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	<updated>2026-08-07T03:29:20Z</updated>
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	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Shog&amp;diff=31332</id>
		<title>Shog</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Shog&amp;diff=31332"/>
		<updated>2026-03-16T15:30:35Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Shog is an [[Earth]]-type [[Creo]] who lives to dig. It engages in this act like a priest engages in a treasured ritual. First, Shog lightly scrapes away the top layer of dirt. It inspects the new layer it has exposed for tiny organisms. When satisfied that it has not intruded on another living creature, it uses its spade-like talons to dig out a larger chunk of dirt. This time, it makes sure it has not barged into any tunnel systems. Shog is nothing if not considerate. Once this stage is complete, Shog digs with more zeal and gusto. Dirt flies around it, forming a small mountain range at its back. &lt;br /&gt;
&lt;br /&gt;
The holes dug by Shog seem to serve no particular purpose. Researchers are still scratching their heads at what exactly the Creo hopes to accomplish with these efforts. It doesn’t dig to find roots or tubers to eat. It doesn’t dig to create shelter for itself. It doesn’t dig to hide a stash of food for later. It just digs, compulsively, barely pausing long enough to do anything else, even to eat. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Shog digs. When Shog is done digging, it will dig some more. Researchers are still puzzled as to why it loves to dig.&lt;br /&gt;
|evocreo = SHOG digs. When SHOG is done digging, it will dig some more. Researchers are still puzzled as to why it loves to dig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Shog can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|evocreo_name1 = EvoCreo location name 1&lt;br /&gt;
|evocreo_link1 = EvoCreo location page 1&lt;br /&gt;
|evocreo_note1 = EvoCreo location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo_name2 = EvoCreo location page 2&lt;br /&gt;
|evocreo_note2 = EvoCreo location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Shog&lt;br /&gt;
|creo_1_content = Evolution text for Shog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Nebu&amp;diff=31331</id>
		<title>Nebu</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Nebu&amp;diff=31331"/>
		<updated>2026-03-16T15:20:10Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Nebu is a [[Light]] and [[Dark]]-type [[Creo]] encountered most often in Alphite legend. The contrasting coloration of its body represents its dual nature. By day, Nebu becomes and intense purplish black that deepens surrounding shadows. By night, it shines a blinding pale gold that makes the moon and stars look washed out. Nebu is often seen at war with itself, its sinuous neck and powerful tail lashing out at one another. It is best not to disturb it during this ritual.&lt;br /&gt;
&lt;br /&gt;
Nebu inhabits open plains where it can move freely, without having to dodge trees or outcroppings of rock. Sometimes it treads lightly, barely leaving indentations on the ground where it steps. Other times, it shakes the ground, gouging out chunks of earth with its talons. &lt;br /&gt;
&lt;br /&gt;
Nebu primarily eats an assortment of rocks. Some are soft and chalky, while others are hard and brittle. Some are transparent crystal, others dark and opaque. These opposing properties help it maintain internal balance despite its external contradictions.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = A figure of Alphite legend, Nebu is a behemoth of light and dark powers, clashing with one another.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Nebu can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Nebu&lt;br /&gt;
|creo_1_content = Evolution text for Nebu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Naudam&amp;diff=31330</id>
		<title>Naudam</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Naudam&amp;diff=31330"/>
		<updated>2026-03-16T15:07:23Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Naudam is a [[Dark]]-type Prime [[Creo]] that is the only fit match for Asiman. It prefers to lurk in stormy, roiling cloudbanks by day, waiting for Asiman to streak past. Then it launches its attack. When Naudam and Asiman make contact, the sky flashes as if split by lightning. Their roars crash like thunder. They battle with their legs as if wielding four swords each and buffet each other with gusts of wind produced by their wings. Their tails also lash out with decisive power. &lt;br /&gt;
&lt;br /&gt;
Naudam blends into a velvet night sky. The red accents on its body only light up when touched by Asiman. The sole indication of its passage is the way its silhouette temporarily blocks out the stars directly behind it. &lt;br /&gt;
&lt;br /&gt;
Naudam feeds on smoke that billows into the sky from human factories and settlements in addition to volcanoes and wildfires. Compounds that are toxic to the lungs of other Creo nourish it and provide it with an edge in its clashes with Asiman.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Hiding in the darkest clouds, Naudam ambushes Asiman as the two creo are constantly fighting to maintain the balance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Naudam can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Naudam&lt;br /&gt;
|creo_1_content = Evolution text for Naudam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Scion&amp;diff=31329</id>
