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	<updated>2026-08-06T15:23:44Z</updated>
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	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Trait&amp;diff=40141</id>
		<title>Trait</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Trait&amp;diff=40141"/>
		<updated>2026-08-06T15:13:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirect to Traits, matching Ability to Abilities; resolves the trait red link on every trait article (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Traits]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Traits&amp;diff=40140</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Traits&amp;diff=40140"/>
		<updated>2026-08-06T15:13:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create Traits overview article, modelled on Abilities; game columns sourced from the EvoCreo and EvoCreo 2 trait data (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Traits&#039;&#039;&#039; are passive effects a [[Creo]] carries into battle. A Creo learns them as it levels up, and a trait needs no input from the player: it applies on its own whenever its condition is met, whether that is the moment the Creo is summoned, each time it uses a [[move]], or continuously as a change to the Creo&#039;s stats.&lt;br /&gt;
&lt;br /&gt;
[[EvoCreo]] has 62 traits and [[EvoCreo 2]] has 131, of which 53 are shared. EvoCreo 2 grades many of the inherited traits into three tiers marked with + and ++ (&#039;&#039;&#039;Brute&#039;&#039;&#039;, &#039;&#039;&#039;Brute+&#039;&#039;&#039;, &#039;&#039;&#039;Brute++&#039;&#039;&#039;), splits the single &#039;&#039;&#039;Attune&#039;&#039;&#039; trait into one per element, and renames the &#039;&#039;&#039;Attract&#039;&#039;&#039; family to &#039;&#039;&#039;Lure&#039;&#039;&#039;. Every EvoCreo 2 trait also carries a [[rarity]], shown on the trait&#039;s own page.&lt;br /&gt;
&lt;br /&gt;
Two names changed meaning between the games. EvoCreo&#039;s &#039;&#039;&#039;Survivor&#039;&#039;&#039; shortens the recharge of healing moves, which is the effect EvoCreo 2 calls &#039;&#039;&#039;Healer&#039;&#039;&#039;, while EvoCreo 2&#039;s &#039;&#039;&#039;Survivor&#039;&#039;&#039; is a chance to avoid a knockout, which EvoCreo called &#039;&#039;&#039;Respite&#039;&#039;&#039;. EvoCreo also lists &#039;&#039;&#039;Shreik&#039;&#039;&#039; and &#039;&#039;&#039;Shriek&#039;&#039;&#039; as separate traits with the same effect, and only the corrected spelling carried into EvoCreo 2.&lt;br /&gt;
&lt;br /&gt;
== Creo Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Trait !! [[EvoCreo]] !! [[EvoCreo 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Acute]] || The Creo can cause agility on self when summoned || —&lt;br /&gt;
|-&lt;br /&gt;
| [[After Shock]] || — || The creo does damage to the foe when knocked out&lt;br /&gt;
|-&lt;br /&gt;
| [[Agile]] || The Creo&#039;s moves have a chance to cause agility on self || The creo&#039;s moves have a chance to cause agility on self&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || — || The creo can cause agility on self when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane]] || The Creo gains a small boost to special || The creo gains a small boost to special attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane+]] || — || The creo gains a boost to special attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcane++]] || — || The creo gains a large boost to special attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Attract]] || Increases the chance of encountering wild Creo. Must be first in the party || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune]] || Increases the damage of outgoing attacks that match this Creo&#039;s element || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Air]] || — || Increase Air move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Air+]] || — || Increase Air move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Air++]] || — || Increase Air move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Dark]] || — || Increase Dark move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Dark+]] || — || Increase Dark move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Dark++]] || — || Increase Dark move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Earth]] || — || Increase Earth move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Earth+]] || — || Increase Earth move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Earth++]] || — || Increase Earth move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Electric]] || — || Increase Electric move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Electric+]] || — || Increase Electric move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Electric++]] || — || Increase Electric move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Fire]] || — || Increase fire move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Fire+]] || — || Increase fire move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Fire++]] || — || Increase fire move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Light]] || — || Increase Light move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Light+]] || — || Increase Light move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Light++]] || — || Increase Light move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Nature]] || — || Increase Nature move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Nature+]] || — || Increase Nature move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Nature++]] || — || Increase Nature move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Normal]] || — || Increase Normal move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Normal+]] || — || Increase Normal move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Normal++]] || — || Increase Normal move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Water]] || — || Increase Water move damage a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Water+]] || — || Increase Water move damage a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Attune Water++]] || — || Increase Water move damage a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Big Finish]] || Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves || Decreases the recharge time for elite moves, but increases the recharge time for normal and healing moves&lt;br /&gt;
|-&lt;br /&gt;
| [[Blubber]] || — || Prevents the creo from being chilled&lt;br /&gt;
|-&lt;br /&gt;
| [[Boss Creo]] || — || Prevent capture, conditions, and one hit KOs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Braveheart]] || — || Prevents the creo from getting afraid&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute]] || The Creo gains a small boost to attack || The creo gains a small boost to attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute+]] || — || The creo gains a boost to attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Brute++]] || — || The creo gains a large boost to attack&lt;br /&gt;
|-&lt;br /&gt;
| [[Caltrops]] || The Creo can cause bleed on opponent when summoned || The creo can cause bleed on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Clamor]] || The Creo can cause fear on opponent when summoned || The creo can cause fear on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]] || Heals the Creo after battle || Heals the creo after battle&lt;br /&gt;
|-&lt;br /&gt;
| [[Core]] || — || The creo can cause focus on self when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Deluge]] || Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves || Decreases the recharge time for normal moves, but increases the recharge time for healing and elite moves&lt;br /&gt;
|-&lt;br /&gt;
| [[Deter]] || The Creo can cause defence on self when summoned || The creo can cause defence on self when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Distiller]] || Allows the Creo to absorb water attacks and regenerate some health || Allows the creo to absorb water attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Distract]] || The Creo can cause confusion on opponent when summoned || The creo can cause confusion on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Energizer]] || — || Recover some extra energy at the end of the turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Force-field]] || — || The creo gains a small boost to special defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Force-field+]] || — || The creo gains a boost to special defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Force-field++]] || — || The creo gains a large boost to special defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezer]] || The Creo can cause chill on opponent when summoned || The creo can cause chill on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Frosty]] || The Creo&#039;s moves have a chance to cause chill on opponent || The creo&#039;s moves have a chance to cause chill on foe&lt;br /&gt;
|-&lt;br /&gt;
| [[Geo Power]] || Allows the Creo to absorb earth attacks and regenerate some health || Allows the creo to absorb earth attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Germinate]] || There is a 15% chance that a normal move used, a 10% chance that a healing move used, and a 5% chance that a elite move used recharges instantly || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Goggles]] || The Creo gains a small boost to accuracy || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Grounded]] || Prevents the Creo from being paralyzed || Prevents the creo from being paralyzed&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarded]] || — || Slightly lower critical chance against this creo&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarded+]] || — || Lower critical chance against this creo&lt;br /&gt;
|-&lt;br /&gt;
| [[Guarded++]] || — || Greatly lower critical chance against this creo&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Head]] || Prevents the Creo from confusion || Prevents the creo from confusion&lt;br /&gt;
|-&lt;br /&gt;
| [[Harmonize]] || Reduces the damage of incoming attacks that match this Creo&#039;s element || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Healer]] || — || Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves&lt;br /&gt;
|-&lt;br /&gt;
| [[Heatwave]] || The Creo can cause burn on opponent when summoned || The creo can cause burn on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[High Endurance]] || — || Prevents the creo from exhaust and weakness&lt;br /&gt;
|-&lt;br /&gt;
| [[High Metabolism]] || Conditions on the Creo last half as long || Conditions on the creo last half as long&lt;br /&gt;
|-&lt;br /&gt;
| [[Hone]] || The Creo&#039;s moves have a chance to cause focus on self || The creo&#039;s moves have a chance to cause focus on self&lt;br /&gt;
|-&lt;br /&gt;
| [[Immunity]] || Prevents the Creo from being poisoned || Prevents the creo from being poisoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Inductor]] || Allows the Creo to absorb electric attacks and regenerate some health || Allows the creo to absorb electric attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Inner Peace]] || Boons on the Creo last twice as long || Boons on the creo last twice as long&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Skin]] || — || Prevents the creo from getting vulnerable&lt;br /&gt;
|-&lt;br /&gt;
| [[Juiced]] || The Creo gains a small boost to speed || The creo gains a small boost to speed&lt;br /&gt;
|-&lt;br /&gt;
| [[Juiced+]] || — || The creo gains a boost to speed&lt;br /&gt;
|-&lt;br /&gt;
| [[Juiced++]] || — || The creo gains a large boost to speed&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethargy]] || The Creo&#039;s moves have a chance to cause sleep on opponent || The creo&#039;s moves have a chance to cause sleep on foe&lt;br /&gt;
|-&lt;br /&gt;
| [[Life]] || The Creo gains a small boost to vitality || The creo gains a small boost to vitality&lt;br /&gt;
|-&lt;br /&gt;
| [[Life+]] || — || The creo gains a boost to vitality&lt;br /&gt;
|-&lt;br /&gt;
| [[Life++]] || — || The creo gains a large boost to vitality&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Air]] || — || An increased chance to capture a air-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Dark]] || — || An increased chance to capture a dark-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Earth]] || — || An increased chance to capture a earth-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Electric]] || — || An increased chance to capture a electric-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Fire]] || — || An increased chance to capture a fire-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Light]] || — || An increased chance to capture a light-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Nature]] || — || An increased chance to capture a nature-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Normal]] || — || An increased chance to capture a normal-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lure Water]] || — || An increased chance to capture a water-type creo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Oily Skin]] || — || Prevents the creo from burning&lt;br /&gt;
|-&lt;br /&gt;
| [[Potential]] || The Creo can cause power on self when summoned || The creo can cause power on self when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Precise]] || — || Increase critical chance a small amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Precise+]] || — || Increase critical chance a normal amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Precise++]] || — || Increase critical chance a large amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Pressure]] || — || Boons on the foe creo last half as long&lt;br /&gt;
|-&lt;br /&gt;
| [[Protect]] || The Creo&#039;s moves have a chance to cause defence on self || The creo&#039;s moves have a chance to cause SHELL on self&lt;br /&gt;
|-&lt;br /&gt;
| [[Recoup]] || The Creo&#039;s moves have a chance to cause regen on self || The creo&#039;s moves have a chance to cause regen on self&lt;br /&gt;
|-&lt;br /&gt;
| [[Recycle]] || Allows the Creo to absorb nature attacks and regenerate some health || Allows the creo to absorb nature attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Refined]] || The Creo&#039;s special increases as health decreases || The creo&#039;s special increases as health decreases&lt;br /&gt;
|-&lt;br /&gt;
| [[Refract]] || Allows the Creo to absorb light attacks and regenerate some health || Allows the creo to absorb light attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh Skin]] || — || Chance to remove a condition at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh Skin+]] || — || Chance to remove two conditions at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh Skin++]] || — || Chance to remove all conditions at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rejuvenate]] || — || A chance to heal a small amount at the end of each turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Relentless]] || The Creo&#039;s attack increases as health decreases || The creo&#039;s attack increases as health decreases&lt;br /&gt;
|-&lt;br /&gt;
| [[Rend]] || The Creo can cause vulnerability on opponent when summoned || The creo can cause vulnerability on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Reprisal]] || The Creo&#039;s speed increases as health decreases || The creo&#039;s speed increases as health decreases&lt;br /&gt;
|-&lt;br /&gt;
| [[Resolute]] || The Creo&#039;s defence increases as health decreases || I stand against the waves of the world. Neither wavering nor afraid.&lt;br /&gt;
|-&lt;br /&gt;
| [[Respite]] || The Creo has a 5% chance to avoid being knocked out || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Skin]] || Prevents the Creo from bleeding || Prevents the creo from bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp-eyed]] || — || The creo gains a small boost to accuracy&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp-eyed+]] || — || The creo gains a boost to accuracy&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp-eyed++]] || — || The creo gains a large boost to accuracy&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpening]] || The Creo&#039;s moves have a chance to cause bleed on opponent || The creo&#039;s moves have a chance to cause bleed on foe&lt;br /&gt;
|-&lt;br /&gt;
| [[Shatter]] || The Creo&#039;s moves have a chance to cause vulnerability on opponent || The creo&#039;s moves have a chance to cause vulnerability on foe&lt;br /&gt;
|-&lt;br /&gt;
| [[Shocker]] || The Creo&#039;s moves have a chance to cause paralysis on opponent || The creo&#039;s moves have a chance to cause paralysis on foe&lt;br /&gt;
|-&lt;br /&gt;
| [[Shreik]] || The Creo&#039;s moves have a chance to cause fear on opponent || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Shriek]] || The Creo&#039;s moves have a chance to cause fear on opponent || The creo&#039;s moves have a chance to cause fear on foe&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleep Walk]] || Prevents the Creo from falling asleep || Prevents the creo from falling asleep&lt;br /&gt;
|-&lt;br /&gt;
| [[Slippery]] || — || Prevents the creo from being trapped&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke]] || The Creo&#039;s moves have a chance to cause blind on opponent || The creo&#039;s moves have a chance to cause blind on foe&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke Screen]] || The Creo can cause blind on opponent when summoned || The creo can cause blind on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Stupefy]] || The Creo can cause paralysis on opponent when summoned || The creo can cause paralysis on foe when summoned&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturdy]] || The Creo gains a small boost to defence || The creo gains a small boost to defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturdy+]] || — || The creo gains a boost to defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturdy++]] || — || The creo gains a large boost to defense&lt;br /&gt;
|-&lt;br /&gt;
| [[Surround]] || — || Prevent a wild creo from escaping.&lt;br /&gt;
|-&lt;br /&gt;
| [[Survivor]] || Decreases the recharge time for healing moves, but increases the recharge time for normal and elite moves || The creo has a 5% chance to avoid being knocked out&lt;br /&gt;
|-&lt;br /&gt;
| [[Swarm]] || The Creo gains a small boost to evasiveness || —&lt;br /&gt;
|-&lt;br /&gt;
| [[Third eyelid]] || — || Prevents the creo from getting blind&lt;br /&gt;
|-&lt;br /&gt;
| [[Toxic]] || The Creo&#039;s moves have a chance to cause poison || The creo&#039;s moves have a chance to cause poison&lt;br /&gt;
