMaps
effectId301
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId301
effectConditionalsId44
linkedId0
executionOrder1
booleanOperator1
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id302
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id303
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId257
name"Link Recycle"
effectType
id257
scopeId2
contextTarget1
isFixed1
needsLink0
name"Link Recycle"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id304
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId258
name"Rare encounters up 20%"
effectType
id258
scopeId3
contextTarget0
isFixed1
needsLink0
name"Rare encounters up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id305
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId264
name"Shiny encounters up 20%"
effectType
id264
scopeId3
contextTarget0
isFixed0
needsLink0
name"Shiny encounters up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id306
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId100
name"Link Upgrade"
effectType
id100
scopeId2
contextTarget1
isFixed0
needsLink0
name"Link upgrade"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id307
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId259
name"Reveal hidden locations"
effectType
id259
scopeId3
contextTarget0
isFixed1
needsLink0
name"Reveal Hidden Locations"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id308
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId260
name"Reveal hidden sky maps"
effectType
id260
scopeId3
contextTarget0
isFixed1
needsLink0
name"Reveal Hidden Sky Maps"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id309
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId261
name"Reveal hidden tunnels"
effectType
id261
scopeId3
contextTarget0
isFixed1
needsLink0
name"Reveal Hidden Tunnels"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id310
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId247
name"Shop Discount 20%"
effectType
id247
scopeId3
contextTarget1
isFixed0
needsLink0
name"Money item purchased rate down"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id311
singleTrigger0
effectMagnitude1
linkedId71
effectTypeId254
name"Grant Ascensio new map"
effectType
id254
scopeId3
contextTarget0
isFixed0
needsLink1
name"Grant Item"
scope
id3
name"World"
effectConditionalsMaps
effectId311
effectConditionalsId51
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id51
scopeId3
needsLinknull
name"Is new map"
description"Trigger if the map we are on is a new map. That is, this is the first time we are on the map."
scope
id3
name"World"
id312
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId228
name"Energy Regen rate up 20%"
effectType
id228
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id313
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId262
name"Arena Pass"
effectType
id262
scopeId3
contextTarget0
isFixed1
needsLink0
name"Arena pass"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id314
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId263
name"Prestige"
effectType
id263
scopeId1
contextTarget2
isFixed0
needsLink0
name"Prestige"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id315
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId265
name"Teleport from anywhere"
effectType
id265
scopeId3
contextTarget1
isFixed1
needsLink0
name"Teleport from anywhere"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id317
singleTrigger0
effectMagnitude3
linkedIdnull
effectTypeId2
name"Special up 3%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id318
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId2
name"Special up 15%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id320
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId2
name"Special up 25%"
effectType
id2
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id322
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId7
name"Special down 20%"
effectType
id7
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id323
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId7
name"Special down 15%"
effectType
id7
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id324
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId7
name"Special down 5%"
effectType
id7
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id325
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId202
name"Special defense up 5%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id326
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId202
name"Special defense up 15%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id327
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId202
name"Special defense up 25%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id328
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId203
name"Special defense down 5%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id329
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId203
name"Special defense down 15%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id330
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId203
name"Special defense down 25%"
effectType
id203
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id331
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId1
name"Attack up 15%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id332
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId1
name"Attack up 25%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id333
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId1
name"Attack up 30%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id334
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId6
name"Attack down 5%"
effectType
id6
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id335
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId6
name"Attack down 15%"
effectType
id6
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id336
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId6
name"Attack down 25%"
effectType
id6
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id337
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId3
name"Defense up 15%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id338
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId3
name"Defense up 25%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id339
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId3
name"Defense up 30%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id340
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId8
name"Defense down 5%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id341
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId8
name"Defense down 15%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id342
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId8
name"Defense down 25%"
effectType
id8
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id343
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId224
