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Abilities
'''Abilities''' are field skills that a [[Creo]] can use outside of battle to aid the player, granting traversal options, altering wild encounters, or providing other overworld effects. The '''Attract''' abilities of [[EvoCreo]] are named '''Lure''' in [[EvoCreo 2]]. In EvoCreo 2, many abilities additionally require the player to be carrying a corresponding [[key item]]. == Creo Abilities == {| class="wikitable sortable" ! Ability !! [[EvoCreo]] !! [[EvoCreo 2]] |- | [[Attract Air]] / [[Lure Air]] || Increases the chance of encountering wild air Creo. Must be first in the party || An increased chance to capture an air-type creo. |- | [[Attract Dark]] / [[Lure Dark]] || Increases the chance of encountering wild dark Creo. Must be first in the party || An increased chance to capture a dark-type creo. |- | [[Attract Earth]] / [[Lure Earth]] || Increases the chance of encountering wild earth Creo. Must be first in the party || An increased chance to capture an earth-type creo. |- | [[Attract Electric]] / [[Lure Electric]] || Increases the chance of encountering wild electric Creo. Must be first in the party || An increased chance to capture an electric-type creo. |- | [[Attract Fire]] / [[Lure Fire]] || Increases the chance of encountering wild fire Creo. Must be first in the party || An increased chance to capture a fire-type creo. |- | [[Attract Light]] / [[Lure Light]] || Increases the chance of encountering wild light Creo. Must be first in the party || An increased chance to capture a light-type creo. |- | [[Attract Nature]] / [[Lure Nature]] || Increases the chance of encountering wild nature Creo. Must be first in the party || An increased chance to capture a nature-type creo. |- | [[Attract Normal]] / [[Lure Normal]] || Increases the chance of encountering wild normal Creo. Must be first in the party || An increased chance to capture a normal-type creo. |- | [[Attract Water]] / [[Lure Water]] || Increases the chance of encountering wild water Creo. Must be first in the party || An increased chance to capture a water-type creo. |- | [[Chop]] || — || The creo uses its sharp limbs to slice bushes. |- | [[Devotion]] || The Creo earns more loyalty || — |- | [[Dig]] || — || The creo digs down to an underground cavern. |- | [[Dive]] || — || The creo dives in shallow water, retrieving rare items. |- | [[Dutiful]] || Loyalty is lost at a slower rate || — |- | [[Fly]] || The player flies up into the sky || Fly into the sky with the creo's help. Allows access to the sky map. |- | [[Glide]] || The player can travel over chasms || Glide over chasms on the back of the creo. Allows access over canyons. |- | [[Hop]] || — || Hop over small ledges. |- | [[Ice Skate]] || — || Skate over ice with the help of the creo. Allows traversal over ice fields. |- | [[Illuminate]] || — || The creo shines brightly lighting up dark areas. |- | [[Lava Surf]] || The player can travel over lava pools || — |- | [[Lava Walk]] || — || Ride through rivers of lava on the creo. Allows traversal over lava lakes. |- | [[Repel]] || Reduces the chance of encountering wild Creo. Must be first in the party || — |- | [[Repel Air]] || Reduces the chance of encountering wild air Creo. Must be first in the party || — |- | [[Repel Dark]] || Reduces the chance of encountering wild dark Creo. Must be first in the party || — |- | [[Repel Earth]] || Reduces the chance of encountering wild earth Creo. Must be first in the party || — |- | [[Repel Electric]] || Reduces the chance of encountering wild electric Creo. Must be first in the party || — |- | [[Repel Fire]] || Reduces the chance of encountering wild fire Creo. Must be first in the party || — |- | [[Repel Light]] || Reduces the chance of encountering wild light Creo. Must be first in the party || — |- | [[Repel Nature]] || Reduces the chance of encountering wild nature Creo. Must be first in the party || — |- | [[Repel Normal]] || Reduces the chance of encountering wild normal Creo. Must be first in the party || — |- | [[Repel Water]] || Reduces the chance of encountering wild water Creo. Must be first in the party || — |- | [[Ride]] || The player mounts the Creo and rides it, giving a speed boost to land travel || Ride on the creo. Enables faster movement. |- | [[Search]] || Items are found while walking around || — |- | [[Shove]] || — || The creo can push large boulders around. |- | [[Smash]] || — || The creo will use its force on a weak boulder and break it. |- | [[Swim]] || The player can travel over bodies of water || Swim through the water on the creo. Allows access over shallow water. |- | [[Teleport]] || The player instantly travels to another teleporting crystal || Allows the creo to use teleporting crystals. |- | [[Tunnel]] || The player digs down deep underground || — |} == Player Items == The following [[EvoCreo 2]] items overlap with abilities, either by enabling one outright or by affecting wild encounters in the same way. {| class="wikitable sortable" ! Item !! Type !! Description !! Related ability |- | [[Glider]] || Key item || A hang glider. Enables the Glide ability. || [[Glide]] |- | [[Hedge Trimmer]] || Key item || An efficient hedge trimmer. Enables the Chop ability. || [[Chop]] |- | [[Ice Skates]] || Key item || A pair of ice skates. Enable the Ice Skate ability. || [[Ice Skate]] |- | [[Insulated Shoes]] || Key item || A pair of insulated shoes. Enables the Lava Walk ability. || [[Lava Walk]] |- | [[Jack Hammer]] || Key item || A jackhammer. Enables the Smash ability. || [[Smash]] |- | [[Lantern]] || Key item || A bright lantern. Enable the Illuminate ability. || [[Illuminate]] |- | [[Pogo stick]] || Key item || A pogo stick. Enables the Hop ability. || [[Hop]] |- | [[Power Glove]] || Key item || An enhanced glove that amplifies strength. Enables the Shove ability. || [[Shove]] |- | [[Scuba Gear]] || Key item || A scuba suit. Enables the Dive ability. || [[Dive]] |- | [[Shovel]] || Key item || A shovel. Enables the Dig ability. || [[Dig]] |- | [[Snorkel]] || Key item || A snorkel. Enable the Swim ability. || [[Swim]] |- | [[Wing Pack]] || Key item || A jetpack with wings. Enable the Fly ability. || [[Fly]] |- | [[Port key]] || Key item || A key card that grants access to teleportation crystals. || [[Teleport]] |- | [[Orb of porting]] || Key item || An orb that has a strong resonance. Enables teleport from anywhere to any location you have already been to that also has a teleporting crystal. || [[Teleport]] |- | [[Lure]] || General item || A lure spray that increases rare creo encounters. || Attract / Lure |- | [[Sonic Lure]] || Key item || A sonic emitter that must be activated to lure rare creo. || Attract / Lure |- | [[Deter Plus]] || General item || A repellent spray that greatly reduces creo encounters. || [[Repel]] |- | [[Sonic Ward]] || Key item || A sonic emitter that must be activated to ward off creo. || [[Repel]] |} [[Category:Abilities]]
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