|-&lt;br /&gt;
| [[Trained]] || The Creo&#039;s moves have a chance to cause power on self || The creo&#039;s moves have a chance to cause power on self&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]] || Allows the Creo to absorb air attacks and regenerate some health || Allows the creo to absorb air attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Vicious]] || Conditions on the opponent Creo last twice as long || Conditions on the foe creo last twice as long&lt;br /&gt;
|-&lt;br /&gt;
| [[Void]] || Allows the Creo to absorb dark attacks and regenerate some health || Allows the creo to absorb dark attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Volcanic Skin]] || Allows the Creo to absorb fire attacks and regenerate some health || Allows the creo to absorb fire attacks and regenerate some health&lt;br /&gt;
|-&lt;br /&gt;
| [[Vulcanized]] || — || Prevent one hit KOs&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisp]] || The Creo&#039;s moves have a chance to cause burn on opponent || The creo&#039;s moves have a chance to cause burn on the foe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Category:Traits_in_EvoCreo_2&amp;diff=40139</id>
		<title>Category:Traits in EvoCreo 2</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Category:Traits_in_EvoCreo_2&amp;diff=40139"/>
		<updated>2026-08-06T14:56:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create category page, matching Category:Moves in EvoCreo 2 (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every trait that appears in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Category:Traits_in_EvoCreo&amp;diff=40138</id>
		<title>Category:Traits in EvoCreo</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Category:Traits_in_EvoCreo&amp;diff=40138"/>
		<updated>2026-08-06T14:56:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create category page, matching Category:Moves in EvoCreo (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every trait that appears in [[EvoCreo]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Category:Abilities_in_EvoCreo_2&amp;diff=40137</id>
		<title>Category:Abilities in EvoCreo 2</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Category:Abilities_in_EvoCreo_2&amp;diff=40137"/>
		<updated>2026-08-06T14:56:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create category page, matching Category:Moves in EvoCreo 2 (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[ability]] that appears in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Category:Abilities_in_EvoCreo&amp;diff=40136</id>
		<title>Category:Abilities in EvoCreo</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Category:Abilities_in_EvoCreo&amp;diff=40136"/>
		<updated>2026-08-06T14:56:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: Create category page, matching Category:Moves in EvoCreo (via create-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[ability]] that appears in [[EvoCreo]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Module:Trait/Components/Infobox&amp;diff=40132</id>
		<title>Module:Trait/Components/Infobox</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Module:Trait/Components/Infobox&amp;diff=40132"/>
		<updated>2026-08-06T14:29:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: Draw the trait icon at 2.5x its source size, pixelated so the upscale stays crisp (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;require( &#039;strict&#039; )&lt;br /&gt;
&lt;br /&gt;
local infoboxLua = require( &#039;Module:InfoboxLua&#039; )&lt;br /&gt;
local effect = require( &#039;Module:Effect&#039; )&lt;br /&gt;
local getThumbnail = require( &#039;Module:Trait&#039; ).getThumbnail&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
--- Trait icons are 30px of pixel art in EvoCreo 2, which is too small to read&lt;br /&gt;
--- as artwork at the top of an infobox. Shown at 2.5x, with pixelated rendering&lt;br /&gt;
--- (see Module:InfoboxLua/styles.css) so the upscale stays crisp rather than&lt;br /&gt;
--- being smoothed into a blur.&lt;br /&gt;
local ICON_SIZE = 75&lt;br /&gt;
&lt;br /&gt;
--- @param rarityId number&lt;br /&gt;
--- @return string|nil&lt;br /&gt;
local function getRarityHtml( rarityId )&lt;br /&gt;
	local rarityTable = mw.loadJsonData( &#039;Module:GameData/EvoCreo2/RarityTable.json&#039; )&lt;br /&gt;
	local rarity = rarityTable[rarityId]&lt;br /&gt;
&lt;br /&gt;
	if not rarity or not rarity.name then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return require( &#039;Module:Rarity&#039; )._main( rarity.nameId )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--- @param evocreo2Data table&lt;br /&gt;
--- @return SectionComponentData|nil&lt;br /&gt;
local function getEvoCreo2Section( evocreo2Data )&lt;br /&gt;
	if not evocreo2Data then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local section = {&lt;br /&gt;
		label = &#039;EvoCreo 2&#039;,&lt;br /&gt;
		columns = 2,&lt;br /&gt;
		items = {&lt;br /&gt;
			{&lt;br /&gt;
				label = &#039;Rarity&#039;,&lt;br /&gt;
				content = getRarityHtml( evocreo2Data.rarityId )&lt;br /&gt;
			}&lt;br /&gt;
		},&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	for _, card in ipairs( effect.getInfoboxCards( evocreo2Data.traitEffectMaps, &#039;trait&#039; ) ) do&lt;br /&gt;
		table.insert( section.items, card )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return section&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--- Build the infobox data needed from the raw data&lt;br /&gt;
---&lt;br /&gt;
--- @param context table&lt;br /&gt;
--- @return table&lt;br /&gt;
local function getInfoboxData( context )&lt;br /&gt;
	local data = context.data&lt;br /&gt;
	local args = context.args or {}&lt;br /&gt;
&lt;br /&gt;
	return {&lt;br /&gt;
		title = data.name,&lt;br /&gt;
		image = {&lt;br /&gt;
			src = args.image or getThumbnail( data.name ),&lt;br /&gt;
			size = ICON_SIZE,&lt;br /&gt;
			class = &#039;cp-image-pixelated&#039;&lt;br /&gt;
		},&lt;br /&gt;
		sections = {&lt;br /&gt;
			{&lt;br /&gt;
				sections = {&lt;br /&gt;
					getEvoCreo2Section( data.evocreo2 )&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--- @param context ComponentContext&lt;br /&gt;
--- @return string&lt;br /&gt;
function p.render( context )&lt;br /&gt;
	return infoboxLua.render( getInfoboxData( context ) )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Module:Ability/Components/Infobox&amp;diff=40131</id>
		<title>Module:Ability/Components/Infobox</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Module:Ability/Components/Infobox&amp;diff=40131"/>
		<updated>2026-08-06T14:29:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Draw the ability icon at 2.5x its source size, pixelated so the upscale stays crisp (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;require( &#039;strict&#039; )&lt;br /&gt;
&lt;br /&gt;
local infoboxLua = require( &#039;Module:InfoboxLua&#039; )&lt;br /&gt;
local effect = require( &#039;Module:Effect&#039; )&lt;br /&gt;
local getThumbnail = require( &#039;Module:Ability&#039; ).getThumbnail&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
--- Ability icons are 30px of pixel art in EvoCreo 2, which is too small to read&lt;br /&gt;
--- as artwork at the top of an infobox. Shown at 2.5x, with pixelated rendering&lt;br /&gt;
--- (see Module:InfoboxLua/styles.css) so the upscale stays crisp rather than&lt;br /&gt;
--- being smoothed into a blur.&lt;br /&gt;
local ICON_SIZE = 75&lt;br /&gt;
&lt;br /&gt;
--- @param evocreo2Data table&lt;br /&gt;
--- @return SectionComponentData|nil&lt;br /&gt;
local function getEvoCreo2Section( evocreo2Data )&lt;br /&gt;
	if not evocreo2Data then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local section = {&lt;br /&gt;
		label = &#039;EvoCreo 2&#039;,&lt;br /&gt;
		columns = 2,&lt;br /&gt;
		items = {},&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	-- Every ability effect triggers on use and applies to the player, so the&lt;br /&gt;
	-- Notes block never appears here. The Effects list carries the whole story.&lt;br /&gt;
	for _, card in ipairs( effect.getInfoboxCards( evocreo2Data.abilityEffectMaps, &#039;ability&#039; ) ) do&lt;br /&gt;
		table.insert( section.items, card )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return section&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--- Build the infobox data needed from the raw data&lt;br /&gt;
---&lt;br /&gt;
--- @param context table&lt;br /&gt;
--- @return table&lt;br /&gt;
local function getInfoboxData( context )&lt;br /&gt;
	local data = context.data&lt;br /&gt;
	local args = context.args or {}&lt;br /&gt;
&lt;br /&gt;
	return {&lt;br /&gt;
		title = data.name,&lt;br /&gt;
		image = {&lt;br /&gt;
			src = args.image or getThumbnail( data.name ),&lt;br /&gt;
			size = ICON_SIZE,&lt;br /&gt;
			class = &#039;cp-image-pixelated&#039;&lt;br /&gt;
		},&lt;br /&gt;
		sections = {&lt;br /&gt;
			{&lt;br /&gt;
				sections = {&lt;br /&gt;
					getEvoCreo2Section( data.evocreo2 )&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--- @param context ComponentContext&lt;br /&gt;
--- @return string&lt;br /&gt;
function p.render( context )&lt;br /&gt;
	return infoboxLua.render( getInfoboxData( context ) )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Module:InfoboxLua/styles.css&amp;diff=40130</id>
		<title>Module:InfoboxLua/styles.css</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Module:InfoboxLua/styles.css&amp;diff=40130"/>
		<updated>2026-08-06T14:28:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: Define cp-image-pixelated so infobox icons scaled above their source size stay crisp (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.t-infobox {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    margin-left: 16px;&lt;br /&gt;
    margin-bottom: 16px;&lt;br /&gt;
    font-size: 0.875rem;&lt;br /&gt;
    line-height: 1.375;&lt;br /&gt;
    background: var(--background-color-neutral-subtle);&lt;br /&gt;
    border: 1px solid var(--border-color-base);&lt;br /&gt;
    border-radius: 2px;&lt;br /&gt;
    overflow: hidden;&lt;br /&gt;
    float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-content {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    row-gap: 16px;&lt;br /&gt;
    padding-bottom: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header Component */&lt;br /&gt;
.t-infobox-image-container {&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-image-overlay {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 0;&lt;br /&gt;
    left: 0;&lt;br /&gt;
    right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-image {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    place-content: center;&lt;br /&gt;
    min-height: 160px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * Pixel art, scaled by the browser rather than smoothed.&lt;br /&gt;
 *&lt;br /&gt;
 * The game icons are small sprites (30px for traits and abilities, 36px for&lt;br /&gt;
 * moves) drawn several times larger. MediaWiki will not generate a thumbnail&lt;br /&gt;
 * bigger than the source, so it serves the original file and leaves the&lt;br /&gt;
 * browser to scale it up, which by default means a bilinear blur.&lt;br /&gt;
 *&lt;br /&gt;
 * Callers tag such an image cp-image-pixelated. Module:Item and Module:IconLink&lt;br /&gt;
 * each carry their own copy of this rule, but the trait, ability and move&lt;br /&gt;
 * infoboxes have no stylesheet that reaches their header image, so the rule&lt;br /&gt;
 * lives here where every infobox picks it up. Same reasoning as the effects and&lt;br /&gt;
 * notes lists further down.&lt;br /&gt;
 *&lt;br /&gt;
 * The class lands on the wrapper span rather than the img, because MediaWiki&#039;s&lt;br /&gt;
 * class= file parameter puts it there. image-rendering inherits, so the wrapper&lt;br /&gt;
 * alone is enough; the descendant selector guards against the markup changing.&lt;br /&gt;
 */&lt;br /&gt;
.cp-image-pixelated,&lt;br /&gt;
.cp-image-pixelated img {&lt;br /&gt;
    image-rendering: pixelated;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-header-content {&lt;br /&gt;
    margin-top: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-title {&lt;br /&gt;
    font-size: 1.25rem;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    font-family: var(--cp-font-family-heading);&lt;br /&gt;
    color: var(--color-emphasized);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Section Component */&lt;br /&gt;
.t-infobox-section-label {&lt;br /&gt;
    margin-bottom: 12px;&lt;br /&gt;
    border-top: 1px solid var(--border-color-base);&lt;br /&gt;
    padding-top: 12px;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    font-family: var(--cp-font-family-heading);&lt;br /&gt;
    color: var(--color-emphasized);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-items {&lt;br /&gt;
    --t-infobox-section-columns-span: span var(--infobox-section-columns);&lt;br /&gt;
    --t-infobox-section-grid-template-columns: repeat(&lt;br /&gt;
        var(--infobox-section-columns),&lt;br /&gt;
        1fr&lt;br /&gt;
    );&lt;br /&gt;
&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: var(--t-infobox-section-grid-template-columns);&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections {&lt;br /&gt;
    margin-inline: -12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections .tabber {&lt;br /&gt;
    /* Compensate for the top padding of the tab buttons */&lt;br /&gt;
    margin-top: -0.75em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections .tabber__header {&lt;br /&gt;
    margin-inline: -0.5em; /* Compensate for the side padding of the tab buttons */&lt;br /&gt;
    box-shadow: none; /* Hide the bottom border in Tabber to reduce visual clutter */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections .tabber__header,&lt;br /&gt;
.t-infobox-section-subsections .tabber__panel {&lt;br /&gt;
    padding-inline: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections .tabber__tab {&lt;br /&gt;
    /* Swap margin and padding so that the indicator is aligned */&lt;br /&gt;
    margin-inline: 0.5em;&lt;br /&gt;
    padding-inline: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections .tabber__panel &amp;gt; .t-infobox-section {&lt;br /&gt;
    padding-inline: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections&lt;br /&gt;
    .tabber__panel&lt;br /&gt;
    &amp;gt; .t-infobox-section&lt;br /&gt;
    &amp;gt; .t-infobox-section-items:first-child {&lt;br /&gt;
    padding-top: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-section-subsections&lt;br /&gt;
    .tabber__panel&lt;br /&gt;
    &amp;gt; .t-infobox-section&lt;br /&gt;
    &amp;gt; .t-infobox-section-items:last-child {&lt;br /&gt;
    padding-bottom: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Item Component */&lt;br /&gt;
.t-infobox-item-label {&lt;br /&gt;
    color: var(--color-subtle);&lt;br /&gt;
    font-family: var(--cp-font-family-heading);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-header-content,&lt;br /&gt;
.t-infobox-section {&lt;br /&gt;
    padding-inline: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-item {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
    gap: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Item Card Component */&lt;br /&gt;
.t-infobox-item-card.t-infobox-item {&lt;br /&gt;
    margin-top: -4px;&lt;br /&gt;
    grid-column: var(--t-infobox-section-columns-span);&lt;br /&gt;
    border: 1px solid var(--border-color-base);&lt;br /&gt;
    border-radius: 2px;&lt;br /&gt;
    padding: 12px;&lt;br /&gt;
    background: var(--background-color-base);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-item-card-label {&lt;br /&gt;
    margin-bottom: 12px;&lt;br /&gt;
    font-weight: 600;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    font-family: var(--cp-font-family-heading);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-item-card-items {&lt;br /&gt;
    display: grid;&lt;br /&gt;
    grid-template-columns: 1fr 1fr;&lt;br /&gt;
    gap: 12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-item:not(.t-infobox-item-card) + .t-infobox-item-card {&lt;br /&gt;
    margin-top: 8px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * Effects and Notes, built by Module:Effect.&lt;br /&gt;
 *&lt;br /&gt;
 * These live here rather than in Module:Item/Components/Infobox/styles.css&lt;br /&gt;
 * because the item infobox is the only one that injects a stylesheet of its&lt;br /&gt;
 * own. The trait, ability and move infoboxes render through&lt;br /&gt;
 * Module:InfoboxLua alone, so a rule kept next to the item styles would leave&lt;br /&gt;
 * their lists with MediaWiki&#039;s default 1.6em indent and no note colour.&lt;br /&gt;
 *&lt;br /&gt;
 * Both lists sit inside a card that is already padded, so the default indent&lt;br /&gt;
 * pushes them visibly out of line with the card label above them. The margin&lt;br /&gt;
 * is reset and a smaller indent set, leaving just enough room for the bullet.&lt;br /&gt;
 */&lt;br /&gt;
.t-infobox-effects,&lt;br /&gt;
.t-infobox-notes {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding-left: 1.25em;&lt;br /&gt;
    list-style: disc;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.t-infobox-effects li + li,&lt;br /&gt;
.t-infobox-notes li + li {&lt;br /&gt;
    margin-top: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
 * Notes explain the effects listed above rather than adding to them, so they&lt;br /&gt;
 * are set back a shade to keep the Effects list as the thing read first.&lt;br /&gt;
 */&lt;br /&gt;
.t-infobox-notes {&lt;br /&gt;
    color: var(--color-subtle);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media only screen and (max-width: 639px) {&lt;br /&gt;
    .t-infobox {&lt;br /&gt;
        margin-inline: auto;&lt;br /&gt;
        float: none;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Electree_City&amp;diff=40129</id>
		<title>Electree City</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Electree_City&amp;diff=40129"/>
		<updated>2026-08-06T14:26:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: Missions: link ZenithEvo Power for consistency with other interior references; drop redundant link= on Platinum bar (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Electree City is a city in the Eubar Region. To the north is [[Trail 40 (Shoru)|Trail 40]],&lt;br /&gt;
in the west is [[Trail 31 (Shoru)|Trail 31]], and to the south-west is [[Serenity Beach]].&lt;br /&gt;