		<title>Scion</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Scion&amp;diff=31329"/>
		<updated>2026-03-16T14:56:11Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Scion is an [[Electric]]-type Prime [[Creo]] whose yellow and black coloration is a warning. In the dark, it glows an alarming shade of cyan-green. Scion’s pincers and stings both deliver powerful electric shocks, in addition to the routine discomfort of being pinched or stung. Its venom is harmless in comparison to the electrical discharge, which is enough to stop or start a heart. When it holds onto something or someone with both pincers, it creates a complete electric circuit. If the stingers are added to the mix, then things go haywire. Scion looks like it has bulging biceps above its stingers, but the bulbous yellow spheres are actually the organs that generate its electricity.&lt;br /&gt;
&lt;br /&gt;
Scion scuttles across the ground with the unsettling speed of most many-legged creatures. Its small red eyes are nearly blind, so it relies on sensing vibrations with the tiny hairs on its body in order to navigate. Scion inhabits a variety of environments, including deserts, forests, and caves. It eats a similarly wide variety of small Creo, but can go up to 12 months without eating anything. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Speedy and charged with electric resolve, Scion is a force to be reckoned with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Scion can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Scion&lt;br /&gt;
|creo_1_content = Evolution text for Scion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Musant&amp;diff=31328</id>
		<title>Musant</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Musant&amp;diff=31328"/>
		<updated>2026-03-16T14:55:57Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Musant is a [[Nature]]-type Prime [[Creo]] who moves deliberately through the forest on patrol. Despite its large frame, it easily blends in among the tree trunks and leafy canopies. When it is perfectly still, it observes without being observed. Musant has a majestic rack of antlers that often serve as a perch for other Creo. Some probably mistake its antlers for the branches of a tree because of the brown coloration at the base and green coloration at the ends. Musant also has four slender protrusions stemming from its chest that become a perch for smaller Creo.&lt;br /&gt;
&lt;br /&gt;
Musant is adept at maneuvering around the obstacles that a forest presents. Its antlers never get entangled in low-hanging branches, nor do the protrusions on its chest snag on trees and vegetation. It picks its path delicately with nimble legs. When it feeds, it uses its long tongue to strip leaves from trees with swift precision.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Slowly patrolling the forest, Musant often has other creo using its large antlers as a perch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Musant can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Musant&lt;br /&gt;
|creo_1_content = Evolution text for Musant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Asiman&amp;diff=31327</id>
		<title>Asiman</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Asiman&amp;diff=31327"/>
		<updated>2026-03-16T14:55:33Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Asiman is a [[Light]]-type Prime [[Creo]] that moves swiftly through the sky. Either it can propel itself with its powerful wings or spread them and glide effortlessly with the wind. On sunny days, Asiman can be difficult to spot, as it blends in with the azure sky. In bright sunlight, it almost becomes transparent, like a pane of blue-green glass. At night, however, it streaks across the sky like a meteor, except that it never burns out. &lt;br /&gt;
&lt;br /&gt;
Asiman feeds directly on sunlight and drinks water from the clouds. It rarely descends to earth, preferring to rest with its wings spread, riding an air current while it sleeps. Asiman takes little notice of lesser Creo. It acknowledges its own kind with a regal nod, while it recognizes its shadowy counterpart, Naudam, as a worthy partner for a duel. Asiman’s legs become its primary weapon, as they don’t have much to do by way of locomotion for a Creo that spends its life airborne. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Fast as the wind that carries it, Asiman takes to the skies and clashes with its brother Naudam, where the light meets the dark.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Asiman can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Asiman&lt;br /&gt;
|creo_1_content = Evolution text for Asiman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Scion&amp;diff=31326</id>
		<title>Scion</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Scion&amp;diff=31326"/>
		<updated>2026-03-16T14:41:24Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scion&#039;&#039;&#039; is a [[Electric]]-type [[Creo]] introduced in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
Scion is an [[Electric]]-type Prime [[Creo]] whose yellow and black coloration is a warning. In the dark, it glows an alarming shade of cyan-green. Scion’s pincers and stings both deliver powerful electric shocks, in addition to the routine discomfort of being pinched or stung. Its venom is harmless in comparison to the electrical discharge, which is enough to stop or start a heart. When it holds onto something or someone with both pincers, it creates a complete electric circuit. If the stingers are added to the mix, then things go haywire. Scion looks like it has bulging biceps above its stingers, but the bulbous yellow spheres are actually the organs that generate its electricity. &lt;br /&gt;
