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Rarity
'''Rarity''' is a tier rating carried by every [[Creo]] in [[EvoCreo]] and [[EvoCreo 2]], and in EvoCreo 2 by every item and trait as well. It is shown as a colored badge, such as {{Rarity|Rare}} or {{Rarity|Prime}}. Both games use rarity, but on different scales and for different purposes. EvoCreo has five tiers, and a Creo's tier sets its catch rate, experience yield, flee chance and level-up curve outright. EvoCreo 2 has ten tiers, which act mainly as a category label. Rarity does determine how often a Creo is found in the wild, but not directly. Encounter chance is worked out from a per-area spawn weight that is set taking into consideration the rarity tier of the Creo. == EvoCreo == {| class="wikitable sortable wikitable--border" ! Tier !! Base catch rate !! EXP base !! Flee chance !! Creo |- | {{Rarity|Common}} || 100 || 20 || 0 || 17 |- | {{Rarity|Uncommon}} || 75 || 50 || 0 || 49 |- | {{Rarity|Rare}} || 40 || 90 || 1 || 54 |- | {{Rarity|Ascendent}} || 10 || 150 || 2 || 44 |- | {{Rarity|Prime}} || 1 || 250 || 3 || 8 |} Creo rarity is what gives it a catch rate, an experience yield, a flee chance and a level-up curve.. A higher base catch rate makes a Creo easier to capture, so a Prime at 1 is close to uncatchable by ordinary means. Flee chance runs upwards from 0, and only Rare and above ever flee a wild battle. === Shiny === {| class="wikitable wikitable--border" ! Color !! Chance !! Effect |- | Shiny || 0.25%, or 1 in 400 || Appearance only |- | Genetically Modified (GM) || — || 1.75× bonus to stats |} GM is not technically a shiny and is not found in the wild. It marks a genetically modified Creo. Bringing a level 100 rank 10 Creo to [[Colmena]] in [[Plantae Village]] modifies it, improving its stats and altering its color. == EvoCreo 2 == {| class="wikitable sortable wikitable--border" ! Tier !! Id !! Creo !! Items !! Traits |- id="Common" | {{Rarity|Common}} || 1 || 44 || 77 || 30 |- id="Uncommon" | {{Rarity|Uncommon}} || 2 || 78 || 27 || 34 |- id="Rare" | {{Rarity|Rare}} || 3 || 75 || 102 || 25 |- id="Super_Rare" | {{Rarity|Super Rare}} || 4 || 48 || 87 || 23 |- id="Ultra_Rare" | {{Rarity|Ultra Rare}} || 5 || 42 || 79 || 19 |- id="Ascendant" | {{Rarity|Ascendant}} || 6 || 19 || 37 || 0 |- id="Prime" | {{Rarity|Prime}} || 7 || 29 || 73 || 0 |- id="Mega_Prime" | {{Rarity|Mega Prime}} || 8 || 2 || 1 || 0 |- id="Mystic_Prime" | {{Rarity|Mystic Prime}} || 9 || 0 || 0 || 0 |- id="Nebulous" | {{Rarity|Nebulous}} || 10 || 2 || 0 || 1 |} Only the first seven tiers appear on wild Creo. Mega Prime covers just Lesser Nebu and Lesser Ultimus, Nebulous just Nebu and Ultimus, and none of these four can be met in the wild. Mystic Prime is unused: no Creo, item or trait carries it. === Summon odds === {| class="wikitable wikitable--border" ! Summon !! {{Rarity|Common}} !! {{Rarity|Uncommon}} !! {{Rarity|Rare}} !! {{Rarity|Super Rare}} !! {{Rarity|Ultra Rare}} !! {{Rarity|Ascendant}} !! {{Rarity|Prime}} |- | Basic, Shiny and Full Shiny Summon || 31.2% || 40.1% || 18.1% || 7.0% || 3.2% || 0.35% || 0.089% |- | Rare Summon || — || — || 64.8% || 25.1% || 7.0% || 1.9% || 1.3% |} Summons are found in the mobile version of the game, and the odds represent the chance of pulling a Creo of a certain rarity from a summon. === Shiny === {| class="wikitable sortable wikitable--border" ! Shiny !! Chance in the wild !! Roll |- | Uncommon || 0.2% || 1 in 500 |- | Rare || 0.02% || 1 in 5,000 |- | Crystal || 0.002% || 1 in 50,000 |- | Elite || 0% || never |} The game uses both words, '''shiny''' and '''pattern''', for this. Characters in the [[School|Muhit school]] talk about patterns and shinies interchangeably. An Elite shiny is not found in the wild and has to be applied with a Paint Spray Elite. Note: Achievements and missions that ask for "rare creo" can mean shinies rather than tiers. == See also == * [[Creo]] * [[Elements]] * [[Abilities]]
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