The location features in EvoCreo 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative; display:inline-block; max-width:100%; line-height:0;&amp;quot;&amp;gt;[[File:Eubar - electree city - map - evocreo2.webp|960px]]&amp;lt;div id=&amp;quot;mw-customcollapsible-mapmarkers&amp;quot; class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;position:absolute; inset:0;&amp;quot;&amp;gt;&amp;lt;div title=&amp;quot;Photon Link&amp;quot; style=&amp;quot;position:absolute; left:26.54%; top:16.86%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1c66d6; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Silk Fabric&amp;quot; style=&amp;quot;position:absolute; left:72.84%; top:26.16%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1c66d6; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Refined Mineral&amp;quot; style=&amp;quot;position:absolute; left:19.14%; top:40.12%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1c66d6; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Skill Token&amp;quot; style=&amp;quot;position:absolute; left:40.12%; top:72.67%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1c66d6; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Mahogany Log&amp;quot; style=&amp;quot;position:absolute; left:25.93%; top:81.98%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1c66d6; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Pearl (interact)&amp;quot; style=&amp;quot;position:absolute; left:40.12%; top:84.88%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1c66d6; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Dig to Cavern 16&amp;quot; style=&amp;quot;position:absolute; left:45.68%; top:72.09%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#8a4b12; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;T&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Fly to Sky Map 3&amp;quot; style=&amp;quot;position:absolute; left:59.30%; top:68.53%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#0f7fa8; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;F&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Trail 40 (north)&amp;quot; style=&amp;quot;position:absolute; left:50.62%; top:12.79%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1f7a3d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;A&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Trail 31 (west)&amp;quot; style=&amp;quot;position:absolute; left:22.84%; top:56.98%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1f7a3d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Serenity Beach (south-west)&amp;quot; style=&amp;quot;position:absolute; left:14.20%; top:89.53%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#1f7a3d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;C&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;ZenithEvo Power&amp;quot; style=&amp;quot;position:absolute; left:80.25%; top:39.53%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Electree EvoCo Center&amp;quot; style=&amp;quot;position:absolute; left:37.04%; top:32.56%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Tutor&#039;s House (Teleport)&amp;quot; style=&amp;quot;position:absolute; left:53.09%; top:54.65%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Electree Arena&amp;quot; style=&amp;quot;position:absolute; left:20.37%; top:22.09%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Ahab&#039;s House&amp;quot; style=&amp;quot;position:absolute; left:45.06%; top:33.72%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Ami&#039;s House&amp;quot; style=&amp;quot;position:absolute; left:32.10%; top:45.35%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Tutor&#039;s House (Fly)&amp;quot; style=&amp;quot;position:absolute; left:32.10%; top:54.65%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;div title=&amp;quot;Electree Mayor&#039;s House&amp;quot; style=&amp;quot;position:absolute; left:42.05%; top:47.67%; width:20px; height:20px; margin:-10px 0 0 -10px; border-radius:10px; background:#4d4d4d; color:#fff; font:bold 12px/20px sans-serif; text-align:center; border:2px solid #fff; box-shadow:0 0 2px #000;&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div class=&amp;quot;mw-customtoggle-mapmarkers&amp;quot; style=&amp;quot;display:inline-block; margin-top:6px; padding:4px 10px; border:1px solid var(--border-color-base); border-radius:2px; cursor:pointer; font-size:0.875rem; user-select:none;&amp;quot;&amp;gt;Toggle map markers&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Electree City is built on a headland on the eastern seaboard, its plaza district ringed&lt;br /&gt;
by water and joined to the mainland by a boardwalk. It is the power capital of the&lt;br /&gt;
continent, with the ZenithEvo Power tower on the eastern spit supplying electricity to&lt;br /&gt;
both Shoru and Zenith. Generation throws off enough heat that the EvoCo Center is prized&lt;br /&gt;
for its air conditioning, though one local observes that an electric city surrounded by&lt;br /&gt;
water is poor planning. The city holds the fourth arena, and its RAD McSpark is found not&lt;br /&gt;
here but at the power plant on [[Trail 40 (Shoru)|Trail 40]], where he refuses to battle&lt;br /&gt;
until the arena has been beaten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Map Legend&lt;br /&gt;
|-&lt;br /&gt;
! Marker !! Type !! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Item || Photon Link&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Item || Silk Fabric&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Item || Refined Mineral&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Item || Skill Token&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Item || Mahogany Log&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Item || Pearl (interact)&lt;br /&gt;
|-&lt;br /&gt;
| T || Ability || Dig, tunnels through to [[Cavern 16]]&lt;br /&gt;
|-&lt;br /&gt;
| F || Ability || Fly, leads to [[Sky Map 3]]&lt;br /&gt;
|-&lt;br /&gt;
| A || Exit || North to [[Trail 40 (Shoru)|Trail 40]]&lt;br /&gt;
|-&lt;br /&gt;
| B || Exit || West to [[Trail 31 (Shoru)|Trail 31]]&lt;br /&gt;
|-&lt;br /&gt;
| C || Exit || South-west to [[Serenity Beach]]&lt;br /&gt;
|-&lt;br /&gt;
| D || Building || Building entrance, eight in total; hover a marker for its name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying from anywhere else in the city leads to [[Sky Map 1]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
  Marker positions are derived from the map export.&lt;br /&gt;
  Transform, verified against all 28 points in electree_city.json:&lt;br /&gt;
      pixel.x = (world.x + 45) * 32&lt;br /&gt;
      pixel.y = (14 - world.y) * 32&lt;br /&gt;
&lt;br /&gt;
      #  item              world            pixel&lt;br /&gt;
      1  Photon Link       -23.5,   6.75     688,  232&lt;br /&gt;
      2  Silk Fabric        14.0,   2.75    1888,  360&lt;br /&gt;
      3  Refined Mineral   -29.5,  -3.25     496,  552&lt;br /&gt;
      4  Skill Token       -12.5, -17.25    1040, 1000&lt;br /&gt;
      5  Mahogany Log      -24.0, -21.25     672, 1128&lt;br /&gt;
      6  Pearl (interact)  -12.5, -22.5     1040, 1168&lt;br /&gt;
      T  Cavern 16 dig      -8.0, -17.0     1184,  992&lt;br /&gt;
      F  Sky Map 3 fly       3.0, -15.5     1537,  943&lt;br /&gt;
      A  Trail 40           -4.0,   8.5     1312,  176&lt;br /&gt;
      B  Trail 31          -26.5, -10.5      592,  784&lt;br /&gt;
      C  Serenity Beach    -33.5, -24.5      368, 1232&lt;br /&gt;
&lt;br /&gt;
  Building entrances, from each exit&#039;s destinationMap (exitKey in brackets):&lt;br /&gt;
      20.0,  -3.0   [T]  ZenithEvo Power Floor 1&lt;br /&gt;
     -15.0,   0.0   [E]  Electree EvoCo Center&lt;br /&gt;
      -2.0,  -9.5   [L]  Tutor&#039;s House (Teleport, Jose)&lt;br /&gt;
     -28.5,   4.5   [H]  Electree Arena&lt;br /&gt;
      -8.5,  -0.5   [I]  Ahab&#039;s House&lt;br /&gt;
     -19.0,  -5.5   [K]  Ami&#039;s House&lt;br /&gt;
     -19.0,  -9.5   [M]  Tutor&#039;s House (Fly, Charles)&lt;br /&gt;
     -10.9375,-6.5  [N]  Electree Mayor&#039;s House&lt;br /&gt;
&lt;br /&gt;
  F is on the feathers below the cliffside tablet, south-east of the plaza. Feathers are&lt;br /&gt;
  the in-game marker for a secret fly spot, so find them on the map image rather than&lt;br /&gt;
  trusting the zone rect: the export reports FlyZone_sky3_C as x 1..66, y -16..4, which is&lt;br /&gt;
  the bounding box of TWO separate painted regions, one here and one outside the map&lt;br /&gt;
  bounds (x &amp;gt; 36). Its centre is meaningless.&lt;br /&gt;
&lt;br /&gt;
  Checkpoint (respawn) at -15,-0.5, immediately outside the EvoCo Center door.&lt;br /&gt;
  Vendor prices are the item base costs from Module:GameData/EvoCreo2/ItemTable.json;&lt;br /&gt;
  the map data sets purchaseCost 0 with overridePurchaseCost false.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Exits&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Trail 40 (Shoru)|Trail 40]] || north&lt;br /&gt;
|-&lt;br /&gt;
| [[Trail 31 (Shoru)|Trail 31]] || west&lt;br /&gt;
|-&lt;br /&gt;
| [[Serenity Beach]] || south-west&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Places of interest ==&lt;br /&gt;
&lt;br /&gt;
=== Electree Arena ===&lt;br /&gt;
&#039;&#039;Main article: [[Electree Arena]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fourth arena, on the north-west terrace. There is a small entry fee. Beating it is a&lt;br /&gt;
prerequisite for challenging the city&#039;s RAD.&lt;br /&gt;
&lt;br /&gt;
=== ZenithEvo Power ===&lt;br /&gt;
The two-floor tower on the eastern spit, and the leading supplier of electricity to both&lt;br /&gt;
Shoru and Zenith. Its research division works on emissions and on using creo abilities to&lt;br /&gt;
raise output. Ivan, on the second floor, sends the player to explore the Abandoned Power&lt;br /&gt;
Plant in [[Sunrise Forest]].&lt;br /&gt;
&lt;br /&gt;
=== Electree EvoCo Center ===&lt;br /&gt;
On the north side of the plaza.&lt;br /&gt;
&lt;br /&gt;
=== Electree Mayor&#039;s House ===&lt;br /&gt;
Mayor Hazel gives the Find Missing Treasure mission here. His report of trouble at the&lt;br /&gt;
power station is what starts the Free Cognito investigation.&lt;br /&gt;
&lt;br /&gt;
=== Tutor&#039;s House (Teleport) ===&lt;br /&gt;
Jose teaches [[Teleport]].&lt;br /&gt;
&lt;br /&gt;
=== Tutor&#039;s House (Fly) ===&lt;br /&gt;
Charles teaches [[Fly]].&lt;br /&gt;
&lt;br /&gt;
=== Ahab&#039;s House ===&lt;br /&gt;
Ahab gives the Capture the White Whale mission, sending the player to the cove on&lt;br /&gt;
[[Trail 41 (Shoru)|Trail 41]] at high tide.&lt;br /&gt;
&lt;br /&gt;
=== Ami&#039;s House ===&lt;br /&gt;
Ami gives the Find Missing Rebas mission, for a creo lost while hiking&lt;br /&gt;
[[Trail 41 (Shoru)|Trail 41]].&lt;br /&gt;
&lt;br /&gt;
== Creo ==&lt;br /&gt;
The city has no wild grass. Its only wild area is the surrounding water, reached by&lt;br /&gt;
surfing, where creo are level 38-44.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Wild Creo Locations&lt;br /&gt;
|-&lt;br /&gt;
! Creo !! Level !! Rate !! Rarity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Singlish}}&lt;br /&gt;
| 38-44&lt;br /&gt;
| data-sort-value=&amp;quot;19.2&amp;quot; | 19.2%&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | {{Rarity|Common}}&lt;br /&gt;
| Surf&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Shoalish}}&lt;br /&gt;
| 38-44&lt;br /&gt;
| data-sort-value=&amp;quot;19.2&amp;quot; | 19.2%&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | {{Rarity|Common}}&lt;br /&gt;
| Surf&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Triopus}}&lt;br /&gt;
| 38-44&lt;br /&gt;
| data-sort-value=&amp;quot;19.2&amp;quot; | 19.2%&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | {{Rarity|Common}}&lt;br /&gt;
| Surf&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Lanset}}&lt;br /&gt;
| 38-44&lt;br /&gt;
| data-sort-value=&amp;quot;19.2&amp;quot; | 19.2%&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | {{Rarity|Common}}&lt;br /&gt;
| Surf&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Mudra}}&lt;br /&gt;
| 38-44&lt;br /&gt;
| data-sort-value=&amp;quot;11.5&amp;quot; | 11.5%&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | {{Rarity|Uncommon}}&lt;br /&gt;
| Surf&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Blixdra}}&lt;br /&gt;
| 38-44&lt;br /&gt;
| data-sort-value=&amp;quot;11.5&amp;quot; | 11.5%&lt;br /&gt;
| data-sort-value=&amp;quot;2&amp;quot; | {{Rarity|Uncommon}}&lt;br /&gt;
| Surf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Evokers ==&lt;br /&gt;
The city&#039;s evokers are all inside the arena and are listed on [[Electree Arena]].&lt;br /&gt;
&lt;br /&gt;
=== RAD ===&lt;br /&gt;
McSpark is the Electree City RAD, but he is found at the power plant on&lt;br /&gt;
[[Trail 40 (Shoru)|Trail 40]] rather than in the city, and will not battle until the&lt;br /&gt;
Electree Arena has been beaten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:540px;&amp;quot;&lt;br /&gt;
|+ McSpark&lt;br /&gt;
|-&lt;br /&gt;
! Creo !! Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Shadiair}} || 25 (min) || Dynamic&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Lumineam}} || 25 (min) || Dynamic&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Shadigon}} || 25 (min) || Dynamic&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Lumigon}} || 25 (min) || Dynamic&lt;br /&gt;
|-&lt;br /&gt;
| {{CreoLink|Mizan}} || 25 (min) || Dynamic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tutors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:540px;&amp;quot;&lt;br /&gt;
|+ Jose (Tutor&#039;s House)&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleport]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:540px;&amp;quot;&lt;br /&gt;
|+ Charles (Tutor&#039;s House)&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vendors ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Price&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Link}} || {{Money|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Greater Link}} || {{Money|100}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Flux Link}} || {{Money|100}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Shock Link}} || {{Money|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Hydro Link}} || {{Money|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Atmo Link}} || {{Money|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Sheffa Vial}} || {{Money|45}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Phoenix Vial}} || {{Money|75}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Bota Vial}} || {{Money|30}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Nimah Vial}} || {{Money|45}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Atacar Vial}} || {{Money|45}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ItemLink|Deter}} || {{Money|75}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Side missions&lt;br /&gt;
|-&lt;br /&gt;
! Mission !! Giver !! Location !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| Explore the old power plant || Ivan || [[ZenithEvo Power]], floor 2 || {{ItemLink|Skill Token|quantity=1}}&lt;br /&gt;
|-&lt;br /&gt;
| Capture the white whale || Ahab || Ahab&#039;s House || {{ItemLink|Supreme Link|quantity=5}}&lt;br /&gt;
|-&lt;br /&gt;
| Find the lost Rebas || Ami || Ami&#039;s House || {{ItemLink|Skill Token|quantity=1}}&lt;br /&gt;
|-&lt;br /&gt;
| Find the missing treasure || Mayor Hazel || Electree Mayor&#039;s House || One of seven: {{ItemLink|Turquoise Earrings}}, {{ItemLink|Cashmere Cloak}}, {{ItemLink|Salve Patch}}, {{ItemLink|Fancy Boots}}, {{ItemLink|Iron Knuckles}}, {{ItemLink|Steel Plate}}, {{ItemLink|Pristine Goggles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ahab&#039;s white whale is a Popono on [[Trail 41 (Shoru)|Trail 41]], and it reappears about every&lt;br /&gt;
three days if it faints. Ami lost her Rebas walking the same trail. Mayor Hazel lost crates of&lt;br /&gt;
{{ItemLink|Platinum bar}} moving into the city and pays out one rare item for each bar&lt;br /&gt;
returned.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Overworld NPCs&lt;br /&gt;
|-&lt;br /&gt;
! NPC !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Rani || plaza, by the EvoCo Center&lt;br /&gt;
|-&lt;br /&gt;
| Mei || plaza, west&lt;br /&gt;
|-&lt;br /&gt;
| Grace || eastern spit&lt;br /&gt;
|-&lt;br /&gt;
| Emilia || eastern spit&lt;br /&gt;
|-&lt;br /&gt;
| Paula || eastern spit, south&lt;br /&gt;
|-&lt;br /&gt;
| Ivana || eastern spit, south&lt;br /&gt;
|-&lt;br /&gt;
| Nia || south park&lt;br /&gt;
|-&lt;br /&gt;
| Neha || south park&lt;br /&gt;
|-&lt;br /&gt;
| Ashwin || south park&lt;br /&gt;
|-&lt;br /&gt;
| Ngolo || south shore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eubar - electree city indoor arena - map - evocreo2.webp|Electree Arena&lt;br /&gt;
Eubar - electree city indoor eubar tower floor 1 - map - evocreo2.webp|ZenithEvo Power (Floor 1)&lt;br /&gt;
Eubar - electree city indoor eubar tower floor 2 - map - evocreo2.webp|ZenithEvo Power (Floor 2)&lt;br /&gt;
Eubar - electree city indoor evc - map - evocreo2.webp|Electree EvoCo Center&lt;br /&gt;
Eubar - electree city indoor mayor - map - evocreo2.webp|Electree Mayor&#039;s House&lt;br /&gt;
Eubar - electree city indoor tutor house - map - evocreo2.webp|Tutor&#039;s House (Fly)&lt;br /&gt;
Eubar - electree city indoor house 3 - map - evocreo2.webp|Tutor&#039;s House (Teleport)&lt;br /&gt;
Eubar - electree city indoor house 1 - map - evocreo2.webp|Ahab&#039;s House&lt;br /&gt;
Eubar - electree city indoor house 2 - map - evocreo2.webp|Ami&#039;s House&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Eubar Region]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Zapbo&amp;diff=40128</id>
		<title>Zapbo</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Zapbo&amp;diff=40128"/>
		<updated>2026-08-06T14:18:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Zapbo is an [[Electric]] and [[Nature]]-type [[Creo]] that resembles a rumpled cat with several enormous toadstools growing on its back.&lt;br /&gt;
&lt;br /&gt;
Most predators take one look at Zapbo&#039;s fluffy fur and assume it will be easy pickings. Little do they know what the mushrooms on its back are capable of.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Zapbo&#039;s vibrant yellow coloration makes it easy to spot. The mushrooms on its back are a breeding ground for poisonous fungi whose spores are potent enough to paralyze a predator. All it takes is one whiff for the spores to enter a predator&#039;s lungs and interfere with its breathing and blood circulation, rendering it immobile.&lt;br /&gt;
&lt;br /&gt;
Zapbo builds up immunity to the fungi that grow on its back by incorporating them into its diet. In addition to lichen and moss, it eats a variety of poisonous and non-poisonous mushrooms.&lt;br /&gt;
&lt;br /&gt;
During intense downpours, its toadstools conveniently expand like an umbrella, creating an awning that keeps Zapbo mostly dry.&lt;br /&gt;
&lt;br /&gt;
