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Template:CreoTable/doc
Lists the [[EvoCreo 2]] Creo that carry a given element, generated from the game data. == Usage == <pre>{{CreoTable|element=Fire}}</pre> == Parameters == {| class="wikitable" ! Parameter !! Description |- | <code>element</code> || The element to list, e.g. <code>Fire</code>. Required. |} == Notes == A Creo with two elements appears in both elements' tables. The '''Role''' column says whether the element is that Creo's primary or secondary one, and the '''Elements''' column shows the full pairing with the primary listed first. The data comes from <code>[[Module:GameData/EvoCreo2/CreoElementIndex.json]]</code>, a reduced name-to-elements index. The full <code>getGameData</code> payload is around 5 MB and cannot be decoded inside Scribunto without exceeding the Lua memory limit — see the disabled fetch in <code>[[Module:GameData/EvoCreo2]]</code> — which is why a pre-reduced index is used rather than a live API call. Regenerate the index with <code>.claude/tools/creoindex.py</code> when the game data changes: <pre>python .claude/tools/creoindex.py build gamedata.json creoindex.json</pre> This covers EvoCreo 2 only. EvoCreo 1 Creo live in <code>[[Module:GameData/EvoCreo/CreoData.json]]</code> and are not listed yet. == See also == * [[Module:CreoTable]] * [[Template:MoveTable]]
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