name"Vitality up 10%"
effectType
id224
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id344
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId224
name"Vitality up 15%"
effectType
id224
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id345
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId224
name"Vitality up 20%"
effectType
id224
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id346
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId224
name"Vitality up 25%"
effectType
id224
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id347
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId224
name"Vitality up 30%"
effectType
id224
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id348
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId225
name"Vitality down 5%"
effectType
id225
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id349
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId225
name"Vitality down 10%"
effectType
id225
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id350
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId225
name"Vitality down 15%"
effectType
id225
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id351
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId225
name"Vitality down 20%"
effectType
id225
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id352
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId225
name"Vitality down 25%"
effectType
id225
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id353
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId225
name"Vitality down 30%"
effectType
id225
scopeId1
contextTarget2
isFixed0
needsLink0
name"Vitality down"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id354
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId53
name"Accuracy up 10%"
effectType
id53
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id355
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId53
name"Accuracy up 15%"
effectType
id53
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id356
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId53
name"Accuracy up 20%"
effectType
id53
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id357
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId53
name"Accuracy up 25%"
effectType
id53
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id358
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId53
name"Accuracy up 30%"
effectType
id53
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id359
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId52
name"Accuracy down 5%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id360
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId52
name"Accuracy down 15%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id361
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId52
name"Accuracy down 25%"
effectType
id52
scopeId2
contextTarget2
isFixed0
needsLink0
name"Accuracy down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id362
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId90
name"Evasivness up 10%"
effectType
id90
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id363
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId90
name"Evasivness up 15%"
effectType
id90
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id364
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId90
name"Evasivness up 20%"
effectType
id90
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id365
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId90
name"Evasivness up 25%"
effectType
id90
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id366
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId90
name"Evasivness up 30%"
effectType
id90
scopeId2
contextTarget2
isFixed0
needsLink0
name"Evasiveness up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id367
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId4
name"Speed up 15%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id368
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId4
name"Speed up 25%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id369
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId4
name"Speed up 30%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id370
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId228
name"Energy Regen rate up 10%"
effectType
id228
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id371
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId228
name"Energy Regen rate up 20%"
effectType
id228
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id372
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId228
name"Energy Regen rate up 30%"
effectType
id228
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id373
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId228
name"Energy Regen rate up 50%"
effectType
id228
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id374
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId229
name"Energy regen rate down 10%"
effectType
id229
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id375
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId229
name"Energy regen rate down 20%"
effectType
id229
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id376
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId229
name"Energy regen rate down 30%"
effectType
id229
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id377
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId229
name"Energy regen rate down 50%"
effectType
id229
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id378
singleTrigger0
effectMagnitude20
linkedId2
effectTypeId115
name"Fire affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id379
singleTrigger0
effectMagnitude20
linkedId3
effectTypeId115
name"Water affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id380
singleTrigger0
effectMagnitude20
linkedId5
effectTypeId115
name"Earth affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id381
singleTrigger0
effectMagnitude20
linkedId4
effectTypeId115
name"Air affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id382
singleTrigger0
effectMagnitude20
linkedId7
effectTypeId115
name"Nature affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id383
singleTrigger0
effectMagnitude20
linkedId6
effectTypeId115
name"Electric affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id384
singleTrigger0
effectMagnitude20
linkedId8
effectTypeId115
name"Light affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id385
singleTrigger0
effectMagnitude20
linkedId9
effectTypeId115
name"Dark affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id386
singleTrigger0
effectMagnitude20
linkedId1
effectTypeId115
name"Normal affinity up 20pts"
effectType
id115
scopeId3
contextTarget2
isFixed0
needsLink1
name"Element affinity up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id387
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId94