Zapbo prefers to inhabit dank, moist locations that are conducive to growing fungi. It usually snuggles beneath decomposing logs, clods of earth at the base of uprooted trees, and carpets of leaf litter. While it does not mind the damp, Zapbo hates being caught in heavy rain.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = The mushrooms on Zapbo&#039;s back grows spores that can paralyze its predators.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Sunrise Forest&lt;br /&gt;
|evocreo2_rate1 = 14.6%&lt;br /&gt;
|evocreo2_note1 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Abandoned Power Plant&lt;br /&gt;
|evocreo2_rate2 = 11.1%&lt;br /&gt;
|evocreo2_note2 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Zapbo&lt;br /&gt;
|creo_1_content = Evolution text for Zapbo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Yuiven&amp;diff=40127</id>
		<title>Yuiven</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Yuiven&amp;diff=40127"/>
		<updated>2026-08-06T14:18:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Yuiven is a [[Water]] and [[Electric]]-type [[Creo]] and the final form of the [[Yuike]] line. It is a 6-meter sea dragon that spends nearly all of its life out of sight of land.&lt;br /&gt;
&lt;br /&gt;
Most coastal townsfolk have never seen one. Yuiven surface in the worst weather a season can produce and stay down through everything milder, so the sightings that do exist come almost entirely from crews caught out in storms that nobody would choose to sail into.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Yuiven is 6 meters long and weighs 800 kilograms. The body is deep teal over the back and pale beneath, with yellow horns sweeping back from the skull and yellow membrane stretched across a pair of broad wings. The wings are functional in air but are used mainly underwater, where they let the animal hold a fixed position in a current that would sweep anything else away.&lt;br /&gt;
&lt;br /&gt;
Its charge-storing tissue has grown along the whole length of the spine and discharges through the horns. A full discharge in seawater carries an extraordinary distance, which is why a Yuiven surfacing in a storm is so often reported as lightning striking the sea rather than as an animal at all.&lt;br /&gt;
&lt;br /&gt;
Yuiven anchor the shoals that [[Yuisafe]] and [[Yuike]] belong to, and the juveniles shelter in the lee of an adult&#039;s body when conditions turn. Storms are not something a Yuiven endures but something it seeks out: the charge in the air recharges it far faster than calm weather does, and a shoal will move deliberately toward a front rather than away from one.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Many townsfolk haven&#039;t set eyes on a Yuiven as they usually appear in the worst of storms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Yuiven&lt;br /&gt;
|creo_1_content = Evolution text for Yuiven&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Yuisafe&amp;diff=40126</id>
		<title>Yuisafe</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Yuisafe&amp;diff=40126"/>
		<updated>2026-08-06T14:18:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Yuisafe is a [[Water]] and [[Electric]]-type [[Creo]], the middle stage between [[Yuike]] and [[Yuiven]], and the first of the line that can do the sheltering rather than need it.&lt;br /&gt;
&lt;br /&gt;
Yuisafe is not big enough to break a rough sea the way an adult can, so it works instead by being quicker than the water. It keeps between the current and the juveniles of its group, shifting position constantly, and puts its own body where the next surge is going to arrive.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Yuisafe is 4 meters long and 250 kilograms. The eel body of the juvenile has thickened and grown four short limbs, and the soft dorsal fin has hardened into a row of yellow horns along the skull and spine. The tail remains long and does most of the swimming, and the limbs are used for bracing against rock and for holding position rather than for propulsion.&lt;br /&gt;
&lt;br /&gt;
Its charge-storing tissue is now large enough to be used, though it is discharged in short bursts rather than as a sustained strike. Yuisafe most often uses it to stun rather than to kill, which suits an animal whose role in the group is to break something up and then get back into position.&lt;br /&gt;
&lt;br /&gt;
Yuisafe are the working adults of a Yuike shoal, and a group will usually contain several of them to a single [[Yuiven]]. They feed on fish and squid taken in fast pursuit through broken water, and they are far more willing than either the juveniles or the fully grown adults to come close to inhabited coastline.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Yuisafe uses its nimbleness to protect its family in rough waters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Yuisafe&lt;br /&gt;
|creo_1_content = Evolution text for Yuisafe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Yuike&amp;diff=40125</id>
		<title>Yuike</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Yuike&amp;diff=40125"/>
		<updated>2026-08-06T14:18:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Yuike is a [[Water]] and [[Electric]]-type [[Creo]] and the first stage of the line that ends in [[Yuiven]]. It is a storm Creo that is not yet able to handle a storm.&lt;br /&gt;
&lt;br /&gt;
A Yuike caught out in rough water does not try to swim clear of it. It makes for the nearest adult of its own line and shelters underneath, riding out the weather in the lee of a body many times its size.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Yuike is 1.2 meters long and weighs 40 kilograms, a slender blue gray eel-bodied Creo with a soft yellow fin running from the crown down the length of the back. The body is far more flexible than the adult stages and has no true limbs, only a pair of small steering fins set well forward.&lt;br /&gt;
&lt;br /&gt;
The yellow crest is the working organ. It carries the same charge-storing tissue that the adults use as a weapon, but at this size the charge is far too small to be offensive. Instead Yuike uses it to sense the field of nearby Creo through open water, which is how it locates an adult to shelter beneath in conditions where it can see nothing at all.&lt;br /&gt;
&lt;br /&gt;
Yuike hatch in sheltered coastal shallows and stay in the shelter of a group for their first years. They feed on plankton and small crustaceans strained from the water, and the crest brightens as the charge-storing tissue develops, which is the clearest sign that a Yuike is close to becoming a [[Yuisafe]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Yuike hides under the larger Yuiven to protect itself in harsh waters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Yuike&lt;br /&gt;
|creo_1_content = Evolution text for Yuike&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Yeterra&amp;diff=40124</id>
		<title>Yeterra</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Yeterra&amp;diff=40124"/>
		<updated>2026-08-06T14:17:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Yeterra is an [[Earth]]-type [[Creo]] whose single lavender-colored horn is believed to have healing properties.&lt;br /&gt;
&lt;br /&gt;
There has been a long-standing debate between professionally-trained physicians and traditional healers as to the efficacy of powdered Yeterra horn. Nevertheless, it has long been coveted by humans, especially as a cure for infertility.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Fortunately for Yeterra, it sheds its horn every spring and grows a new one. This has spared it from being hunted and killed simply to obtain this substance.&lt;br /&gt;
&lt;br /&gt;
Yeterra has its own uses for its horn, such as digging for roots and tubers in the forests that it inhabits. Almost as a form of compensation for what it takes from the earth, new plants and flowers bloom wherever it digs. Furthermore, when Yeterra scrapes its horn against the bark of decaying or diseased trees, they begin to put out new, healthy shoots. These phenomena are likely what first suggested to humans that Yeterra&#039;s horn was no ordinary appendage.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Yeterra&#039;s horn is said to contain mystical properties and is used in several medicinal remedies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Namak Plains&lt;br /&gt;
|evocreo2_rate1 = 0.8%&lt;br /&gt;
|evocreo2_note1 = Ultra Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Yeterra&lt;br /&gt;
|creo_1_content = Evolution text for Yeterra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Xerumo&amp;diff=40123</id>
		<title>Xerumo</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Xerumo&amp;diff=40123"/>
		<updated>2026-08-06T14:17:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Xerumo is an [[Air]] and [[Light]]-type [[Creo]] with disproportionately large ears that are never idle.&lt;br /&gt;
&lt;br /&gt;
Xerumo is notorious for being a messy eater.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Not only can Xerumo&#039;s ears hear a wingbeat from over 100 yards away, but they can pinpoint the exact direction from which multiple sounds come, identify the kinds of creatures that make those noises, and gauge how close or far they are. This is all the more impressive considering that Xerumo lives in rainforests that teem with life and constant chatter from all kinds of Creo.&lt;br /&gt;
&lt;br /&gt;
Even when its face is buried in a juicy meal, Xerumo&#039;s ears are on duty, twitching and rotating in order to best capture the cacophony of sounds surrounding it.&lt;br /&gt;
&lt;br /&gt;
Xerumo spends most of its time fluttering from one tree branch to another in search of food. It has a special weakness for tartness, and will usually devour fruit when they are still shy of being fully ripe. Once it digs its snout into something, it will turn into a mass of pulp, skin, and seeds in mere seconds.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Xerumo has very sensitive ears. It can hear a wingbeat from over one hundred yards away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 21&lt;br /&gt;
|evocreo2_link1 = Trail 21 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 1.6%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Xerumo&lt;br /&gt;
|creo_1_content = Evolution text for Xerumo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Xermonious&amp;diff=40122</id>
		<title>Xermonious</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Xermonious&amp;diff=40122"/>
		<updated>2026-08-06T14:17:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Xermonious is an [[Air]] and [[Light]]-type [[Creo]] with a vibrant variegated coat of pink, violet, and sky-blue.&lt;br /&gt;
&lt;br /&gt;
Xermonious&#039; combination of desirable traits made it a target for human poachers to the extent that it was driven to the brink of extinction. Fur capes made out of Xermonious hides were all the craze for some time before governments finally stepped in to regulate the trapping of these marvelous Creo.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Not only are Xermonious&#039; colors stunning, but its fur is plush and soft and its tail is especially luxuriant.&lt;br /&gt;
&lt;br /&gt;
Because the most flamboyant Xermonious were also the most sought after, those that survived tended to have less brilliant colors. Subsequent generations of Xermonious were characterized by progressively duller colors, which may also have helped diminish the demand for Xermonious fur.&lt;br /&gt;
&lt;br /&gt;
Xermonious also put in place their own strategies to defend themselves. While they used to flock together in a breathtaking array of color, they learned to disperse in order to become less of an easy target.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Xermonious were hunted to near extinction for their prized lustrous coat of fur. Government regulations needed to be put in place to prevent over-trapping them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Shoru Sky&lt;br /&gt;
|evocreo2_rate1 = 2.2%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Open Sky&lt;br /&gt;
|evocreo2_rate2 = 2.2%&lt;br /&gt;
|evocreo2_note2 = Ascendant wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Hidden Sky&lt;br /&gt;
|evocreo2_rate3 = 2.2%&lt;br /&gt;
|evocreo2_note3 = Ascendant wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Eastern Sky&lt;br /&gt;
|evocreo2_rate4 = 2.2%&lt;br /&gt;
|evocreo2_note4 = Ascendant wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Xermonious&lt;br /&gt;
|creo_1_content = Evolution text for Xermonious&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Xeri&amp;diff=40121</id>
		<title>Xeri</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Xeri&amp;diff=40121"/>
		<updated>2026-08-06T14:17:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Xeri is an [[Air]] and [[Light]]-type [[Creo]] that loves nothing more than to soak up sunshine.&lt;br /&gt;
&lt;br /&gt;
Xeri will put up a valiant fight when cornered. Unfortunately, it is very easily overpowered.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Xeri&#039;s salmon-colored fur is interspersed with thin filaments that are able to absorb and store solar energy for later use. For the most part, Xeri relies on a mix of nuts and fruits as fuel, but its solar energy reserves serve as backup when it is particularly tired.&lt;br /&gt;
&lt;br /&gt;
Xeri is capable of flight to a limited degree, though it often needs a boost from a tree stump or similar elevated platform. It is also adept at climbing trees. Small hooks on its arms and legs allow it to latch onto the trunk.&lt;br /&gt;
&lt;br /&gt;
Xeri spends much of its time in the canopy, swinging from one branch to another. This is how it gains access to much of its food. Being relatively vulnerable to predators given its small size and vibrant coloration, Xeri&#039;s senses are usually on high alert. Should a predator get within attacking range, Xeri swings its tail vigorously.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Xeri absorbs the sun&#039;s rays through its unique fur, giving it a boost of energy when tired.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Hidden Sky&lt;br /&gt;
|evocreo2_rate1 = 45%&lt;br /&gt;
|evocreo2_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Fajer Town&lt;br /&gt;
|evocreo2_rate2 = 17.6%&lt;br /&gt;
|evocreo2_note2 = Common wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Xeri&lt;br /&gt;
|creo_1_content = Evolution text for Xeri&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Willodon&amp;diff=40120</id>
		<title>Willodon</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Willodon&amp;diff=40120"/>
		<updated>2026-08-06T14:17:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Willodon is a ponderous [[Nature]]-type [[Creo]] that announces its presence to all who hear its rustling advance.&lt;br /&gt;
&lt;br /&gt;
Rather than form close-knit communities with others of its kind, Willodon treats the small creatures that hitch a ride on its person as a family of sorts. It protects them, ensures they are not left behind, and sometimes even helps them forage for food.&lt;br /&gt;
&lt;br /&gt;
For example, it might overturn a log and expose a squirming mass of grub or knock down fruit from a tree by ramming into the trunk. In return, many of these critters eat the pests that sometimes afflict Willodon, thereby earning their keep.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Willodon&#039;s overgrown mane invites dry leaves and twigs to get caught in it, which in turn scrape and clatter against each other, creating a distinct rattling sound when Willodon moves.&lt;br /&gt;
&lt;br /&gt;
Its large, flat molars are perfect for grinding tough materials like bark and woody stems.&lt;br /&gt;
&lt;br /&gt;
As backup, Willodon can depend on its mottled green and brown skin and shaggy mane to provide effective camouflage, so long as it stays perfectly still and stands out of the wind.&lt;br /&gt;
&lt;br /&gt;
Fortunately for Willodon, it does not need stealth in order to catch a meal, grazing instead on just about anything that grows out of the ground. It plods slowly through forests and jungles with dense vegetation, never in a hurry. In addition to snagging leaves and twigs, its mane has tempted many birds to yank a few strands free to make an extra soft nest for their young. Still others have decided to nest in Willodon&#039;s mane itself, or to nestle against its broad back. Willodon is large enough to deter attacks from most predators, so its residents enjoy both safety and stability.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Makes a rustling sound as it walks, like leaves being raked in a yard. This noise makes Willodon a terrible hunter and birds have been known to make a nest on its back.&lt;br /&gt;
|evocreo = Makes a rustling sound as it walks, like leaves being raked in a yard. This noise makes WILLODON a terrible hunter and birds have been known to make a nest on its back.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 20&lt;br /&gt;
|evocreo2_link1 = Trail 20 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 1.5%&lt;br /&gt;
|evocreo2_note1 = Super Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Willodon&lt;br /&gt;
|creo_1_content = Evolution text for Willodon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vulpoid&amp;diff=40119</id>
		<title>Vulpoid</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vulpoid&amp;diff=40119"/>
		<updated>2026-08-06T14:17:46Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vulpoid is a [[Dark]]-type [[Creo]] whose reputation as a fearsome hunter dwarfs its already impressive stature.&lt;br /&gt;
&lt;br /&gt;
Once Vulpoid sets its sights on a meal, it does not rest until its craving is sated. Fortunately for everyone else, its hunger does know some bounds.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Vulpoid merges so completely into shadow that no prey senses its coming until it is too late. Even during the day, shadows flock toward it as if attracted by a magnet, screening it from view.&lt;br /&gt;
&lt;br /&gt;
Vulpoid is not limited to hunting at night. If Vulpoid&#039;s appetite was insatiable, it would decimate the Creo population with ease. A good [[Rusarth]]-sized meal will last it for two or three days, while [[Deor]] might be more of a light snack.&lt;br /&gt;
&lt;br /&gt;
Vulpoid&#039;s ideal habitat includes complex canyon and ravine systems with plenty of ridges, ledges and walls. Theoretically, dense old-growth forests would also provide it with plenty of cover, but such a tight-knit, close environment would limit Vulpoid&#039;s mobility more than it could bear.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Vulpoid is a hunter. When it sets its sights on a target, it will never let it go.&lt;br /&gt;
|evocreo = VULPOID is a hunter. When it sets its sights on a target, it will never let it go.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Zaytoon Cave&lt;br /&gt;