&lt;br /&gt;
Scion scuttles across the ground with the unsettling speed of most many-legged creatures. Its small red eyes are nearly blind, so it relies on sensing vibrations with the tiny hairs on its body in order to navigate. Scion inhabits a variety of environments, including deserts, forests, and caves. It eats a similarly wide variety of small Creo, but can go up to 12 months without eating anything. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Speedy and charged with electric resolve, Scion is a force to be reckoned with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Scion can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Scion&lt;br /&gt;
|creo_1_content = Evolution text for Scion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Musant&amp;diff=31325</id>
		<title>Musant</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Musant&amp;diff=31325"/>
		<updated>2026-03-16T14:27:34Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Musant&#039;&#039;&#039; is a [[Nature]]-type [[Creo]] introduced in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
Musant is a [[Nature]]-type Prime [[Creo]] who moves deliberately through the forest on patrol. Despite its large frame, it easily blends in among the tree trunks and leafy canopies. When it is perfectly still, it observes without being observed. Musant has a majestic rack of antlers that often serve as a perch for other Creo. Some probably mistake its antlers for the branches of a tree because of the brown coloration at the base and green coloration at the ends. Musant also has four slender protrusions stemming from its chest that become a perch for smaller Creo. &lt;br /&gt;
&lt;br /&gt;
Musant is adept at maneuvering around the obstacles that a forest presents. Its antlers never get entangled in low-hanging branches, nor do the protrusions on its chest snag on trees and vegetation. It picks its path delicately with nimble legs. When it feeds, it uses its long tongue to strip leaves from trees with swift precision.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Slowly patrolling the forest, Musant often has other creo using its large antlers as a perch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Musant can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Musant&lt;br /&gt;
|creo_1_content = Evolution text for Musant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Grock&amp;diff=31324</id>
		<title>Grock</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Grock&amp;diff=31324"/>
		<updated>2026-03-15T05:33:14Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Grock is an [[Earth]]-type Prime [[Creo]] whose protective instincts are constantly in overdrive. It takes every Creo in its neighborhood under its proverbial wing, protecting them with its massive, leathery-skinned body. Grock doesn’t live in a single place either, so what constitutes its “neighborhood” is constantly changing. Consequently, its “pack” is always expanding to include more members. Grock walks gently on the earth so as not to disturb its pack. It raises and lowers each limb with care, not so much as squashing a plant if it can avoid it. &lt;br /&gt;
&lt;br /&gt;
Grock provides protection in various forms. It fends off predators, though things get complicated when it is compelled to absorb them into its family. It provides a buffer and shelter against the elements for smaller Creo. It also assists them in creating shelters of their own out of rocks and logs. Finally, it uses its stature and physical prowess to procure food for others from places inaccessible to them, like high branches or deep underground. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Grock considers every creo in its vicinity as part of its pack and will protect them accordingly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Grock can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Grock&lt;br /&gt;
|creo_1_content = Evolution text for Grock&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Atmozone&amp;diff=31323</id>
		<title>Atmozone</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Atmozone&amp;diff=31323"/>
		<updated>2026-03-14T23:07:15Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmozone&#039;&#039;&#039; is a [[Air]]-type [[Creo]] introduced in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
Atmozone is an [[Air]]-type Prime [[Creo]] whose home is usually among the clouds. Its long ears spin rapidly in a horizontal plane like the propellers of a helicopter, allowing it to hover in place indefinitely. It can even retract its legs into its underbelly to completely blend in with a cloudbank. &lt;br /&gt;
&lt;br /&gt;
However, if a perceptive cloud-watcher from below is able to distinguish Atmozone from a host of real clouds, Atmozone rewards them by descending to earth and granting them good luck. &lt;br /&gt;
&lt;br /&gt;
The vast majority of humans who have been graced with an Atmozone visit are young children with a knack for seeing shapes in the clouds. Their imaginative eyes are trained to see clouds as something magical, a belief which is only reinforced when a flying cloud with ears and legs falls from the sky and lands in front of them. Atmozone does not grant specific wishes, but it blesses these young souls generally. They tend to hold on to their vivid imaginations throughout their lives and often become accomplished artists and writers while the creativity of their peers withers with age. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Some say that Atmozone comes down from the clouds to grant good luck to anyone lucky enough to catch sight of one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Atmozone can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Atmozone&lt;br /&gt;