name"Gain Exp 5%"
effectType
id94
scopeId2
contextTarget2
isFixed0
needsLink0
name"EXP up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id388
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId94
name"Gain Exp 10%"
effectType
id94
scopeId2
contextTarget2
isFixed0
needsLink0
name"EXP up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id389
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId94
name"Gain Exp 15%"
effectType
id94
scopeId2
contextTarget2
isFixed0
needsLink0
name"EXP up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id390
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId94
name"Gain Exp 20%"
effectType
id94
scopeId2
contextTarget2
isFixed0
needsLink0
name"EXP up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id391
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId94
name"Gain Exp 25%"
effectType
id94
scopeId2
contextTarget2
isFixed0
needsLink0
name"EXP up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id392
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId94
name"Gain Exp 30%"
effectType
id94
scopeId2
contextTarget2
isFixed0
needsLink0
name"EXP up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id393
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId258
name"Rare encounters up 10%"
effectType
id258
scopeId3
contextTarget0
isFixed1
needsLink0
name"Rare encounters up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id394
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId258
name"Rare encounters up 30%"
effectType
id258
scopeId3
contextTarget0
isFixed1
needsLink0
name"Rare encounters up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id395
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId264
name"Shiny encounters up 10%"
effectType
id264
scopeId3
contextTarget0
isFixed0
needsLink0
name"Shiny encounters up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id396
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId264
name"Shiny encounters up 30%"
effectType
id264
scopeId3
contextTarget0
isFixed0
needsLink0
name"Shiny encounters up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id397
singleTrigger0
effectMagnitude1
linkedId239
effectTypeId254
name"Grant gold nugget"
effectType
id254
scopeId3
contextTarget0
isFixed0
needsLink1
name"Grant Item"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id398
singleTrigger0
effectMagnitude1
linkedId8
effectTypeId254
name"Grant Dominus link"
effectType
id254
scopeId3
contextTarget0
isFixed0
needsLink1
name"Grant Item"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id399
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId240
name"Money earned increase 10%"
effectType
id240
scopeId1
contextTarget1
isFixed0
needsLink0
name"Money earned rate up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id400
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId240
name"Money earned increase 20%"
effectType
id240
scopeId1
contextTarget1
isFixed0
needsLink0
name"Money earned rate up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id401
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId240
name"Money earned increase 30%"
effectType
id240
scopeId1
contextTarget1
isFixed0
needsLink0
name"Money earned rate up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id402
singleTrigger0
effectMagnitude35
linkedIdnull
effectTypeId204
name"Proportional dmg w/atk dmg 35%"
effectType
id204
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage to attack damage"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id403
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId204
name"Proportional dmg w/atk dmg 50%"
effectType
id204
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage to attack damage"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id404
singleTrigger0
effectMagnitude75
linkedIdnull
effectTypeId204
name"Proportional dmg w/atk dmg 75%"
effectType
id204
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage to attack damage"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id405
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId204
name"Proportional dmg w/atk dmg 100%"
effectType
id204
scopeId2
contextTarget2
isFixed0
needsLink0
name"Proportional damage to attack damage"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id406
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId49
name"Damage 20hp"
effectType
id49
scopeId1
contextTarget2
isFixed0
needsLink0
name"Damage"
scope
id1
name"Any"
effectConditionalsMaps
effectId406
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id407
singleTrigger0
effectMagnitude100
linkedId16
effectTypeId13
name"Grant Vigor"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId407
effectConditionalsId40
linkedId0
executionOrder2
booleanOperator1
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
effectId407
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId407
effectConditionalsId49
linkedId16
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id408
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId266
name"Immune to One hit KO"
effectType
id266
scopeId2
contextTarget2
isFixed1
needsLink0
name"Immune One hit KO"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id409
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId202
name"Special defense up 5%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id410
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost FIRE 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId410
effectConditionalsId29
linkedId2
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id411
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost FIRE 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId411
effectConditionalsId29
linkedId2
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id412
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost FIRE 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId412
effectConditionalsId29
linkedId2
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id413
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost WATER 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId413
effectConditionalsId29
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id414
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost WATER 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId414
effectConditionalsId29
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id415
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost WATER 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId415
effectConditionalsId29
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id416
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost EARTH 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId416
effectConditionalsId29
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id417
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost EARTH 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId417
effectConditionalsId29
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id418