|evocreo2_rate1 = 5.9%&lt;br /&gt;
|evocreo2_note1 = Super Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vulpoid&lt;br /&gt;
|creo_1_content = Evolution text for Vulpoid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vulpesol&amp;diff=40118</id>
		<title>Vulpesol</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vulpesol&amp;diff=40118"/>
		<updated>2026-08-06T14:17:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vulpesol is a [[Fire]]-type [[Creo]] infamous for its cunning.&lt;br /&gt;
&lt;br /&gt;
Vulpesol looks harmless, perhaps even helpless, at first glance. It is neither.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Vulpesol has bright blue puppy eyes and large floppy ears. However, its burnished orange fur is not just a matter of appearances. Its tail can shoot out jets of orange flame, so bright and intense that it confounds all its foes. Usually they are so blinded that Vulpesol can disappear without them noticing.&lt;br /&gt;
&lt;br /&gt;
Vulpesol has an impressive vocal range, and is capable of mimicking the calls of various Creo, in addition to voicing bloodcurdling screams, short barks, and high-pitched chattering. Needless to say, this grates against the nerves of many of its neighbors.&lt;br /&gt;
&lt;br /&gt;
Its vanishing act is Vulpesol&#039;s favorite trick, especially after enacting some kind of mischief. When it comes to foraging for food, Vulpesol is both lazy and sneaky. It watches other Creo diligently stash food away for later and then raids their pantries. It preys on the weak and defenseless, swiping eggs and hatchlings from nests with zero qualms. If it is ever caught in the act, and it frequently is, it simply performs its vanishing act and escapes scot-free.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Vulpesol is as cunning as they come, outsmarting all foes with its elegant flames.&lt;br /&gt;
|evocreo = VULPESOL is as cunning as they come, outsmarting all foes with its elegant flames.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 61&lt;br /&gt;
|evocreo2_link1 = Trail 61 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 0.6%&lt;br /&gt;
|evocreo2_note1 = Ascendant wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Hall of Magma&lt;br /&gt;
|evocreo2_rate2 = 0.1%&lt;br /&gt;
|evocreo2_note2 = Ascendant wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Zenith Island&lt;br /&gt;
|evocreo_rate1 = 0.8-1.6%&lt;br /&gt;
|evocreo_note1 = Rare wild encounter, needs the Hunter ability&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Island Plain&lt;br /&gt;
|evocreo_rate2 = 0.8-1.6%&lt;br /&gt;
|evocreo_note2 = Rare wild encounter, needs the Hunter ability&lt;br /&gt;
&lt;br /&gt;
|evocreo_name3 = Trail 21&lt;br /&gt;
|evocreo_link3 = Trail 21 (Zenith)&lt;br /&gt;
|evocreo_rate3 = 0.5%&lt;br /&gt;
|evocreo_note3 = Very rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name4 = Koppla Cave&lt;br /&gt;
|evocreo_rate4 = 0.2%&lt;br /&gt;
|evocreo_note4 = Very rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vulpesol&lt;br /&gt;
|creo_1_content = Evolution text for Vulpesol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vulkan&amp;diff=40117</id>
		<title>Vulkan</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vulkan&amp;diff=40117"/>
		<updated>2026-08-06T14:17:39Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vulkan is a [[Fire]]-type Prime [[Creo]] that enjoys a private habitat only it can withstand: the heart of a volcano.&lt;br /&gt;
&lt;br /&gt;
Vulkan is an explorer at heart. If any living creature is capable of finding its way to the center of the earth and back again, it is Vulkan.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Vulkan is sheathed in fire-resistant scales. In fact, every organ in its body is made to withstand exposure to constant, extreme heat. Notably, its lungs are able to neutralize harmful gases and particles.&lt;br /&gt;
&lt;br /&gt;
Vulkan&#039;s metabolism is remarkable in that it has zero need for water, while it harvests most of its nutritional needs directly from the abundance of minerals and thermal energy in its surroundings. Its stomach contains acids and enzymes that can even digest rock.&lt;br /&gt;
&lt;br /&gt;
While other Creo swim in water, Vulkan swims in rivers of lava. It loves to venture deep into magma chambers and cruise along lava streams after eruption.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Even though Vulkan is one of the few Prime creo around, it enjoys its solitude living at the heart of volcanoes.&lt;br /&gt;
|evocreo = Even though VULKAN is one of the few Prime Creo around, it enjoys its solitude living at the heart of volcanoes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Plains of Derision&lt;br /&gt;
|evocreo2_rate1 = 14.3%&lt;br /&gt;
|evocreo2_note1 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Mal Lands&lt;br /&gt;
|evocreo2_rate2 = 12.5%&lt;br /&gt;
|evocreo2_note2 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Eastern Kingdom&lt;br /&gt;
|evocreo2_rate3 = 8.3%&lt;br /&gt;
|evocreo2_note3 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Farlig Volcano&lt;br /&gt;
|evocreo_rate1 = 0.2%&lt;br /&gt;
|evocreo_note1 = Very rare wild encounter, needs the Hunter ability&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Zenith Park&lt;br /&gt;
|evocreo_rate2 = 0.08%&lt;br /&gt;
|evocreo_note2 = Very rare wild encounter, needs the Hunter ability&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vulkan&lt;br /&gt;
|creo_1_content = Evolution text for Vulkan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vulcano&amp;diff=40116</id>
		<title>Vulcano</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vulcano&amp;diff=40116"/>
		<updated>2026-08-06T14:17:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vulcano is a [[Fire]] and [[Earth]]-type [[Creo]] that performs pilgrimage to the hottest places on earth.&lt;br /&gt;
&lt;br /&gt;
Unlike other lava-loving Creo who tend to anchor themselves to volcanically active regions, Vulcano is happy to leave behind its leisurely lava swims for some adventure.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Throughout its wanderings, Vulcano is guided to its next destination by an internal thermostat that senses in which direction temperatures are sure to increase.&lt;br /&gt;
&lt;br /&gt;
Vulcano is able to live off of chili peppers alone. The resulting heat in its belly warms it with memories of home. It is a chili pepper connoisseur, partly out of necessity. It turns out that the best antidote for homesickness when your home is a river of lava is to consume the closest thing to a river of lava: jalapeños and cayenne and habanero. Whenever possible, Vulcano samples these flaming fruits from across the Scoville scale.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Vulcano can be found going for a leisurely swim in lava and enjoys traveling in places with extremely hot temperatures.&lt;br /&gt;
|evocreo = VULCANO can be found going for a leisurely swim in lava and enjoys traveling in places with extremely hot temperatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Hall of Magma&lt;br /&gt;
|evocreo2_rate1 = 6.1%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Trail 10&lt;br /&gt;
|evocreo_link1 = Trail 10 (Zenith)&lt;br /&gt;
|evocreo_rate1 = 10.9%&lt;br /&gt;
|evocreo_note1 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Carbon City&lt;br /&gt;
|evocreo_rate2 = 10.9%&lt;br /&gt;
|evocreo_note2 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vulcano&lt;br /&gt;
|creo_1_content = Evolution text for Vulcano&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vortibo&amp;diff=40115</id>
		<title>Vortibo</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vortibo&amp;diff=40115"/>
		<updated>2026-08-06T14:17:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vortibo is a [[Nature]] and [[Dark]]-type [[Creo]] with long, curved, scimitar-shaped claws.&lt;br /&gt;
&lt;br /&gt;
Unlike many predators who simply tear into the carcass, Vortibo butchers its prey neatly and precisely into clean cuts of meat.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Vortibo&#039;s claws are made out of a tough material similar to teeth, sheathed in a hard layer of enamel, and galvanized with a biomineral called goethite.&lt;br /&gt;
&lt;br /&gt;
The green shock of fur on Vortibo&#039;s back helps to screen the rest of its body from view while it lies in its trench.&lt;br /&gt;
&lt;br /&gt;
While Vortibo might make a good two-handed swordsman, it primarily uses these claws to scrape shallow burrows into the ground. It lies low in these trenches, waiting for unwitting prey to amble past. Then it strikes, driving the sharp points of its claws into its meal. It consumes the cuts it has made over the course of several days.&lt;br /&gt;
&lt;br /&gt;
Vortibo inhabits thickly vegetated terrain dotted with plenty of bushes, dense grasses, and tangled undergrowth. Not only do these plants provide it with cover, but they also serve as feeding grounds for its prey.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Vortibo uses its sharp claws to dig shallow burrows. It will hide in the burrow until its prey comes close at which point it strikes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Muhit Tunnel&lt;br /&gt;
|evocreo2_rate1 = 2.8-6.5%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Cavern 4&lt;br /&gt;
|evocreo2_rate2 = 6.2%&lt;br /&gt;
|evocreo2_note2 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Cavern 5&lt;br /&gt;
|evocreo2_rate3 = 6.2%&lt;br /&gt;
|evocreo2_note3 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Cavern 6&lt;br /&gt;
|evocreo2_rate4 = 6.2%&lt;br /&gt;
|evocreo2_note4 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name5 = Cavern 16&lt;br /&gt;
|evocreo2_rate5 = 6.2%&lt;br /&gt;
|evocreo2_note5 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name6 = Cavern 17&lt;br /&gt;
|evocreo2_rate6 = 6.2%&lt;br /&gt;
|evocreo2_note6 = Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vortibo&lt;br /&gt;
|creo_1_content = Evolution text for Vortibo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Volcadon&amp;diff=40114</id>
		<title>Volcadon</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Volcadon&amp;diff=40114"/>
		<updated>2026-08-06T14:17:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Volcadon is a [[Fire]]-type [[Creo]] whose fireproof skin renders it impervious to burns, even from lava.&lt;br /&gt;
&lt;br /&gt;
More people can attest to hearing Volcadon&#039;s roar than they can to having seen the elusive Creo. Each ear-witness testimony reports a slightly different experience.&lt;br /&gt;
&lt;br /&gt;
Some say that it is mournful and haunting, but not altogether unpleasant, while others swear that it chilled them to the bone. Still others claim that it was a deafening, bone-shattering din that made them afraid that the earth would collapse in on them.&lt;br /&gt;
&lt;br /&gt;
Perhaps all these accounts have some truth to them.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Volcadon&#039;s red and yellow mane gives the appearance of its head being on fire, while its tail is an actual jet of flame that can be turned on and off at will as a source of light in dark caverns.&lt;br /&gt;
&lt;br /&gt;
Volcadon&#039;s diet reflects both its subterranean lifestyle and its need for special nutrients to fuel its flame production. It has two sharp protruding incisors that allow it to gnaw on heat-hardened fungi, mineral-rich crystal growths, and hardy root systems that draw nutrients from deep geothermal soil. It is also believed to consume certain mineral deposits directly, grinding down soft volcanic rock to extract trace elements that help maintain high levels of internal thermal energy.&lt;br /&gt;
&lt;br /&gt;
Volcadon can wade across streams of molten rock without feeling so much as a tingle. It feels most at home in vast underground caverns shaped by ancient, and sometimes not-so-ancient, volcanic activity.&lt;br /&gt;
&lt;br /&gt;
Volcadon rarely cross each other&#039;s paths within the labyrinthine passages they roam. That is not to say that Volcadon have zero contact with each other. Many Creo scientists suppose that Volcadon&#039;s mysterious and ineffable roar is its primary mode of communication with its kind across long distances, and that the different timbres of its calls depend on the nature of its message or mood.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Only seen in the darkest of caverns, Volcadon roars echo hauntingly through volcanic dens and underground passages.&lt;br /&gt;
|evocreo = Only seen in the darkest of caverns, its roars echo hauntingly through volcanic dens and underground passages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Hall of Magma&lt;br /&gt;
|evocreo2_rate1 = 1.2-4.3%&lt;br /&gt;
|evocreo2_note1 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Farlig Volcano&lt;br /&gt;
|evocreo_rate1 = 25.6%&lt;br /&gt;
|evocreo_note1 = Common wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Volcadon&lt;br /&gt;
|creo_1_content = Evolution text for Volcadon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vodisol&amp;diff=40113</id>
		<title>Vodisol</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vodisol&amp;diff=40113"/>
		<updated>2026-08-06T14:17:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vodisol is a [[Fire]] and [[Dark]]-type [[Creo]] that lurks in the highest branches of trees, waiting for prey to come within pouncing reach.&lt;br /&gt;
&lt;br /&gt;
Like people, forest Creo rarely look up. Vodisol depends on that.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Vodisol&#039;s excellent sense of direction allows it to locate the shortest distance between two points, and it can easily outpace any creatures who are traveling on the forest floor.&lt;br /&gt;
&lt;br /&gt;
Vodisol&#039;s shadowy gray coloration blends into the foliage best during dawn and dusk, so it tends toward a crepuscular lifestyle.&lt;br /&gt;
&lt;br /&gt;
Vodisol lurks in the highest branches of trees and waits. Once its prey ventures directly below it, Vodisol drops out of the sky, stunning the poor creature momentarily before using its bristly and sinuous tail to squeeze the breath out of it. Its preferred habitats are old growth forests with leafy canopies that provide plenty of cover and a far-reaching network of branches that serve as its highways and roads.&lt;br /&gt;
&lt;br /&gt;
Because so few Creo watch the canopy, some Vodisol are just as successful in their hunting during the day. Over time, however, if Vodisol become more populous and hence more frequent in their hunting exploits, other Creo do catch on and begin to monitor the trees with increased wariness.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Vodisol will hide in trees in the forest waiting for its prey. When its prey is within striking distance, Vodisol will use its bristly tail to constrict it.&lt;br /&gt;
|evocreo = Vodisol will hide in trees in the forest waiting for its prey. When its prey is within striking distance, Vodisol will use its bristly tail to constrict it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Hall of Magma&lt;br /&gt;
|evocreo2_rate1 = 1.2%&lt;br /&gt;
|evocreo2_note1 = Ascendant wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vodisol&lt;br /&gt;
|creo_1_content = Evolution text for Vodisol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vicer&amp;diff=40112</id>
		<title>Vicer</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vicer&amp;diff=40112"/>
		<updated>2026-08-06T14:17:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vicer is a [[Water]]-type [[Creo]] with a heavily armored shell that it can retreat into fully if necessary.&lt;br /&gt;
&lt;br /&gt;
Vicer prides itself on keeping its habitat pristine by frightening away human tourists with aggressive, painful pinches to their toes. Shoes are no barrier to the strength of Vicer&#039;s claws.&lt;br /&gt;
&lt;br /&gt;
Some humans have reported that they actually lost their toes to Vicer, so it certainly does not pull its punches.&lt;br /&gt;
&lt;br /&gt;
Vicer sometimes takes it upon itself to discipline the bullies of the water. It will clamp down with its claws on predators who have developed excessively indulgent and exploitative appetites until they learn their lesson.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Vicer is a bottom-feeder that forages for decaying plant and animal matter, algae, plankton, and small invertebrates, so its claws are not used for hunting.&lt;br /&gt;
&lt;br /&gt;
Vicer usually holds its own in a fight with its crushing claws. Its claws are how Vicer asserts its dominance, sometimes against creatures many times larger than itself. It lives in between beaches and ocean shallows.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Vicer is no small shellfish, its crusher claw will wreck your day with one pinch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Serenity Beach&lt;br /&gt;
|evocreo2_rate1 = 22.2%&lt;br /&gt;
|evocreo2_note1 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Fajer Beach&lt;br /&gt;
|evocreo2_rate2 = 16%&lt;br /&gt;
|evocreo2_note2 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Trail 30&lt;br /&gt;
|evocreo2_link3 = Trail 30 (Shoru)&lt;br /&gt;
|evocreo2_rate3 = 13.3%&lt;br /&gt;
|evocreo2_note3 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vicer&lt;br /&gt;
|creo_1_content = Evolution text for Vicer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Vargtron&amp;diff=40111</id>
		<title>Vargtron</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Vargtron&amp;diff=40111"/>
		<updated>2026-08-06T14:17:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Vargtron is an [[Electric]]-type [[Creo]] with a highly charged coat.&lt;br /&gt;
&lt;br /&gt;
If Vargtron&#039;s demeanor was as prickly as its appearance, it would be much easier to keep one&#039;s distance. However, it is actually a very amiable Creo.&lt;br /&gt;
&lt;br /&gt;
It greets trainers and wild Creo alike with an enthusiastic bounce, its fur crackling brightly whenever it grows excited. Unfortunately, this friendliness often results in accidental zaps, as Vargtron has not quite mastered regulating the charge that constantly builds beneath its skin.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Vargtron&#039;s gold and brown fur sticks up in every direction and delivers a small electric shock to all who come into contact with it. The longer the instance of contact, the greater the electrical discharge. Naturally, petting Vargtron is not advised.&lt;br /&gt;
&lt;br /&gt;
When threatened, Vargtron can release its stored power in a sudden burst, stunning predators and leaving the air tinged with ozone.&lt;br /&gt;
&lt;br /&gt;
