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Traits
'''Traits''' are passive effects a [[Creo]] carries into battle. A Creo learns them as it levels up, and a trait needs no input from the player: it applies on its own whenever its condition is met, whether that is the moment the Creo is summoned, each time it uses a [[move]], or continuously as a change to the Creo's stats. [[EvoCreo]] has 61 traits and [[EvoCreo 2]] has 131, of which 53 are shared. EvoCreo 2 grades many of the inherited traits into three tiers marked with + and ++ ('''Brute''', '''Brute+''', '''Brute++'''), splits the single '''Attune''' trait into one per element, and renames the '''Attract''' family to '''Lure'''. Every EvoCreo 2 trait also carries a [[rarity]], shown on the trait's own page. == Creo Traits == {| class="wikitable sortable" ! Trait !! [[EvoCreo]] !! [[EvoCreo 2]] |- | [[Acute]] || The Creo can cause agility on self when summoned || — |- | [[After Shock]] || — || The creo does damage to the foe when knocked out |- | [[Agile]] || The Creo's moves have a chance to cause agility on self || The creo's moves have a chance to cause agility on self |- | [[Agility]] || — || The creo can cause agility on self when summoned |- | [[Arcane]] || The Creo gains a small boost to special || The creo gains a small boost to special attack |- | [[Arcane+]] || — || The creo gains a boost to special attack |- | [[Arcane++]] || — || The creo gains a large boost to special attack |- | [[Attract]] || Increases the chance of encountering wild Creo. Must be first in the party || — |- | [[Attune]] || Increases the damage of outgoing attacks that match this Creo's element || — |- | [[Attune Air]] || — || Increase Air move damage a small amount |- | [[Attune Air+]] || — || Increase Air move damage a normal amount |- | [[Attune Air++]] || — || Increase Air move damage a large amount |- | [[Attune Dark]] || — || Increase Dark move damage a small amount |- | [[Attune Dark+]] || — || Increase Dark move damage a normal amount |- | [[Attune Dark++]] || — || Increase Dark move damage a large amount |- | [[Attune Earth]] || — || Increase Earth move damage a small amount |- | [[Attune Earth+]] || — || Increase Earth move damage a normal amount |- | [[Attune Earth++]] || — || Increase Earth move damage a large amount |- | [[Attune Electric]] || — || Increase Electric move damage a small amount |- | [[Attune Electric+]] || — || Increase Electric move damage a normal amount |- | [[Attune Electric++]] || — || Increase Electric move damage a large amount |- | [[Attune Fire]] || — || Increase fire move damage a small amount |- | [[Attune Fire+]] || — || Increase fire move damage a normal amount |- | [[Attune Fire++]] || — || Increase fire move damage a large amount |- | [[Attune Light]] || — || Increase Light move damage a small amount |- | [[Attune Light+]] || — || Increase Light move damage a normal amount |- | [[Attune Light++]] || — || Increase Light move damage a large amount |- | [[Attune Nature]] || — || Increase Nature move damage a small amount |- | [[Attune Nature+]] || — || Increase Nature move damage a normal amount |- | [[Attune Nature++]] || — || Increase Nature move damage a large amount |- | [[Attune Normal]] || — || Increase Normal move damage a small amount |- | [[Attune Normal+]] || — || Increase Normal move damage a normal amount |- | [[Attune Normal++]] || — || Increase Normal move damage a large amount |- | [[Attune Water]] || — || Increase Water move damage a small amount |- | [[Attune Water+]] || — || Increase Water move damage a normal amount |- | [[Attune Water++]] || — || Increase Water move damage a large amount |- | [[Big Finish]] || Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves || Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves |- | [[Blubber]] || — || Prevents the creo from being chilled |- | [[Boss Creo]] || — || Prevent capture, conditions, and one hit KOs. |- | [[Braveheart]] || — || Prevents the creo from getting afraid |- | [[Brute]] || The Creo gains a small boost to attack || The creo gains a small boost to attack |- | [[Brute+]] || — || The creo gains a boost to attack |- | [[Brute++]] || — || The creo gains a large boost to attack |- | [[Caltrops]] || The Creo can cause bleed on opponent when summoned || The creo can cause bleed on foe when summoned |- | [[Clamor]] || The Creo can cause fear on opponent when summoned || The creo can cause fear on foe when summoned |- | [[Clone]] || Heals the Creo after battle || Heals the creo after battle |- | [[Core]] || — || The creo can cause focus on self when summoned |- | [[Deluge]] || Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves || Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves |- | [[Deter]] || The Creo can cause defence on self when summoned || The creo can cause defence on self when summoned |- | [[Distiller]] || Allows the Creo to absorb water attacks and regenerate some health || Allows the creo to absorb water attacks and regenerate some health |- | [[Distract]] || The Creo can cause confusion on opponent when summoned || The creo can cause confusion on foe when summoned |- | [[Energizer]] || — || Recover some extra energy at the end of the turn. |- | [[Force-field]] || — || The creo gains a small boost to special defense |- | [[Force-field+]] || — || The creo gains a boost to special defense |- | [[Force-field++]] || — || The creo gains a large boost to special defense |- | [[Freezer]] || The Creo can cause chill on opponent when summoned || The creo can cause chill on foe when summoned |- | [[Frosty]] || The Creo's moves have a chance to cause chill on opponent || The creo's moves have a chance to cause chill on foe |- | [[Geo Power]] || Allows the Creo to absorb earth attacks and regenerate some health || Allows the creo to absorb earth attacks and regenerate some health |- | [[Germinate]] || There is a 15% chance that a normal move used, a 10% chance that a healing move used, and a 5% chance that a elite move used recharges instantly || — |- | [[Goggles]] || The Creo gains a small boost to accuracy || — |- | [[Grounded]] || Prevents the Creo from being paralyzed || Prevents the creo from being paralyzed |- | [[Guarded]] || — || Slightly lower critical chance against this creo |- | [[Guarded+]] || — || Lower critical chance against this creo |- | [[Guarded++]] || — || Greatly lower critical chance against this creo |- | [[Hard Head]] || Prevents the Creo from confusion || Prevents the creo from confusion |- | [[Harmonize]] || Reduces the damage of incoming attacks that match this Creo's element || — |- | [[Healer]] || — || Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves |- | [[Heatwave]] || The Creo can cause burn on opponent when summoned || The creo can cause burn on foe when summoned |- | [[High Endurance]] || — || Prevents the creo from exhaust and weakness |- | [[High Metabolism]] || Conditions on the Creo last half as long || Conditions on the creo last half as long |- | [[Hone]] || The Creo's moves have a chance to cause focus on self || The creo's moves have a chance to cause focus on self |- | [[Immunity]] || Prevents the Creo from being poisoned || Prevents the creo from being poisoned |- | [[Inductor]] || Allows the Creo to absorb electric attacks and regenerate some health || Allows the creo to absorb electric attacks and regenerate some health |- | [[Inner Peace]] || Boons on the Creo last twice as long || Boons on the creo last twice as long |- | [[Iron Skin]] || — || Prevents the creo from getting vulnerable |- | [[Juiced]] || The Creo gains a small boost to speed || The creo gains a small boost to speed |- | [[Juiced+]] || — || The creo gains a boost to speed |- | [[Juiced++]] || — || The creo gains a large boost to speed |- | [[Lethargy]] || The Creo's moves have a chance to cause sleep on opponent || The creo's moves have a chance to cause sleep on foe |- | [[Life]] || The Creo gains a small boost to vitality || The creo gains a small boost to vitality |- | [[Life+]] || — || The creo gains a boost to vitality |- | [[Life++]] || — || The creo gains a large boost to vitality |- | [[Lure Air]] || — || An increased chance to capture a air-type creo. |- | [[Lure Dark]] || — || An increased chance to capture a dark-type creo. |- | [[Lure Earth]] || — || An increased chance to capture a earth-type creo. |- | [[Lure Electric]] || — || An increased chance to capture a electric-type creo. |- | [[Lure Fire]] || — || An increased chance to capture a fire-type creo. |- | [[Lure Light]] || — || An increased chance to capture a light-type creo. |- | [[Lure Nature]] || — || An increased chance to capture a nature-type creo. |- | [[Lure Normal]] || — || An increased chance to capture a normal-type creo. |- | [[Lure Water]] || — || An increased chance to capture a water-type creo. |- | [[Oily Skin]] || — || Prevents the creo from burning |- | [[Potential]] || The Creo can cause power on self when summoned || The creo can cause power on self when summoned |- | [[Precise]] || — || Increase critical chance a small amount |- | [[Precise+]] || — || Increase critical chance a normal amount |- | [[Precise++]] || — || Increase critical chance a large amount |- | [[Pressure]] || — || Boons on the foe creo last half as long |- | [[Protect]] || The