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost EARTH 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId418
effectConditionalsId29
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id419
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost AIR 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId419
effectConditionalsId29
linkedId4
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id420
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost AIR 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId420
effectConditionalsId29
linkedId4
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id421
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost AIR 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId421
effectConditionalsId29
linkedId4
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id422
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost ELECTRIC 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId422
effectConditionalsId29
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id423
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost ELECTRIC 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId423
effectConditionalsId29
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id424
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost ELECTRIC 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId424
effectConditionalsId29
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id425
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost NATURE 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId425
effectConditionalsId29
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id426
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost NATURE 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId426
effectConditionalsId29
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id427
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost NATURE 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId427
effectConditionalsId29
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id428
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost LIGHT 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId428
effectConditionalsId29
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id429
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost LIGHT 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId429
effectConditionalsId29
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id430
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost LIGHT 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId430
effectConditionalsId29
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id431
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost DARK 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId431
effectConditionalsId29
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id432
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost DARK 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId432
effectConditionalsId29
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id433
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost DARK 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId433
effectConditionalsId29
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id434
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId193
name"Boost NORMAL 5%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId434
effectConditionalsId29
linkedId1
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id435
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId193
name"Boost NORMAL 10%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId435
effectConditionalsId29
linkedId1
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id436
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId193
name"Boost NORMAL 20%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
effectId436
effectConditionalsId29
linkedId1
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id437
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture FIRE up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId437
effectConditionalsId29
linkedId2
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id438
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture WATER up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId438
effectConditionalsId29
linkedId3
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id439
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture EARTH up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId439
effectConditionalsId29
linkedId5
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id440
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture AIR up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId440
effectConditionalsId29
linkedId4
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id441
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture ELECTRIC up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId441
effectConditionalsId29
linkedId6
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id442
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture NATURE up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId442
effectConditionalsId29
linkedId7
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id443
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture LIGHT up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId443
effectConditionalsId29
linkedId8
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id444
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture DARK up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId444
effectConditionalsId29
linkedId9
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id445
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId97
name"Capture NORMAL up 20%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId445
effectConditionalsId29
linkedId1
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"
id446
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId267
name"Encounters down 10%"
effectType
id267
scopeId3
contextTarget0
isFixed0
needsLink0
name"Encounters down"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id447
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId267
name"Encounters down 20%"
effectType
id267
scopeId3
contextTarget0
isFixed0
needsLink0
name"Encounters down"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id448
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId267
name"Encounters down 50%"
effectType
id267
scopeId3
contextTarget0
isFixed0
needsLink0
name"Encounters down"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id449
singleTrigger0
effectMagnitude2
linkedIdnull
effectTypeId54
name"Critical down 2%"
effectType
id54
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id450
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId54
name"Critical down 5%"
effectType
id54