In the wild, Vargtron inhabits open highlands and plains, where dry winds and frequent lightning amplify its electrical reserves. Among its own kind, it uses small, controlled sparks to signal across long distances, creating flickering patterns visible at dusk.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Electricity flows through Vargtron&#039;s coat resulting in small electric discharges. Petting Vargtron is not advised.&lt;br /&gt;
|evocreo = Electricity flows through VARGTRON&#039;s coat resulting in small electric discharges. Petting VARGTRON is not advised.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Sunrise Forest&lt;br /&gt;
|evocreo2_rate1 = 2.9%&lt;br /&gt;
|evocreo2_note1 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Trail 51&lt;br /&gt;
|evocreo2_link2 = Trail 51 (Shoru)&lt;br /&gt;
|evocreo2_rate2 = 1.7%&lt;br /&gt;
|evocreo2_note2 = Super Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Vargtron&lt;br /&gt;
|creo_1_content = Evolution text for Vargtron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Armspear&amp;diff=40110</id>
		<title>Armspear</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Armspear&amp;diff=40110"/>
		<updated>2026-08-06T14:17:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Armspear is a [[Light]] and [[Water]]-type [[Creo]], one of the eight suits of living armor that a [[Squirian]] can grow into. A young spirit that attunes to water rises as Armspear, taking up a long spear and a round shield instead of a sword.&lt;br /&gt;
&lt;br /&gt;
Armspear is the most defensive of the armored spirits. It fights from behind its shield, holding a line at spear&#039;s length and refusing to be drawn out of position, and it will cover a wounded ally for as long as the ally needs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The plate Armspear wears is a deep sea green, and the helm is drawn out into a finned crest that lies flat along the back of its skull. Water beads constantly on the metal and runs off it in thin streams, so an Armspear standing still leaves a wet ring on the ground around itself. The gaps in the armor glow pale blue rather than orange.&lt;br /&gt;
&lt;br /&gt;
Its shield is a plain round boss of hammered gold, the one piece of its equipment that is not part of the spirit itself. Armspear will repair a damaged shield rather than replace it, and old suits carry boards that have been beaten flat and re-edged so many times they are noticeably thinner at the center than at the rim.&lt;br /&gt;
&lt;br /&gt;
Armspear does not eat or drink, but it will not settle far from open water. It stands in the shallows for long stretches with the spear grounded, and the salt and minerals it takes up through the plate keep the metal from pitting. On land and away from water for too long, the armor dulls and the joints begin to bind. Left undisturbed a suit lasts around a century.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Adorned with a spear, Armspear is a quick, strong fighter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Mal Lands&lt;br /&gt;
|evocreo2_rate1 = 14.3%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Armspear&lt;br /&gt;
|creo_1_content = Evolution text for Armspear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Valtree&amp;diff=40109</id>
		<title>Valtree</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Valtree&amp;diff=40109"/>
		<updated>2026-08-06T00:33:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Valtree is a [[Nature]] and [[Light]]-type [[Creo]] that combines the best traits of its previous evolutions.&lt;br /&gt;
&lt;br /&gt;
Valtree can shape and command the growth of plants around it. This makes them highly coveted by farmers and gardeners.&lt;br /&gt;
&lt;br /&gt;
Valtree are notoriously difficult to track down, as they often move to a new location after completing one masterpiece. The green palaces they leave behind are self-sustaining and provide shelter to all sorts of forest dwellers.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Valtree retains [[Valnot]]&#039;s protective shell, but also has the mobility and agency of [[Valroot]]. It is characterized by the evergreen sprouts on its head and arms. Its plant-like traits are not limited to appearance.&lt;br /&gt;
&lt;br /&gt;
Valtree are most easily located by virtue of the magnificent formations that they can coax trees and plants into. Trunks become pillars, and branches join to make soaring arches. Moss carpets the ground like a plush rug. Vines twine across all surfaces like the finest filigree.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Its body is protected from harm by the shell it retains from previous evolutions. Valtree commands the overgrowth with the arms that have sprouted.&lt;br /&gt;
|evocreo = Its body is protected from harm by the shell it retains from previous evolutions. VALTREE commands the overgrowth with the arms that have sprouted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 40&lt;br /&gt;
|evocreo2_link1 = Trail 40 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 9.1%&lt;br /&gt;
|evocreo2_note1 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Trail 23&lt;br /&gt;
|evocreo_rate1 = 17.6%&lt;br /&gt;
|evocreo_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Zenith Park&lt;br /&gt;
|evocreo_rate2 = 14.7%&lt;br /&gt;
|evocreo_note2 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Valtree&lt;br /&gt;
|creo_1_content = Evolution text for Valtree&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Valroot&amp;diff=40108</id>
		<title>Valroot</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Valroot&amp;diff=40108"/>
		<updated>2026-08-06T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Valroot is a [[Nature]]-type [[Creo]] that resembles a glorified walnut sitting atop a bed of smaller walnuts.&lt;br /&gt;
&lt;br /&gt;
There is a balance to be struck between enacting necessary interventions and allowing the Creo to struggle through its own metamorphosis.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Valroot&#039;s round balls rotate like dozens of wheels, allowing it a high degree of mobility in all directions. The most impregnable of fortresses, this nut can only be cracked from within.&lt;br /&gt;
&lt;br /&gt;
Valroot&#039;s ideal habitat includes rich, spongy soil veined with tiny roots, plenty of green fodder, and just enough moisture for it to absorb through its pores without resulting in rot.&lt;br /&gt;
&lt;br /&gt;
Valroot spend their lifetime roaming the forest floor in search of the perfect location in which to sprout. They nibble lightly on plants within reach but are usually too preoccupied with house-hunting to really fuss over what they eat.&lt;br /&gt;
&lt;br /&gt;
As [[Valtree]] begins to grow, fissures appear within the shell&#039;s interior. At this vulnerable stage, any shock from the outside can lead to the shell crumbling too soon, exposing a Valtree that is not ready to face the pressures of the outside world. But a friendly nudge could also assist in this phase of transformation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Cracks start to appear in the interior of Valroot&#039;s shell as Valtree starts to grow. Damaging these areas can make the shell fall apart sooner.&lt;br /&gt;
|evocreo = Cracks start to appear in the interior of the shell as VALTREE starts to grow. Damaging these areas can make the shell fall apart sooner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 20&lt;br /&gt;
|evocreo2_link1 = Trail 20 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 14.9%&lt;br /&gt;
|evocreo2_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Trail 21&lt;br /&gt;
|evocreo2_link2 = Trail 21 (Shoru)&lt;br /&gt;
|evocreo2_rate2 = 6.2%&lt;br /&gt;
|evocreo2_note2 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Trail 14&lt;br /&gt;
|evocreo_rate1 = 17.9%&lt;br /&gt;
|evocreo_note1 = Common wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Valroot&lt;br /&gt;
|creo_1_content = Evolution text for Valroot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Valnot&amp;diff=40107</id>
		<title>Valnot</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Valnot&amp;diff=40107"/>
		<updated>2026-08-06T00:33:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Valnot is a [[Nature]]-type [[Creo]] that is an impossible nut to crack.&lt;br /&gt;
&lt;br /&gt;
Valnot is an impossible nut to crack, which is not at all the same thing as being safe.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Valnot&#039;s moss-green shell is stronger than emerald, ruby, and sapphire, second only to diamond. Apart from its twin feelers and its miniscule feet, the only part of Valnot that is exposed is its pair of ever-cautious eyes.&lt;br /&gt;
&lt;br /&gt;
Valnot&#039;s impenetrable shell is derived entirely from organic matter. It compresses wood and bone through a unique metabolic process, increasing their strength a hundredfold.&lt;br /&gt;
&lt;br /&gt;
Valnot&#039;s lifespan is limited to 12 years.&lt;br /&gt;
&lt;br /&gt;
Well hidden by the leafy litter of the forest floor, Valnot gnaws on wood and bone.&lt;br /&gt;
&lt;br /&gt;
Despite its cautious lifestyle and top-notch armor, Valnot remains vulnerable to death by drowning during severe downpours, especially when water collects in low-lying places. Valnot&#039;s dense shell is a ticket straight to the bottom of any pool of water. Additionally, while it cannot be crushed or bitten, it is small enough to be swallowed by a predator. There is a chance that it will emerge from the other end unscathed, but it is much more likely to be overwhelmed by a flood of bodily fluids in the belly of the beast.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Their shell is three degrees stronger than rubies, sapphires, or emeralds. Only Valnot&#039;s eyes are exposed.&lt;br /&gt;
|evocreo = Their shell is three degrees stronger than rubies, sapphires, or emeralds. Only VALNOT&#039;s eyes are exposed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Sunrise Forest&lt;br /&gt;
|evocreo2_rate1 = 7.4%&lt;br /&gt;
|evocreo2_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Trail 10&lt;br /&gt;
|evocreo_link1 = Trail 10 (Zenith)&lt;br /&gt;
|evocreo_rate1 = 43.5%&lt;br /&gt;
|evocreo_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Carbon City&lt;br /&gt;
|evocreo_rate2 = 43.5%&lt;br /&gt;
|evocreo_note2 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name3 = Sum Tunnel&lt;br /&gt;
|evocreo_rate3 = 35.5%&lt;br /&gt;
|evocreo_note3 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name4 = Fifty Acre Woods&lt;br /&gt;
|evocreo_rate4 = 17.3%&lt;br /&gt;
|evocreo_note4 = Common wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Valnot&lt;br /&gt;
|creo_1_content = Evolution text for Valnot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Ume&amp;diff=40106</id>
		<title>Ume</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Ume&amp;diff=40106"/>
		<updated>2026-08-06T00:33:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Ume is a [[Normal]]-type [[Creo]] that has a pair of long legs with powerful calf muscles.&lt;br /&gt;
&lt;br /&gt;
Ume usually zips past too fast for humans to notice.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Ume has a second pair of transparent eyelids that function as goggles, protecting its eyes from dust and debris when it travels at high speeds.&lt;br /&gt;
&lt;br /&gt;
Ume uses its beak to select nutrient dense leaves, roots, and fruits. But if dry grass is all that is available, that is what it will eat. It also forages in the ground for small insectoid Creo that could provide it with a protein boost. Ume swallows small stones and pebbles to help grind up food in its gizzard since its mouth is not equipped with teeth.&lt;br /&gt;
&lt;br /&gt;
Ume&#039;s shrill call, from which it got its name, can travel up to 2 km across unobstructed flat land.&lt;br /&gt;
&lt;br /&gt;
Ume can outrun most land Creo and many flying Creo. It inhabits semi-arid steppe regions and desert ecosystems and is built for traveling long distances to find food and water. It roams widely and rarely stays in one place for long by choice. Surprisingly, if ever confronted with a large body of water, Ume reveals that it is a natural swimmer.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Ume is faster than most creo. Blink and you might miss them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Grande Canyon&lt;br /&gt;
|evocreo2_rate1 = 25%&lt;br /&gt;
|evocreo2_note1 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Sahra Desert&lt;br /&gt;
|evocreo2_rate2 = 10%&lt;br /&gt;
|evocreo2_note2 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Namak Plains&lt;br /&gt;
|evocreo2_rate3 = 8.2%&lt;br /&gt;
|evocreo2_note3 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Ume&lt;br /&gt;
|creo_1_content = Evolution text for Ume&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Ultimus&amp;diff=40105</id>
		<title>Ultimus</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Ultimus&amp;diff=40105"/>
		<updated>2026-08-06T00:33:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Ultimus is a [[Light]]-type [[Creo]], the oldest Creo on record and the only one of [[Rarity|Nebulous]] rarity alongside [[Nebu]]. It is 50 meters tall.&lt;br /&gt;
&lt;br /&gt;
Tradition names Ultimus as the first Creo to speak, and credits it with millennia of guiding others since. It cannot be summoned and does not appear as a wild encounter anywhere in either game; it is met only where the story puts it.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Ultimus stands 50 meters and weighs 1000 kilograms, which works out to less than a large [[Karazim]] spread over ten times the height. Nothing about it is built the way a body that size ought to be. The gold plating is a shell around empty space, the limbs are long and hollow, and the pair of white vanes on its back are stiff blades rather than wings. Its blue markings are the only part of it that looks like tissue at all.&lt;br /&gt;
&lt;br /&gt;
That mass is the clearest evidence that Ultimus is not a straightforwardly physical animal. A creature of its dimensions built from ordinary material could not stand, let alone move, and observers describe it as bearing far less weight on the ground than its size implies. Whatever it is made of, it does not press down like it should.&lt;br /&gt;
&lt;br /&gt;
[[Lesser Ultimus]] shares its account and its shape at a seventh of the height, and the relationship between the two is not explained anywhere. Ultimus is credited with a lifespan of a thousand years, which the same sources then contradict by describing it acting across periods considerably longer than that.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Ultimus is the oldest of creo, said to have been the first creo to speak. Its wisdom and patience has guided many creo for millennia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Ultimus&lt;br /&gt;
|creo_1_content = Evolution text for Ultimus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tykscal&amp;diff=40104</id>
		<title>Tykscal</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tykscal&amp;diff=40104"/>
		<updated>2026-08-06T00:33:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tykscal is an [[Earth]] and [[Light]]-type [[Creo]] with one of the most ineffective defense systems in the Creo kingdom.&lt;br /&gt;
&lt;br /&gt;
Tykscal is a favorite snack of many larger Creo.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Upon hatching from its egg, Tykscal is encased in an exoskeleton, which usually performs the function of protecting a soft, fleshy interior. In this case, however, its exoskeleton is just as soft and fleshy as its interior, rendering it completely useless.&lt;br /&gt;
&lt;br /&gt;
Tykscal feeds on decomposing organic matter such as decaying leaves and the waste of other Creo. It is not capable of chewing very hard things, so it prefers substances with a more pasty consistency that are well on their way to forming dark, nutrient-rich humus.&lt;br /&gt;
&lt;br /&gt;
Tykscal flesh is reportedly very sweet and succulent, and there are no bothersome bones, shells, or tufts of hair or fur to spit out or eat around.&lt;br /&gt;
&lt;br /&gt;
Tykscal spends its days skittering away from danger on its six legs. Some of its kind are smart enough to dig small burrows in the dirt for more substantial security.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Fresh out of its egg, Tykscal skitters quickly away from danger, keeping its soft exoskeleton safe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Siri Enclave&lt;br /&gt;
|evocreo2_rate1 = 5.3%&lt;br /&gt;
|evocreo2_note1 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Trail 31&lt;br /&gt;
|evocreo2_link2 = Trail 31 (Shoru)&lt;br /&gt;
|evocreo2_rate2 = 0.4-4.3%&lt;br /&gt;
|evocreo2_note2 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Trail 21&lt;br /&gt;
|evocreo2_link3 = Trail 21 (Shoru)&lt;br /&gt;
|evocreo2_rate3 = 2.3%&lt;br /&gt;
|evocreo2_note3 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Sunrise Forest&lt;br /&gt;
|evocreo2_rate4 = 1.1%&lt;br /&gt;
|evocreo2_note4 = Super Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tykscal&lt;br /&gt;
|creo_1_content = Evolution text for Tykscal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tsunapi&amp;diff=40103</id>
		<title>Tsunapi</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tsunapi&amp;diff=40103"/>
		<updated>2026-08-06T00:33:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tsunapi is a [[Water]]-type [[Creo]] with the unique ability to produce oodles of water from what seems like thin air. Needless to say, Tsunapi is a much beloved visitor to any arid region.&lt;br /&gt;
&lt;br /&gt;
Humans learned quickly, however, that Tsunapi cannot be tamed. They summon water where they wish whenever they wish, but not in accordance with human convenience.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Tsunapi is able to split hydrogen and oxygen atoms in the atmosphere and combine them to form H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O at a rate rapid enough to form a pond within minutes.&lt;br /&gt;
&lt;br /&gt;
Tsunapi eat a robust diet that includes succulents, beechnuts, various oil-rich seeds, the bitter-sweet fruit of the desert date, the kernel of the shea tree, and other plants that contain essential fatty acids.&lt;br /&gt;
&lt;br /&gt;
Tsunapi spends most of its time traversing deserts and savannas with its lengthy, loping gait, creating temporary oases and watering holes where needed. Tsunapi lead solitary lives and chart their own courses across vast geographic regions. While it is rare for Tsunapi to cross paths, they often trace each other&#039;s footsteps, creating ponds of water in the exact locations where a previous member of their species did the same.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Tsunapi has the ability to produce large volumes of water and create its own pond in just a few minutes.&lt;br /&gt;