|creo_1_content = Evolution text for Atmozone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Akhlut&amp;diff=31322</id>
		<title>Akhlut</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Akhlut&amp;diff=31322"/>
		<updated>2026-03-14T22:59:26Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Akhlut is a [[Water]]-type Prime [[Creo]] that proudly serves as a guardian of the seas. Despite its fearsome appearance, it is surprisingly gentle, if firm. Capable of amphibious motion, it travels at high speeds on its four legs along curving coasts and also plows through the water with its fins and powerful tail. &lt;br /&gt;
&lt;br /&gt;
Akhlut’s elongated ears are capable of receiving distress calls from other Creo. Some calls are audible while others are at frequencies too high or low for most creatures to hear. Some are not even transmitted via sound waves. Akhlut has an excellent sense of direction and can locate the source of a distress call with the precision of a homing device. &lt;br /&gt;
&lt;br /&gt;
Akhlut is powered entirely by a vegetarian diet of seaweed, algae, and kelp, yet it has many of the hunting adaptations of skillful predators. It uses these capabilities toward sniffing out imbalance or injustice in the ocean, locating victims, and redressing wrongs. That may mean teaching the violator a lesson!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Protector of the seas, Akhlut can feel every disturbance in the sea and maintains the balance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Akhlut can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Akhlut&lt;br /&gt;
|creo_1_content = Evolution text for Akhlut&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Calix&amp;diff=31321</id>
		<title>Calix</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Calix&amp;diff=31321"/>
		<updated>2026-03-14T22:36:18Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calix&#039;&#039;&#039; is a [[Fire]] and [[Air]]-type [[Creo]] introduced in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
Calix is a [[Fire]] and [[Air]]-type Prime [[Creo]] that streaks across the sky like a comet, leaving behind a trail of flame that burns brightly for several minutes before fading. These trails take on various hues, ranging from a blinding white to a pulsing gold to a smoldering red. Similar to certain comets, Calix is very regular in its movements. Some human civilizations have even used its passing to measure and count time. They gather expectantly to see Calix chart its blazing course across black night skies. &lt;br /&gt;
&lt;br /&gt;
Calix eats black igneous rocks and drinks lava to fuel its fiery tail. It also requires regular nutrition to power its flight muscles, preying occasionally on juicy-looking Creo that are earthbound.  &lt;br /&gt;
&lt;br /&gt;
Calix is not aggressive by nature, but it is a fearsome fighter when provoked. In place of ear tufts, it can shoot out jets of flame. It can deliver powerful swipes with its four paws, and its wings, with their massive wingspan and blade-like edges, can also be repurposed as a weapon.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Calix streaks across the sky, leaving nothing but a flame trail behind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Calix can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Calix&lt;br /&gt;
|creo_1_content = Evolution text for Calix&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Slobadon&amp;diff=31320</id>
		<title>Slobadon</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Slobadon&amp;diff=31320"/>
		<updated>2026-03-14T21:52:56Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Slobadon is a [[Normal]]-type [[Creo]] whose slow movements obscure the striking power of its claws. Despite its towering height of 4 meters, Slobadon crawls on the ground at the pace of an inchworm, especially since it doesn’t have proper hind legs. It is able to move marginally faster through tree canopies. It doesn’t quite swing from one branch to another. Instead, it uses its claws to gouge out handholds and slowly inches along one branch until it can reach another. Sometimes it hangs from a branch without moving, supporting all 630 kilograms of its massive body with its immensely strong grip.&lt;br /&gt;
&lt;br /&gt;
Slobadon has a metabolic system as sluggish as its movements. It primarily survives on leaves and can take up to 30 days to digest a single leaf. It produces waste just as slowly. Slobadon is not known for sharp eyesight or hearing, but it is very good at feeling its way around and sensing the vibrations of approaching Creo. If it feels threatened, it will not hesitate to swing its powerful arms at the perceived foe.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = While Slobadon may move slowly, its claws hit hard,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Slobadon can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Slobadon&lt;br /&gt;
|creo_1_content = Evolution text for Slobadon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Blizpin&amp;diff=31319</id>