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id451
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId54
name"Critical down 10%"
effectType
id54
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id452
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId268
name"Boss Creo"
effectType
id268
scopeId1
contextTarget2
isFixed0
needsLink0
name"Boss Creo"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id454
singleTrigger0
effectMagnitude100
linkedId8
effectTypeId62
name"Immune to Fear"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id455
singleTrigger0
effectMagnitude100
linkedId11
effectTypeId62
name"Immune to Vulnerable"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id456
singleTrigger0
effectMagnitude100
linkedId9
effectTypeId62
name"Immune to Chilled"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id457
singleTrigger0
effectMagnitude100
linkedId10
effectTypeId62
name"Immune to Blind"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id458
singleTrigger0
effectMagnitude100
linkedId14
effectTypeId62
name"Immune to Exhaust"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id459
singleTrigger0
effectMagnitude100
linkedId15
effectTypeId62
name"Immune to Weaken"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id460
singleTrigger0
effectMagnitude100
linkedId16
effectTypeId62
name"Immune to Trap"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id461
singleTrigger0
effectMagnitude175
linkedIdnull
effectTypeId98
name"LINK Base Chance greater"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId461
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id462
singleTrigger0
effectMagnitude500
linkedIdnull
effectTypeId98
name"LINK Base Chance supreme"
effectType
id98
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture rate"
scope
id2
name"Battle"
effectConditionalsMaps
effectId462
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id463
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId150
name"Repel minor"
effectType
id150
scopeId3
contextTarget1
isFixed0
needsLink0
name"Repel"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id464
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId150
name"Repel medium"
effectType
id150
scopeId3
contextTarget1
isFixed0
needsLink0
name"Repel"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id465
singleTrigger0
effectMagnitude1000
linkedIdnull
effectTypeId150
name"Repel complete"
effectType
id150
scopeId3
contextTarget1
isFixed0
needsLink0
name"Repel"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id466
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId219
name"Recoil"
effectType
id219
scopeId2
contextTarget2
isFixed0
needsLink0
name"Recoil"
scope
id2
name"Battle"
effectConditionalsMaps
effectId466
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id467
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId272
name"Mirror damage"
effectType
id272
scopeId2
contextTarget2
isFixed0
needsLink0
name"Reflected damage"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id468
singleTrigger0
effectMagnitude33
linkedIdnull
effectTypeId103
name"Movement up 33%"
effectType
id103
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id469
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId200
name"REVIVE heal 10%"
effectType
id200
scopeId1
contextTarget2
isFixed0
needsLink0
name"Revive Percent"
scope
id1
name"Any"
effectConditionalsMaps
effectId469
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id470
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId125
name"Devolve"
effectType
id125
scopeId3
contextTarget2
isFixed0
needsLink0
name"Devolve"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id471
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId269
name"Reset Color"
effectType
id269
scopeId3
contextTarget2
isFixed0
needsLink0
name"Reset Color"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id472
singleTrigger0
effectMagnitude1
linkedId2
effectTypeId252
name"Set Common Color"
effectType
id252
scopeId1
contextTarget2
isFixed1
needsLink1
name"Creo Color Change"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id473
singleTrigger0
effectMagnitude1
linkedId3
effectTypeId252
name"Set rare color"
effectType
id252
scopeId1
contextTarget2
isFixed1
needsLink1
name"Creo Color Change"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id474
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId55
name"Critical up 5%"
effectType
id55
scopeId2
contextTarget2
isFixed0
needsLink0
name"Critical up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id475
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId228
name"Energy regen up 50%"
effectType
id228
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen up"
scope
id2
name"Battle"
effectConditionalsMaps
effectId475
effectConditionalsId39
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id39
scopeId1
needsLinknull
name"While energy below 100%"
description"Trigger if the Creo energy is less than 100%"
scope
id1
name"Any"
id476
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId230
name"Energy recover 100%"
effectType
id230
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy regen percent of total"
scope
id2
name"Battle"
effectConditionalsMaps
effectId476
effectConditionalsId27
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id27
scopeId1
needsLinknull
name"While at full energy"
description"Trigger if the Creo is at full energy."
scope
id1
name"Any"
id477
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId227
name"Energy use down 20%"
effectType
id227
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy use down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id478
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId226
name"Energy use up 20%"
effectType
id226
scopeId2
contextTarget2
isFixed0
needsLink0
name"Energy use up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id479
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId96
name"Capture down 20%"
effectType
id96
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id480
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId97
name"Capture up 50%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id481
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId97
name"Capture up 10%"
effectType
id97
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id482
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId96
name"Capture down 10%"
effectType
id96
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id483
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId222
name"Frozen"
effectType
id222
scopeId2
contextTarget2
isFixed1
needsLink0
name"Frozen"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id484
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId3
name"Defense up 50%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id485
singleTrigger0
effectMagnitude75
linkedIdnull
effectTypeId3
name"Defense up 75%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id486