|evocreo = TSUNAPI has the ability to produce large volumes of water and create its own pond in just a few minutes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 50&lt;br /&gt;
|evocreo2_link1 = Trail 50 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 10.5%&lt;br /&gt;
|evocreo2_note1 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Qima Camp&lt;br /&gt;
|evocreo2_rate2 = 8.2%&lt;br /&gt;
|evocreo2_note2 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = North Pole&lt;br /&gt;
|evocreo2_rate3 = 7.8%&lt;br /&gt;
|evocreo2_note3 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Treasure Island&lt;br /&gt;
|evocreo_rate1 = 1.9%&lt;br /&gt;
|evocreo_note1 = Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tsunapi&lt;br /&gt;
|creo_1_content = Evolution text for Tsunapi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tsunani&amp;diff=40102</id>
		<title>Tsunani</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tsunani&amp;diff=40102"/>
		<updated>2026-08-06T00:33:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tsunani is a playful [[Water]]-type [[Creo]] that assumes everyone loves to get sprayed and squirted as much as it does. As a result, Tsunani does its best to spread the joy around.&lt;br /&gt;
&lt;br /&gt;
Historically, humans attempted to use Tsunani in caravans when crossing the desert before high-speed travel became widely available. Between oases, they relied on Tsunani as their backup water source.&lt;br /&gt;
&lt;br /&gt;
The problem was that Tsunani did not fully understand the concept of conserving water for human use. While they adjusted perfectly to the aridity of the desert and made sure to keep themselves hydrated, they had become so used to expending excess water in fun and games that they often wasted the water that their human companions were relying on.&lt;br /&gt;
&lt;br /&gt;
At least Tsunani helped keep everyone cool with generous sprinklings and occasional showers of water.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
When in the water, Tsunani takes in water through its mouth and sprays it out through its ears. On land, Tsunani&#039;s hump serves as a water reservoir that supplies its non-threatening squirting barrages.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Tsunani are very playful with its allies and will squirt them with non-threatening amounts of water for fun.&lt;br /&gt;
|evocreo = TSUNANI are very playful with its allies and will squirt them with non-threating amounts of water for fun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 50&lt;br /&gt;
|evocreo2_link1 = Trail 50 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 15.8%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Trail 11&lt;br /&gt;
|evocreo_rate1 = 4.8%&lt;br /&gt;
|evocreo_note1 = Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tsunani&lt;br /&gt;
|creo_1_content = Evolution text for Tsunani&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Truegato&amp;diff=40101</id>
		<title>Truegato</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Truegato&amp;diff=40101"/>
		<updated>2026-08-06T00:33:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Truegato is a formidable [[Electric]]-type [[Creo]] whose presence is often registered only after it has passed.&lt;br /&gt;
&lt;br /&gt;
With humans, Truegato is elusive and dangerous. It does not hunt people deliberately, but anyone caught within its hunting grounds risks being struck by the shockwave of its passage alone.&lt;br /&gt;
&lt;br /&gt;
Some travelers report hearing a thunderclap with no storm, followed by the smell of ozone.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Like a big cat in form, Truegato possesses a powerful body built for explosive acceleration. Its coat is a startling mix of orange, black, white, and electric blue, and its pink-tipped tail has a zigzag kink in it.&lt;br /&gt;
&lt;br /&gt;
Specialized fur along its flanks and shoulders is coarse and reactive, designed to rub against rock, metal-rich soil, and even certain plants to generate immense static buildup.&lt;br /&gt;
&lt;br /&gt;
By releasing stored electrical energy, Truegato can accelerate to the speed of sound, Mach 1, for brief bursts lasting only seconds. These sonic dashes are carefully rationed, as the strain is immense, but a single burst is often enough to end a chase instantly.&lt;br /&gt;
&lt;br /&gt;
Truegato inhabits wide, open environments where speed is unobstructed: high plateaus, savannas, salt flats, and badlands. These regions provide both space to run and abundant materials for charging its fur. Though primarily terrestrial, Truegato favors elevated terrain that allows it to launch devastating pursuit runs. A carnivorous hunter, Truegato preys on fast-moving Creo like [[Deor]], [[Rusarth]], and [[Cervantes]] that would escape most predators. Its extreme speed and tenacity make it terrifyingly effective. Truegato must also ensure that their path is free of obstacles, as the impact of colliding with a rock or tree at top speed could be deadly.&lt;br /&gt;
&lt;br /&gt;
Truegato is solitary and highly territorial. Encounters with others of its kind are rare and usually violent, consisting of blinding-speed feints and thunderous shockwaves rather than prolonged fights. Other Creo instinctively avoid areas marked by scorched ground and ionized air, signs of a recent Truegato pass.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Its extreme speed and tenacity make Truegato a terrifying hunter. It has been recorded running up to Mach 1&lt;br /&gt;
|evocreo = its extreme speed and tenacity make TRUEGATO a terrifying hunter. It has been recorded running up to Mach 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Abandoned Power Plant&lt;br /&gt;
|evocreo2_rate1 = 4.4-9.1%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Truegato&lt;br /&gt;
|creo_1_content = Evolution text for Truegato&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tronsol&amp;diff=40100</id>
		<title>Tronsol</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tronsol&amp;diff=40100"/>
		<updated>2026-08-06T00:33:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tronsol is a [[Fire]] and [[Electric]]-type [[Creo]] that has discovered the secret of flying, or at least floating, without wings.&lt;br /&gt;
&lt;br /&gt;
Some Tronsol take pleasure in delivering an occasional zap to unsuspecting mountain travelers, though the sensation is usually attributed to static electricity unless someone glimpses a telltale burst of yellow.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
To suspend itself in the air, Tronsol generates a strong electromagnetic field that repels the mineral-rich ground below.&lt;br /&gt;
&lt;br /&gt;
Tronsol&#039;s banana-yellow fur makes it easy to spot while also warning would-be predators that this particular Creo delivers a nasty shock to any who try to eat it.&lt;br /&gt;
&lt;br /&gt;
Tronsol drifts lazily along foothills, alpine plateaus, and rocky slopes, propelled forward or backward by gusts of wind. With its own kind, Tronsol exchanges discharges of electricity with varying degrees of playfulness or vindictiveness. These volleys of electrical charge lead to a noticeable build up of crackling static in the surrounding atmosphere.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Tronsol can be found floating around mountainous areas. It floats by creating a strong EM field, strong enough to repel it off the ground.&lt;br /&gt;
|evocreo = TRONSOL can be found floating around mountainous areas. It floats by creating a strong EM field, strong enough to repel it off the ground.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Abandoned Power Plant&lt;br /&gt;
|evocreo2_rate1 = 3.6%&lt;br /&gt;
|evocreo2_note1 = Ascendant wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Zenith Island&lt;br /&gt;
|evocreo_rate1 = 7.7%&lt;br /&gt;
|evocreo_note1 = Uncommon wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Island Plain&lt;br /&gt;
|evocreo_rate2 = 7.7%&lt;br /&gt;
|evocreo_note2 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tronsol&lt;br /&gt;
|creo_1_content = Evolution text for Tronsol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Triopus&amp;diff=40099</id>
		<title>Triopus</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Triopus&amp;diff=40099"/>
		<updated>2026-08-06T00:33:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Triopus is a [[Water]]-type [[Creo]] with a formidable embrace.&lt;br /&gt;
&lt;br /&gt;
Once the opponent loses consciousness, Triopus releases it, satisfied with having demonstrated its dominance despite being so small. Most adversaries learn quickly to never underestimate this unassuming, roly-poly orange Creo.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Triopus&#039; three stumpy legs are capable of surprising and frightening tenacity, using suction cups for extra traction.&lt;br /&gt;
&lt;br /&gt;
Triopus feeds on kelp, algae, and tiny microscopic sea organisms, although its opponents should count themselves lucky that it never views them as a potential meal.&lt;br /&gt;
&lt;br /&gt;
Once Triopus singles out an opponent, it hugs the Creo with all three legs and drags them toward the bottom of the ocean. Although it is not very heavy itself, Triopus accomplishes this descent in several ways. First, it immobilizes the opponent, eliminating any capacity to resist. Second, it squeezes all air out of its opponent&#039;s body, thereby reducing its buoyancy. Third, it utilizes siphon propulsion to maintain steady downward motion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Triopus hugs its opponent with all three legs and drags them to the bottom of the ocean. It releases its grip when the opponent has passed out.&lt;br /&gt;
|evocreo = Hugs its opponent with all three legs and drags them to the bottom of the ocean. Releases its grip when the opponent has passed out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Trail 31&lt;br /&gt;
|evocreo2_link1 = Trail 31 (Shoru)&lt;br /&gt;
|evocreo2_rate1 = 23.8%&lt;br /&gt;
|evocreo2_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Trail 21&lt;br /&gt;
|evocreo2_link2 = Trail 21 (Shoru)&lt;br /&gt;
|evocreo2_rate2 = 20%&lt;br /&gt;
|evocreo2_note2 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Electree City&lt;br /&gt;
|evocreo2_rate3 = 19.2%&lt;br /&gt;
|evocreo2_note3 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Serenity Beach&lt;br /&gt;
|evocreo2_rate4 = 5.6%&lt;br /&gt;
|evocreo2_note4 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name5 = Fajer Beach&lt;br /&gt;
|evocreo2_rate5 = 4%&lt;br /&gt;
|evocreo2_note5 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Plantae Village&lt;br /&gt;
|evocreo_rate1 = 34.5%&lt;br /&gt;
|evocreo_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Zenith Island&lt;br /&gt;
|evocreo_rate2 = 31.8%&lt;br /&gt;
|evocreo_note2 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name3 = Island Plain&lt;br /&gt;
|evocreo_rate3 = 31.8%&lt;br /&gt;
|evocreo_note3 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name4 = Treasure Island&lt;br /&gt;
|evocreo_rate4 = 27.8%&lt;br /&gt;
|evocreo_note4 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name5 = Island Cave&lt;br /&gt;
|evocreo_rate5 = 27.8%&lt;br /&gt;
|evocreo_note5 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name6 = Trail 31&lt;br /&gt;
|evocreo_link6 = Trail 31 (Zenith)&lt;br /&gt;
|evocreo_rate6 = 27%&lt;br /&gt;
|evocreo_note6 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name7 = Trail 23&lt;br /&gt;
|evocreo_rate7 = 16.7%&lt;br /&gt;
|evocreo_note7 = Common wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Triopus&lt;br /&gt;
|creo_1_content = Evolution text for Triopus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Toxifoly&amp;diff=40098</id>
		<title>Toxifoly</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Toxifoly&amp;diff=40098"/>
		<updated>2026-08-06T00:33:20Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Toxifoly is an [[Earth]] and [[Dark]]-type [[Creo]] that fools Evokers with its innocent appearance.&lt;br /&gt;
&lt;br /&gt;
Toxifoly&#039;s wide green eyes immediately disarm humans, eliciting responses of playfulness and affection. However, Toxifoly has no interest in being a human plaything.&lt;br /&gt;
&lt;br /&gt;
This is Toxifoly&#039;s strategy for gaining access to a larger pool of humans. It first marks as a target an unsuspecting Evoker who ventures into the wilderness hoping to capture some free Creo.&lt;br /&gt;
&lt;br /&gt;
Instead of immediately being repulsed, that human then leads Toxifoly into civilization, where it can freely range from house to house for a few days, feasting.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Toxifoly has a sharp pair of well-hidden fangs that it is only too happy to sink into any kind of living flesh so that it can suck a requisite amount of blood. The venom that these fangs release is not fatal, but it renders the victim highly suggestible, robbing them of their will to some degree.&lt;br /&gt;
&lt;br /&gt;
It takes two or three times more Creo blood than human blood to get the same results.&lt;br /&gt;
&lt;br /&gt;
Toxifoly can certainly survive off of the blood of other Creo, but it prefers not to do so for two reasons. First, it is not as satisfying. Second, Creo are not as easily taken in by Toxifoly&#039;s big green eyes. They are more wary and suspicious, and therefore harder to bite and tranquilize.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Evokers seem to misjudge Toxifoly for being very innocent, unaware of its dark and poisonous abilities.&lt;br /&gt;
|evocreo = Evokers seem to misjudge the Creo for being very innocent, unaware of its dark and poisonous abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Champions Ascent Cave 2&lt;br /&gt;
|evocreo2_rate1 = 42.6%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Fajer Cave&lt;br /&gt;
|evocreo2_rate2 = 9.1%&lt;br /&gt;
|evocreo2_note2 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Champions Ascent Cave 1&lt;br /&gt;
|evocreo2_rate3 = 3.6%&lt;br /&gt;
|evocreo2_note3 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Champions Ascent Cave 3&lt;br /&gt;
|evocreo2_rate4 = 3.6%&lt;br /&gt;
|evocreo2_note4 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name5 = Champions Ascent Cave 4&lt;br /&gt;
|evocreo2_rate5 = 3.3%&lt;br /&gt;
|evocreo2_note5 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name6 = Champions Ascent Cave 5&lt;br /&gt;
|evocreo2_rate6 = 3.3%&lt;br /&gt;
|evocreo2_note6 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Trail 11&lt;br /&gt;
|evocreo_rate1 = 23.8%&lt;br /&gt;
|evocreo_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Trail 10&lt;br /&gt;
|evocreo_link2 = Trail 10 (Zenith)&lt;br /&gt;
|evocreo_rate2 = 21.7%&lt;br /&gt;
|evocreo_note2 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name3 = Carbon City&lt;br /&gt;
|evocreo_rate3 = 21.7%&lt;br /&gt;
|evocreo_note3 = Common wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Toxifoly&lt;br /&gt;
|creo_1_content = Evolution text for Toxifoly&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Toggy&amp;diff=40097</id>
		<title>Toggy</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Toggy&amp;diff=40097"/>
		<updated>2026-08-06T00:33:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Toggy is an [[Earth]] and [[Nature]]-type [[Creo]] that has more of a bite to it than its previous evolution.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Nabby]], Toggy can stand on its own two feet and exercises greater agency over its motion.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Toggy&#039;s head is crowned with twin pointed crests. It also has a long, pointed green nose that completes its prickly silhouette.&lt;br /&gt;
&lt;br /&gt;
Toggy brandishes spiky bushes with both of its arms as a warning and a challenge. Whereas Nabby harmlessly aerates the soil, Toggy is prone to tantrums in which it bashes its spiky bushes against the ground, sending clods of soil flying. Toggy puts its weapons to similar use when confronted or even approached by other Creo, leaving them with deep wedge-shaped bruises.&lt;br /&gt;
&lt;br /&gt;
Toggy has a habit of jabbing things with its nose in order to gauge if they are edible. Many small burrowing Creo have been rudely awakened by a prodding nose being shoved in their business. Toggy, however, is not interested in food that is capable of a disgruntled response, or any response at all. If the thing it pokes makes a noise of protest, it moves on to some uncomplaining fruit or berry.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Toggy is a fierce older rendition of Nabby, with thick spiky bushes that decimate anyone brave enough to get close.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Namak Plains&lt;br /&gt;
|evocreo2_rate1 = 5.3%&lt;br /&gt;
|evocreo2_note1 = Super Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Trail 30&lt;br /&gt;
|evocreo2_link2 = Trail 30 (Shoru)&lt;br /&gt;
|evocreo2_rate2 = 4.3%&lt;br /&gt;
|evocreo2_note2 = Super Rare wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Toggy&lt;br /&gt;
|creo_1_content = Evolution text for Toggy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tirashal&amp;diff=40096</id>
		<title>Tirashal</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tirashal&amp;diff=40096"/>
		<updated>2026-08-06T00:33:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tirashal is a [[Dark]]-type prime [[Creo]] of the Prime Dimension, and it is never the first thing to arrive anywhere.&lt;br /&gt;
&lt;br /&gt;
Tirashal appears after the damage is done. Flowers open in its tracks and close again behind it, and one of the older readings of the Creo holds that it was the world&#039;s first apology, grown out of ground that had absorbed more sorrow than it could hold.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Tirashal is 3 meters long and 180 kilograms, a four-legged Creo in bone white and pale lavender with a spined ridge running the length of its back and long curved claws on all four feet. The plating across the skull and shoulders is thin and porous rather than solid, and the overall impression at a distance is of something skeletal that has been walking for a very long time.&lt;br /&gt;
&lt;br /&gt;
Its tracks are the strangest thing about it. Small flowering plants come up in the prints within minutes, bloom, and are gone again before an observer following the trail can reach them, so a Tirashal is far easier to find by the smell it leaves than by the marks. Nothing has been able to establish where the growth comes from, and cuttings taken from a fresh print do not survive being moved.&lt;br /&gt;
