Deindites
The Deindites are a nomadic Alphite tribe of rangers, smiths, and peacekeepers.
Visual
Ninja/ranger types — think Aragorn from Lord of the Rings. Highly mobile, use ropes and daggers, maintain concealed weaponry. Grey/black color tones with red accents.
Environment
Primarily deep forest and mountainous regions (evergreens and the Rockies in the western US, or Appalachia in the eastern US). Nomadic, but maintain a main castle. Use teepees/large tents established in a region and taken down when they move.
Specialty
Weaponry and smithing of tools; creo gamekeeper types. Serve as overworld peacekeepers, hired to capture fugitives and maintain diplomacy.
Politics
External
Trade in weapons, tools, and gear. Inventive smiths with occasional minor tech developments. Diplomatic with all other major tribes but hold no full allegiance.
Internal
Matriarchal tribe with a wise woman heading a council of women. Both men and women serve as rangers — women more in a stealth/assassin role, men more in a ranger role.
Tribe Dynamics
Small nomadic families move from region to region based on requests from other tribes.
Lore
A small group went through the original portal with the Azurites (as mentioned in the EC2 base).