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId3
name"Defense up 100%"
effectType
id3
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id487
singleTrigger0
effectMagnitude75
linkedIdnull
effectTypeId202
name"Special defense up 75%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id488
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId202
name"Special defense up 100%"
effectType
id202
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id489
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId4
name"Speed up 40%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id490
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId4
name"Speed up 50%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id491
singleTrigger0
effectMagnitude75
linkedIdnull
effectTypeId4
name"Speed up 75%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id492
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId4
name"Speed up 100%"
effectType
id4
scopeId1
contextTarget2
isFixed0
needsLink0
name"Speed up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id493
singleTrigger0
effectMagnitude40
linkedIdnull
effectTypeId1
name"Attack up 40%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id494
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId1
name"Attack up 50%"
effectType
id1
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack up"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id495
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId273
name"Extra Creo Battle Info"
effectType
id273
scopeId2
contextTarget0
isFixed1
needsLink0
name"Additional Creo Battle Info"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id496
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId274
name"Attack up 1 per level"
effectType
id274
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id497
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId275
name"Sp Attack up 1 per level"
effectType
id275
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special Attack stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id498
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId276
name"Defense up 1 per level"
effectType
id276
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id499
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId277
name"Sp Defense up 1 per level"
effectType
id277
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id500
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId274
name"Attack up 2 per level"
effectType
id274
scopeId1
contextTarget2
isFixed0
needsLink0
name"Attack stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id501
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId275
name"Sp Attack up 2 per level"
effectType
id275
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special Attack stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id502
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId276
name"Defense up 2 per level"
effectType
id276
scopeId1
contextTarget2
isFixed0
needsLink0
name"Defense stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id503
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId277
name"Sp Defense up 2 per level"
effectType
id277
scopeId1
contextTarget2
isFixed0
needsLink0
name"Special defense stats up per level"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id504
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId193
name"Damage up 15%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id505
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId193
name"Damage up 30%"
effectType
id193
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage increase"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id506
singleTrigger0
effectMagnitude15
linkedIdnull
effectTypeId194
name"Damage down 15%"
effectType
id194
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage decrease"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id507
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId194
name"Damage down 30%"
effectType
id194
scopeId2
contextTarget2
isFixed0
needsLink0
name"Damage decrease"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id508
singleTrigger0
effectMagnitude2
linkedIdnull
effectTypeId49
name"Damage 2hp"
effectType
id49
scopeId1
contextTarget2
isFixed0
needsLink0
name"Damage"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id509
singleTrigger0
effectMagnitude5
linkedIdnull
effectTypeId49
name"Damage 5hp"
effectType
id49
scopeId1
contextTarget2
isFixed0
needsLink0
name"Damage"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id510
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId280
name"Block Damage 1HP"
effectType
id280
scopeId1
contextTarget2
isFixed0
needsLink0
name"Damage block"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id511
singleTrigger0
effectMagnitude3
linkedIdnull
effectTypeId280
name"Block Damage 3HP"
effectType
id280
scopeId1
contextTarget2
isFixed0
needsLink0
name"Damage block"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id512
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId114
name"Level up"
effectType
id114
scopeId3
contextTarget2
isFixed0
needsLink0
name"Level up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id513
singleTrigger0
effectMagnitude66
linkedIdnull
effectTypeId103
name"Movement up 66%"
effectType
id103
scopeId3
contextTarget1
isFixed0
needsLink0
name"Movement up"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id514
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId11
name"Grant Random Boon if no boon already"
effectType
id11
scopeId1
contextTarget2
isFixed1
needsLink0
name"Grant random boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId514
effectConditionalsId46
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id46
scopeId2
needsLinknull
name"Are all boon slots empty"
description"Trigger if all the boon slots are empty."
scope
id2
name"Battle"
id515
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId154
name"Exp Share"
effectType
id154
scopeId2
contextTarget2
isFixed1
needsLink0
name"EXP share"
scope
id2
name"Battle"
effectConditionalsMaps
effectId515
effectConditionalsId40
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id40
scopeId1
needsLinknull
name"While HP above 0%"
description"Trigger if the Creo has not fainted."
scope
id1
name"Any"
id516
singleTrigger0
effectMagnitude100
linkedId10
effectTypeId13
name"Grant mirror - revive"
effectType
id13
scopeId1
contextTarget2
isFixed1
needsLink1
name"Grant Boon"
scope
id1
name"Any"
effectConditionalsMaps
effectId516
effectConditionalsId45
linkedId0
executionOrder0
booleanOperator0
notFlag1
effectConditionals
id45
scopeId2
needsLinknull
name"Are all boon slots filled"
description"Trigger if all the boon slots are filled."
scope
id2
name"Battle"
effectId516
effectConditionalsId49
linkedId10
executionOrder1
booleanOperator2
notFlag0
effectConditionals
id49
scopeId1
needsLink1
name"Has boon"
description"Trigger if the Creo has the linked boon."