		<title>Blizpin</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Blizpin&amp;diff=31319"/>
		<updated>2026-03-14T21:39:28Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Blizpin is a [[Water]]-type [[Creo]] with a regal periwinkle and lavender coat trimmed with fine white fur. It has fuzzy white whiskers and a bulbous lavender nose that is usually dripping with mucus because of how cold and dry the surrounding air is. Blizpin also has three ears that are able to sense changes in temperature, humidity, and the direction of the wind. Based on these measurements, it takes necessary precautions. &lt;br /&gt;
&lt;br /&gt;
Blizpin’s coat is enough to insulate it against subzero temperatures. It does not require any additional shelter. It is able to draw its head into the protective confines of the cloak to protect it from the elements. The white fur trim sticks to itself like velcro, allowing Blizpin to seal itself up securely like a ziploc bag or a calzone. Its own warm breath serves as a heater and humidifier until the harsh weather abates and Blizpin can emerge again. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Blizpin uses its regal cloak to keep itself warm on chilly days.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Blizpin can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Blizpin&lt;br /&gt;
|creo_1_content = Evolution text for Blizpin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Chilpin&amp;diff=31318</id>
		<title>Chilpin</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Chilpin&amp;diff=31318"/>
		<updated>2026-03-14T05:30:45Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Chilpin is a [[Water]]-type [[Creo]] that has assimilated so completely into its icy environment that its tail is a crown of ice. Apart from this, Chilpin is characterized by its laziness. It spends most of its life in waking hibernation: its metabolic functions slow considerably, but it remains sentient enough to have its eyes open and stare at passersby as if they are the freak show. &lt;br /&gt;
&lt;br /&gt;
Chilpin’s nose is prone to convulsive twitching and sneezing. Sometimes it sneezes so forcefully that it ejects the sheath of ice on its tail. It doesn’t take long, however, before the frozen moisture builds up again and replenishes what was lost. &lt;br /&gt;
&lt;br /&gt;
Chilpin does not believe in storing food ahead of severe winters. It is content to grow fat during the warm season and exist in a semi-comatose state during the cold season. If it is lucky, it’ll come across the winter stash of another Creo, which it has no qualms about appropriating for itself.  &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = With an ice crown as a tail, Chilpin lazes around the icy mountains, leering at passersby.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Chilpin can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Chilpin&lt;br /&gt;
|creo_1_content = Evolution text for Chilpin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Ralman&amp;diff=31317</id>
		<title>Ralman</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Ralman&amp;diff=31317"/>
		<updated>2026-03-14T05:21:35Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Ralman is an [[Earth]] and [[Nature]]-type [[Creo]] that resides among the giant trees of temperate rainforests. Instead of sporting a leafy crown like its tree look-alikes, Ralman bears a gold crown that looks like the rising sun. Its squashed face is obscured by a bushy green unibrow and luxuriant sideways leafy beard. Ralman’s arms are like thick branches entwined in green vines. Despite their stiff, ungainly appearance, these arms are quite versatile. Sometimes they point skyward to soak up sunlight and warmth. Sometimes they dig into the earth to brace Ralman against strong winds. Sometimes they swing with mighty force as a fearsome weapon. &lt;br /&gt;
&lt;br /&gt;
Although Ralman is a dwarf as far as trees are concerned, its three meter stature strikes awe, if not fear, into the hearts of most Creo. Ralman are rumored to be able to communicate with trees. Some claim that the mechanism is telepathic, while others insist that Ralman can tap into the root systems of trees and share in the transmission of chemical compounds that are encoded with complex emotions and abstract ideas. Until humans figure out how to communicate with Ralman to establish the facts, this is a debate with no resolution.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Ralman blends in with the other giant trees that tower over all other creos. Though they are smaller, they still strike fear into the faint-hearted.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Ralman can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Ralman&lt;br /&gt;
|creo_1_content = Evolution text for Ralman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Toggy&amp;diff=31316</id>
		<title>Toggy</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Toggy&amp;diff=31316"/>
		<updated>2026-03-14T04:48:12Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Toggy is an [[Earth]] and [[Nature]]-type [[Creo]] that has more of a bite to it. Unlike Nabby, it can stand on its own two feet and exercises greater agency over its motion. Its head is crowned with twin pointed crests and it brandishes spiky bushes with both of its arms as a warning and a challenge. It also has a long, pointed green nose that completes its prickly silhouette.  &lt;br /&gt;
&lt;br /&gt;