&lt;br /&gt;
Tirashal is found on ground that has recently been fought over or otherwise ruined, and it does not appear on the same site twice. It takes no recorded food, does not defend a territory, and has never been observed initiating an attack, though it is fast and heavily armed when something forces the issue.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Tirashal emerges only after devastation. Where it walks, the dead rise in flowers then fade. Some say it was the world&#039;s first apology, growing from soil soaked in sorrow.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Castle Tunnels&lt;br /&gt;
|evocreo2_rate1 = 16.7%&lt;br /&gt;
|evocreo2_note1 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Plains of Derision&lt;br /&gt;
|evocreo2_rate2 = 14.3%&lt;br /&gt;
|evocreo2_note2 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Mal Lands&lt;br /&gt;
|evocreo2_rate3 = 12.5%&lt;br /&gt;
|evocreo2_note3 = Prime wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tirashal&lt;br /&gt;
|creo_1_content = Evolution text for Tirashal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tiffadillo&amp;diff=40095</id>
		<title>Tiffadillo</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tiffadillo&amp;diff=40095"/>
		<updated>2026-08-06T00:33:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tiffadillo is an [[Earth]]-type [[Creo]] that resembles an unremarkable pile of rocks.&lt;br /&gt;
&lt;br /&gt;
Many a creature have gratefully used Tiffadillo as a stepstool or stepping stone. However, if someone should kick it hard enough to upturn it and expose its soft underbelly, Tiffadillo is helpless to right itself.&lt;br /&gt;
&lt;br /&gt;
In this vulnerable position, it practically invites hungry foragers to take a bite.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The rock-like protrusions on Tiffadillo&#039;s outer shell also share the hardness of rocks, so even if someone were to try and take a bite, they would quickly withdraw upon breaking a tooth or two.&lt;br /&gt;
&lt;br /&gt;
Tiffadillo is not badly hurt when stepped on.&lt;br /&gt;
&lt;br /&gt;
Tiffadillo relies on its anonymity for safety while it grazes peacefully in grasslands and meadows. Tiffadillo sometimes cluster together to create the impression of larger boulders. They must be strategic about when and how they move to avoid blowing their cover. They usually plan out their movements and shift their location incrementally over several days. Sometimes, if they have eaten all the grass within reach, they will go hungry for some time rather than risk moving and being noticed.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Often grazing in the grass, Tiffadillo sometimes gets mistaken for a group of rocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Sahra Desert&lt;br /&gt;
|evocreo2_rate1 = 14.9%&lt;br /&gt;
|evocreo2_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Desert Cave&lt;br /&gt;
|evocreo2_rate2 = 9.1%&lt;br /&gt;
|evocreo2_note2 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Fajer Cave&lt;br /&gt;
|evocreo2_rate3 = 0.3%&lt;br /&gt;
|evocreo2_note3 = Common wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tiffadillo&lt;br /&gt;
|creo_1_content = Evolution text for Tiffadillo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Thunderant&amp;diff=40094</id>
		<title>Thunderant</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Thunderant&amp;diff=40094"/>
		<updated>2026-08-06T00:33:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Thunderant is an [[Air]] and [[Electric]]-type [[Creo]] and one of the two adults a [[Basiby]] chick can grow into. A chick raised where storms break over the high ground takes on electricity and matures as Thunderant.&lt;br /&gt;
&lt;br /&gt;
Thunderant is almost never seen in captivity, and not for want of trying. Whatever it is that lets the chick take this form does not survive being raised in comfort, and a Basiby brought up in safety will become an [[Ibanoth]] instead.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Thunderant is 2 meters across the wings and 90 kilograms, a heavy brown owl-formed Creo with cyan banding across the face, wrists and talons. The second head of the chick is gone, reabsorbed during the change, and the surviving skull has broadened to carry the charge-conducting tissue that runs down into the legs.&lt;br /&gt;
&lt;br /&gt;
The pale rings on its wings and body look like eyes and are not. Thunderant&#039;s actual eyesight is poor even by night-hunting standards, and the markings work on other Creo rather than for the bird: a Thunderant with its wings spread reads as something far larger and far more alert than it is. It locates prey by hearing, and its facial disc is unusually deep even for an owl-formed Creo.&lt;br /&gt;
&lt;br /&gt;
The charge is stored in the legs and discharged through the talons at the moment of the strike, so Thunderant kills on contact rather than by grip. It hunts along ridgelines in unsettled weather, which is where it takes the charge back up, and a bird that has gone a long time without a storm hunts noticeably less successfully.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Thunderant are rarely seen in captivity, as their wild nature is what allows them to take on this form. Though the markings on their bodies mimic eyes, they actually have very limited eyesight.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Thunderant&lt;br /&gt;
|creo_1_content = Evolution text for Thunderant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Terrasect&amp;diff=40093</id>
		<title>Terrasect</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Terrasect&amp;diff=40093"/>
		<updated>2026-08-06T00:33:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Terrasect is a [[Nature]]-type [[Creo]] that makes its home by sawing deep holes in trees with the razor-sharp blades on its back.&lt;br /&gt;
&lt;br /&gt;
Terrasect compensates for gouging holes in its hosts by cleansing them of smaller, more insidious and destructive residents.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
If any predators reach into Terrasect&#039;s hollow thinking to catch it or any other animal by surprise, they are in for a nasty shock. The same blades that are capable of biting into the woody tissue of the tree will swiftly slash at the intruder, causing injury serious enough to deter further encroachment.&lt;br /&gt;
&lt;br /&gt;
Once Terrasect creates a spacious enough nest, it usually furnishes it with dead leaves, flexible shavings of bark, and green twigs. During the construction process, especially when Terrasect first cuts into a tree, common pests begin to emerge from the recesses of the tree&#039;s bark. They provide a welcome snack to the hungry builder.&lt;br /&gt;
&lt;br /&gt;
Pests feast continually on the tree itself, while Terrasect merely carves out one or two homes in its entire lifetime. In fact, Terrasect often targets parts of a tree that are already infested or diseased, further limiting the damage it causes while augmenting the benefits.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Cuts deep holes into trees and makes its home in the bark, Terrasect has blades on its back to ward off predators that reach into these holes to pull them out.&lt;br /&gt;
|evocreo = Cuts deep holes into trees and makes its home in the bark. Its blades on its back ward off predators that reach into these holes to pull them out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Namak Plains&lt;br /&gt;
|evocreo2_rate1 = 24.6-26.3%&lt;br /&gt;
|evocreo2_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Jostling Tunnel&lt;br /&gt;
|evocreo2_rate2 = 12.7%&lt;br /&gt;
|evocreo2_note2 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Manasis Pit&lt;br /&gt;
|evocreo2_rate3 = 12.7%&lt;br /&gt;
|evocreo2_note3 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Tomb of the Emperor&lt;br /&gt;
|evocreo2_rate4 = 12.7%&lt;br /&gt;
|evocreo2_note4 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Rouh Cemetery&lt;br /&gt;
|evocreo_rate1 = 18.7%&lt;br /&gt;
|evocreo_note1 = Common wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Zenith Park&lt;br /&gt;
|evocreo_rate2 = 14.7%&lt;br /&gt;
|evocreo_note2 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Terrasect&lt;br /&gt;
|creo_1_content = Evolution text for Terrasect&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Terrasaur&amp;diff=40092</id>
		<title>Terrasaur</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Terrasaur&amp;diff=40092"/>
		<updated>2026-08-06T00:33:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Terrasaur is an [[Earth]]-type [[Creo]] that inhabits rocky escarpments, boulder fields, and abandoned stone quarries.&lt;br /&gt;
&lt;br /&gt;
By design, Terrasaur keeps plenty of distance between its territory and human settlements or other densely populated environments. Five-meter-tall Creo playing soccer with enormous boulders would probably make earth-shatteringly disruptive neighbors.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The talons on Terrasaur&#039;s arms and legs easily rip rocks out of the ground, which it can kick with its strong legs.&lt;br /&gt;
&lt;br /&gt;
Terrasaur&#039;s body is protected with thick, shock-absorbing plates that can withstand the force of flying boulders. Its skull is especially well-armored, otherwise every young Terrasaur would suffer compound concussions on a regular basis.&lt;br /&gt;
&lt;br /&gt;
Terrasaur survives off of soft minerals and hardy, drought-tolerant plants like succulents, grasses, and small shrubs. For such a towering stature and muscular build, it is an astonishingly light eater.&lt;br /&gt;
&lt;br /&gt;
Terrasaur rips rocks out of the ground and kicks them toward foes. It has excellent aim, developed throughout its adolescence through the Creo version of games like kickball and soccer.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Terrasaur uses its strong legs to kick up boulders toward its foes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Terrasaur&lt;br /&gt;
|creo_1_content = Evolution text for Terrasaur&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Terrano&amp;diff=40091</id>
		<title>Terrano</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Terrano&amp;diff=40091"/>
		<updated>2026-08-06T00:33:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Terrano is a Prime [[Creo]] that wholeheartedly embraces its [[Earth]]-type identity.&lt;br /&gt;
&lt;br /&gt;
Terrano uses its rack of multiple tusks to dig up the land, not as an exercise in wanton destruction, but as part of a loving and artistic reshaping of the terrain. For example, Terrano helps redirect or distribute the flow of water by carving out canals where it deems fit.&lt;br /&gt;
&lt;br /&gt;
Down the road, many humans benefit from this natural irrigation, often without knowing whom to thank. Terrano also plays an important role in aerating the soil, making way for essential nutrients to reach plant roots.&lt;br /&gt;
&lt;br /&gt;
In short, while to cross tusks with Terrano would be a grave mistake, and they are particularly incensed by the color red, they are generally very gentle sculptors of the natural landscape who love nothing more than to tend to the earth that they call home.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Terrano subsist on an entirely vegetarian diet, with a particular taste for root vegetables that must be harvested via vigorous digging.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = A Prime creo that loves the earth. Terrano uses its tusks to dig up the land, shaping it as it sees fit.&lt;br /&gt;
|evocreo = A Prime Creo that loves the earth. TERRANO uses its tusks to dig up the land, shaping it as it sees fit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Western Kingdom&lt;br /&gt;
|evocreo2_rate1 = 20%&lt;br /&gt;
|evocreo2_note1 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Castle Tunnels&lt;br /&gt;
|evocreo2_rate2 = 16.7%&lt;br /&gt;
|evocreo2_note2 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Prime Cavern 1&lt;br /&gt;
|evocreo2_rate3 = 16.7%&lt;br /&gt;
|evocreo2_note3 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Prime Cavern 2&lt;br /&gt;
|evocreo2_rate4 = 16.7%&lt;br /&gt;
|evocreo2_note4 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name5 = Prime Cavern 5&lt;br /&gt;
|evocreo2_rate5 = 16.7%&lt;br /&gt;
|evocreo2_note5 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name6 = Prime Cavern 6&lt;br /&gt;
|evocreo2_rate6 = 16.7%&lt;br /&gt;
|evocreo2_note6 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name7 = Mal Lands&lt;br /&gt;
|evocreo2_rate7 = 14.3%&lt;br /&gt;
|evocreo2_note7 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name8 = Southern Kingdom&lt;br /&gt;
|evocreo2_rate8 = 14.3%&lt;br /&gt;
|evocreo2_note8 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name9 = Plains of Derision&lt;br /&gt;
|evocreo2_rate9 = 12.5%&lt;br /&gt;
|evocreo2_note9 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name10 = Eastern Kingdom&lt;br /&gt;
|evocreo2_rate10 = 8.3%&lt;br /&gt;
|evocreo2_note10 = Prime wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Cave of Wonders&lt;br /&gt;
|evocreo_rate1 = 0.6%&lt;br /&gt;
|evocreo_note1 = Very rare wild encounter, needs the Hunter ability&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = Tunnels&lt;br /&gt;
|evocreo_rate2 = 0.3%&lt;br /&gt;
|evocreo_note2 = Very rare wild encounter, needs the Hunter ability&lt;br /&gt;
&lt;br /&gt;
|evocreo_name3 = Sum Tunnel&lt;br /&gt;
|evocreo_rate3 = 0.2%&lt;br /&gt;
|evocreo_note3 = Very rare wild encounter, needs the Hunter ability&lt;br /&gt;
&lt;br /&gt;
|evocreo_name4 = Zenith Park&lt;br /&gt;
|evocreo_rate4 = 0.08%&lt;br /&gt;
|evocreo_note4 = Very rare wild encounter, needs the Hunter ability&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Terrano&lt;br /&gt;
|creo_1_content = Evolution text for Terrano&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Terg&amp;diff=40090</id>
		<title>Terg</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Terg&amp;diff=40090"/>
		<updated>2026-08-06T00:33:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Terg is a [[Dark]]-type [[Creo]] that communicates with the spirits of the dead and carries out their unfulfilled wishes.&lt;br /&gt;
&lt;br /&gt;
Terg can listen to the complaints and unfulfilled desires of the dead and respond by carrying out their wishes. Rather than congregating near conventional cemeteries, Terg seeks out those who were killed unjustly and whose bodies were disposed of without dignity.&lt;br /&gt;
&lt;br /&gt;
It gravitates toward mass graves, battlefields, and homes destroyed by war or natural disasters.&lt;br /&gt;
&lt;br /&gt;
The most common request that Terg fulfills is vengeance, or justice, depending on how you frame it. While it will not go so far as to properly kill the perpetrators, it does something perhaps equally distressing to them: haunting their footsteps and tormenting what remains of their consciences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Terg has no mouth with which to speak, so instead it whispers doubts and regrets directly into the minds of those it torments. This method of exacting justice is oddly satisfying for Terg, so much so that it does not require much food. It is enough for it to feed on the despair that it cultivates within the evil people of the world.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Terg listens to mournful souls and will seek vengeance for the souls to help them be at ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Cemetery&lt;br /&gt;
|evocreo2_rate1 = 31.5%&lt;br /&gt;
|evocreo2_note1 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Terg&lt;br /&gt;
|creo_1_content = Evolution text for Terg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tenefoly&amp;diff=40089</id>
		<title>Tenefoly</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tenefoly&amp;diff=40089"/>
		<updated>2026-08-06T00:32:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: Remove the empty References section (via update-page on MediaWiki MCP Server)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tenefoly is an [[Earth]] and [[Dark]]-type [[Creo]] that squats in the dark shadows of temperate rainforests and old-growth coniferous forests.&lt;br /&gt;
&lt;br /&gt;
Tenefoly keeps mostly to itself, seeking communion with the Earth and Dark spirits.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Tenefoly expends very little energy and consequently requires very little food to satisfy its appetite. It usually grazes on moss and lichen growing on nearby rocks.&lt;br /&gt;
&lt;br /&gt;
It can also draw out water and other nutrients by digging its legs into the ground and using its curved claws to tap into vast root systems.&lt;br /&gt;
&lt;br /&gt;
Tenefoly makes its home where the forest floor is scattered with mossy boulders. Throughout the course of the day, it crawls to chase the shade, avoiding direct sunlight at all costs.&lt;br /&gt;
&lt;br /&gt;
Out of consideration for its immediate environment, Tenefoly reserves the deeper food source for extreme circumstances. Given its preference for staying in one location, it would tax the system too much. This, in turn, would impact the health of the trees on whose thick foliage it relies for protection from the sun.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Tenefoly can be found in the dark shadows of the forest. They learn best through meditation and becoming one with the earth and dark spirits.&lt;br /&gt;
|evocreo = TENEFOLY can be found in the dark shadows of the forest. They learn best through meditation and becoming one with the earth and dark spirits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = Champions Ascent Cave 1&lt;br /&gt;
|evocreo2_rate1 = 7.1%&lt;br /&gt;
|evocreo2_note1 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = Champions Ascent Cave 3&lt;br /&gt;
|evocreo2_rate2 = 7.1%&lt;br /&gt;
|evocreo2_note2 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name3 = Champions Ascent Cave 4&lt;br /&gt;
|evocreo2_rate3 = 6.7%&lt;br /&gt;
|evocreo2_note3 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name4 = Champions Ascent Cave 5&lt;br /&gt;
|evocreo2_rate4 = 6.7%&lt;br /&gt;
|evocreo2_note4 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name5 = Champions Ascent Cave 2&lt;br /&gt;
|evocreo2_rate5 = 4.3%&lt;br /&gt;
|evocreo2_note5 = Rare wild encounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = Cave of Wonders&lt;br /&gt;
|evocreo_rate1 = 6%&lt;br /&gt;
|evocreo_note1 = Uncommon wild encounter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tenefoly&lt;br /&gt;
|creo_1_content = Evolution text for Tenefoly&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>