Creo's moves have a chance to cause defence on self || The creo's moves have a chance to cause SHELL on self |- | [[Recoup]] || The Creo's moves have a chance to cause regen on self || The creo's moves have a chance to cause regen on self |- | [[Recycle]] || Allows the Creo to absorb nature attacks and regenerate some health || Allows the creo to absorb nature attacks and regenerate some health |- | [[Refined]] || The Creo's special increases as health decreases || The creo's special increases as health decreases |- | [[Refract]] || Allows the Creo to absorb light attacks and regenerate some health || Allows the creo to absorb light attacks and regenerate some health |- | [[Refresh Skin]] || — || Chance to remove a condition at the end of a turn. |- | [[Refresh Skin+]] || — || Chance to remove two conditions at the end of a turn. |- | [[Refresh Skin++]] || — || Chance to remove all conditions at the end of a turn. |- | [[Rejuvenate]] || — || A chance to heal a small amount at the end of each turn. |- | [[Relentless]] || The Creo's attack increases as health decreases || The creo's attack increases as health decreases |- | [[Rend]] || The Creo can cause vulnerability on opponent when summoned || The creo can cause vulnerability on foe when summoned |- | [[Reprisal]] || The Creo's speed increases as health decreases || The creo's speed increases as health decreases |- | [[Resolute]] || The Creo's defence increases as health decreases || I stand against the waves of the world. Neither wavering nor afraid. |- | [[Respite]] || The Creo has a 5% chance to avoid being knocked out || — |- | [[Scale Skin]] || Prevents the Creo from bleeding || Prevents the creo from bleeding |- | [[Sharp-eyed]] || — || The creo gains a small boost to accuracy |- | [[Sharp-eyed+]] || — || The creo gains a boost to accuracy |- | [[Sharp-eyed++]] || — || The creo gains a large boost to accuracy |- | [[Sharpening]] || The Creo's moves have a chance to cause bleed on opponent || The creo's moves have a chance to cause bleed on foe |- | [[Shatter]] || The Creo's moves have a chance to cause vulnerability on opponent || The creo's moves have a chance to cause vulnerability on foe |- | [[Shocker]] || The Creo's moves have a chance to cause paralysis on opponent || The creo's moves have a chance to cause paralysis on foe |- | [[Shriek]] || The Creo's moves have a chance to cause fear on opponent || The creo's moves have a chance to cause fear on foe |- | [[Sleep Walk]] || Prevents the Creo from falling asleep || Prevents the creo from falling asleep |- | [[Slippery]] || — || Prevents the creo from being trapped |- | [[Smoke]] || The Creo's moves have a chance to cause blind on opponent || The creo's moves have a chance to cause blind on foe |- | [[Smoke Screen]] || The Creo can cause blind on opponent when summoned || The creo can cause blind on foe when summoned |- | [[Stupefy]] || The Creo can cause paralysis on opponent when summoned || The creo can cause paralysis on foe when summoned |- | [[Sturdy]] || The Creo gains a small boost to defence || The creo gains a small boost to defense |- | [[Sturdy+]] || — || The creo gains a boost to defense |- | [[Sturdy++]] || — || The creo gains a large boost to defense |- | [[Surround]] || — || Prevent a wild creo from escaping. |- | [[Survivor]] || Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves || The creo has a 5% chance to avoid being knocked out |- | [[Swarm]] || The Creo gains a small boost to evasiveness || — |- | [[Third eyelid]] || — || Prevents the creo from getting blind |- | [[Toxic]] || The Creo's moves have a chance to cause poison || The creo's moves have a chance to cause poison |- | [[Trained]] || The Creo's moves have a chance to cause power on self || The creo's moves have a chance to cause power on self |- | [[Turbine]] || Allows the Creo to absorb air attacks and regenerate some health || Allows the creo to absorb air attacks and regenerate some health |- | [[Vicious]] || Conditions on the opponent Creo last twice as long || Conditions on the foe creo last twice as long |- | [[Void]] || Allows the Creo to absorb dark attacks and regenerate some health || Allows the creo to absorb dark attacks and regenerate some health |- | [[Volcanic Skin]] || Allows the Creo to absorb fire attacks and regenerate some health || Allows the creo to absorb fire attacks and regenerate some health |- | [[Vulcanized]] || — || Prevent one hit KOs |- | [[Wisp]] || The Creo's moves have a chance to cause burn on opponent || The creo's moves have a chance to cause burn on the foe. |} [[Category:Traits]]
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