scope
id1
name"Any"
id517
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId147
name"Cure All Conditions - revive"
effectType
id147
scopeId1
contextTarget2
isFixed0
needsLink0
name"Cure Condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id518
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId283
name"Randomize Behavior"
effectType
id283
scopeId3
contextTarget2
isFixed1
needsLink0
name"Randomize Behavior"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id519
singleTrigger0
effectMagnitude25
linkedIdnull
effectTypeId284
name"Lure Rare"
effectType
id284
scopeId3
contextTarget1
isFixed1
needsLink0
name"Lure Rare"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id520
singleTrigger0
effectMagnitude1
linkedId5
effectTypeId252
name"Set Crystal Color"
effectType
id252
scopeId1
contextTarget2
isFixed1
needsLink1
name"Creo Color Change"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id521
singleTrigger0
effectMagnitude1
linkedId6
effectTypeId252
name"Set Elite Color"
effectType
id252
scopeId1
contextTarget2
isFixed1
needsLink1
name"Creo Color Change"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id522
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId285
name"Level Reset"
effectType
id285
scopeId3
contextTarget2
isFixed1
needsLink0
name"Level Reset"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id523
singleTrigger0
effectMagnitude200
linkedIdnull
effectTypeId287
name"LINK QUICK Bonus"
effectType
id287
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up quick"
scope
id2
name"Battle"
effectConditionalsMaps
effectId523
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id524
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId281
name"LINK RANK bonus"
effectType
id281
scopeId2
contextTarget1
isFixed0
needsLink0
name"Capture up rank"
scope
id2
name"Battle"
effectConditionalsMaps
effectId524
effectConditionalsId44
linkedId0
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id44
scopeId2
needsLinknull
name"Is wild Creo"
description"Trigger if it is a wild Creo"
scope
id2
name"Battle"
id525
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId217
name"Heal up 10%"
effectType
id217
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id526
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId217
name"Heal up 20%"
effectType
id217
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id527
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId217
name"Heal up 50%"
effectType
id217
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id528
singleTrigger0
effectMagnitude100
linkedIdnull
effectTypeId217
name"Heal up 100%"
effectType
id217
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal up"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id529
singleTrigger0
effectMagnitude10
linkedIdnull
effectTypeId218
name"Heal down 10%"
effectType
id218
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id530
singleTrigger0
effectMagnitude20
linkedIdnull
effectTypeId218
name"Heal down 20%"
effectType
id218
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id531
singleTrigger0
effectMagnitude30
linkedIdnull
effectTypeId218
name"Heal down 30%"
effectType
id218
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id532
singleTrigger0
effectMagnitude50
linkedIdnull
effectTypeId218
name"Heal down 50%"
effectType
id218
scopeId2
contextTarget2
isFixed0
needsLink0
name"Heal down"
scope
id2
name"Battle"
effectConditionalsMaps
Empty array
id533
singleTrigger0
effectMagnitude100
linkedId2
effectTypeId62
name"Immune Bad Poison"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id534
singleTrigger0
effectMagnitude100
linkedId4
effectTypeId62
name"Immune Bad burn"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id535
singleTrigger0
effectMagnitude100
linkedId6
effectTypeId62
name"Immune Bad Bleed"
effectType
id62
scopeId1
contextTarget2
isFixed0
needsLink1
name"Immune condition"
scope
id1
name"Any"
effectConditionalsMaps
Empty array
id536
singleTrigger0
effectMagnitude1
linkedIdnull
effectTypeId288
name"Prime Ping"
effectType
id288
scopeId3
contextTarget0
isFixed1
needsLink0
name"Prime Radar"
scope
id3
name"World"
effectConditionalsMaps
Empty array
id537
singleTrigger0
effectMagnitude100
linkedId1
effectTypeId206
name"Immune to Normal"
effectType
id206
scopeId2
contextTarget2
isFixed0
needsLink1
name"Immune element"
scope
id2
name"Battle"
effectConditionalsMaps
effectId537
effectConditionalsId29
linkedId1
executionOrder0
booleanOperator0
notFlag0
effectConditionals
id29
scopeId1
needsLink1
name"Is source of element"
description"Trigger if the source is of the linked element."
scope
id1
name"Any"