Whereas Nabby harmlessly aerates the soil, Toggy is prone to tantrums in which it bashes its spiky bushes against the ground, sending clods of soil flying. Toggy puts its weapons to similar use when confronted or even approached by other Creo, leaving them with deep wedge-shaped bruises.&lt;br /&gt;
&lt;br /&gt;
Toggy has a habit of jabbing things with its nose in order to gauge if they are edible. Many small burrowing Creo have been rudely awakened by a prodding nose being shoved in their business. Toggy, however, is not interested in food that is capable of a disgruntled response, or any response at all. If the thing it pokes makes a noise of protest, it moves on to some uncomplaining fruit or berry.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Toggy is a fierce older rendition of Nabby, with thick spiky bushes that decimate anyone brave enough to get close.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Toggy can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Toggy&lt;br /&gt;
|creo_1_content = Evolution text for Toggy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Nabby&amp;diff=31315</id>
		<title>Nabby</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Nabby&amp;diff=31315"/>
		<updated>2026-03-14T04:40:26Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Nabby is a [[Nature]]-type [[Creo]] that rolls around grassy plains searching for a place to put down its roots, or rather, the pointed spikes that cover its round body. It rolls blindly and freely, every so often reorienting itself by pointing its single facial opening toward the sun. This single facial opening functions as eyes, ears, nose, and mouth. Whenever it bumps against the ground, it snatches up a few blades of grass. &lt;br /&gt;
&lt;br /&gt;
In the process of roaming, Nabby fulfills the important function of aerating the soil. This boosts the absorbency of the land, preventing flooding during heavy rains. It also allows essential nutrients to reach deeper roots and accelerates the decomposition process of organic matter on the soil’s surface. &lt;br /&gt;
&lt;br /&gt;
Nabby’s spikes also enable it to hitch a ride on other Creo so it doesn’t have to roll around at a snail’s pace. The spikes are small enough that they can lodge in a Creo’s fur without scratching its skin, making Nabby a subtle hitchhiker. It finally releases its hold by retracting the spikes that are in direct contact with the host’s fur.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Nabby rolls around the plains attempting to find a place to settle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Nabby can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Nabby&lt;br /&gt;
|creo_1_content = Evolution text for Nabby&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Nosaro&amp;diff=31314</id>
		<title>Nosaro</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Nosaro&amp;diff=31314"/>
		<updated>2026-03-14T04:33:42Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Nosaro is a [[Water]]-type [[Creo]] that uses its size and strength to its own advantage. Unlike its middle evolution, Rudaro, it does not hold itself to the high standard of defending or assisting those more vulnerable than it. Instead, it exerts its authority over them to exact tribute. &lt;br /&gt;
&lt;br /&gt;
To its credit, however, it does not demand tribute in the form of food, which is difficult enough to find in such remote, icy, polar regions. Daryaro in particular tend to be undernourished as it is since they are so limited in their mobility. What Nosaro covets most are intricately carved orbs and slabs of ice that are produced by Daryaro and Rudaro, since its own beak is too broad and blunt to be capable of similar craftsmanship. To us it seems a trifling bauble, but kings have the luxury of setting the standards of what is and is not to be valued. Then, naturally, they seek a monopoly in that commodity. It wouldn’t be a surprise if Nosaro’s next demand is for its underlings to build ice palaces that it could furnish with its fine ice ornaments. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = The king of the Aro evolutions, Nosaro commands earlier evolutions and makes them pay tribute to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Nosaro can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Nosaro&lt;br /&gt;
|creo_1_content = Evolution text for Nosaro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Rudaro&amp;diff=31313</id>
		<title>Rudaro</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Rudaro&amp;diff=31313"/>
		<updated>2026-03-14T04:33:16Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Rudaro is a [[Water]]-type [[Creo]] with the rigid posture of a drill sargeant and a matching beret-like structure on its head. These features are not just for show. They distinguish it in its role as the commander of Daryaro, directing traffic and orchestrating their movements when it is time for a large colony to split. Rudaro glides a few meters above the ice and snow, sniffing out weak points that either need reinforcements in numbers, physical fortifications, or evacuation. From its birds-eye vantage point, Rudaro can tell which locations can and cannot absorb more numbers. It also helps scout out potential locations for new tunnel-drilling since it can cover ground much more efficiently than Daryaro. &lt;br /&gt;
&lt;br /&gt;
Finally, Rudaro uses its discipline to defend the relatively defenseless Daryaro. It cooperates with its fellow drill sargeants to create buffers with their own bodies between Daryaro and the elements. They also have the guts and presence of mind to squawk and peck at flap their wings at opportunistic predators. When they do so in concert, that is no trifling obstacle to overcome!&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = With a proud, distinguished look, Rudaro uses its presence to command Daryaro to fortify certain areas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Rudaro can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Rudaro&lt;br /&gt;
|creo_1_content = Evolution text for Rudaro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Daryaro&amp;diff=31312</id>
		<title>Daryaro</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Daryaro&amp;diff=31312"/>
		<updated>2026-03-12T20:58:56Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Daryaro is a [[Water]]-type [[Creo]] that resides in frozen polar regions. It uses its beak to drill burrows into solid ice which provide housing for Daryaro colonies. Over time, the tunnels melt and expand because of the combined body heat of so many Creo. At some point, the colony must split to avoid causing all the ice to cave in. &lt;br /&gt;
&lt;br /&gt;
As ice caps melt, Daryaro have had to seek other accommodations. Because they are so small, they are easily impacted by harsh weather: swept away by intense wind, buried in deep snow. While their feathers repel moisture, they can easily be overwhelmed by heavy precipitation. Their undersized wings render them incapable of flying, especially when wind enters the equation. They are also vulnerable to predators, though they are mainly feathers and bone. Some Daryaro have tried to replicate similar tunnel systems in permafrost with varying degrees of success. &lt;br /&gt;
&lt;br /&gt;
Daryaro’s diet shifts to whatever is available. They peck at berries and twigs. If they are lucky, they might find some insectoid or worm-like Creo for a heartier meal. Some try their luck scavenging for food at the water’s edge. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Making little ice burrows are Daryaro&#039;s speciality.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Daryaro can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Daryaro&lt;br /&gt;
|creo_1_content = Evolution text for Daryaro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Dabosa&amp;diff=31311</id>
		<title>Dabosa</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Dabosa&amp;diff=31311"/>
		<updated>2026-03-12T20:46:17Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Dabosa is a [[Normal]]-type [[Creo]] with disproportionately large claws that are almost the size of its head. It uses them to gouge furrows into trees in order to extract sap, which it licks with its long and flexible tongue. Dabosa resides in forests with high concentrations of sugar maples and black maples since they have the sweetest sap. Even so, it must consume large quantities of sap to procure sufficient energy. Furthermore, the best sap flow occurs between late winter to early spring. Outside of this season, Dabosa must supplement its diet with berries, roots, and occasionally small Creo. &lt;br /&gt;
&lt;br /&gt;
Despite its size, Dabosa is an adept tree climber, as its claws can carve out perfect handholds and footholds. It has a talent for sniffing out honey and has proven impervious to the stings of those who guard their honey with their lives, so golden honeycomb also composes a share of its diet.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Dabosa&#039;s large claws scratch into thick trees to dig into the sap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Dabosa can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Dabosa&lt;br /&gt;
|creo_1_content = Evolution text for Dabosa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Dabun&amp;diff=31310</id>
		<title>Dabun</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Dabun&amp;diff=31310"/>
		<updated>2026-03-12T20:12:51Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Dabun is a [[Normal]]-type [[Creo]] with such a dreamily fluffy coat of wool that you can hardly blame it for spending most of its time napping. It probably feels like it is perpetually underneath a weighted, heated blanket. Dabun’s single eye, as a result, is usually crusted with sleep, even during its few waking hours. &lt;br /&gt;
&lt;br /&gt;
Dabun doesn’t eat anything. It is able to fully recharge by sleeping. Besides, it already expends next to no energy with its sedentary lifestyle. Dabun only moves from a location to avoid getting wet. While its coat retains warmth even when wet, Dabun hates the sensation of dampness. &lt;br /&gt;
&lt;br /&gt;
Some humans have been cruel enough to deprive Dabun of its coat by shearing it for their own uses, as Dabun wool is a highly sought-after material. But the poor Creo must spend many sleepless weeks without the comfort of its weighted blanket until it finally grows back. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Dabun is often found napping, its fluff insulating itself. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Dabun can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Dabun&lt;br /&gt;
|creo_1_content = Evolution text for Dabun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Ume&amp;diff=31309</id>
		<title>Ume</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Ume&amp;diff=31309"/>
		<updated>2026-03-12T20:06:04Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Ume is a [[Normal]]-type [[Creo]] that has a pair of long legs with powerful calf muscles. It can out run most land Creo and many flying Creo and usually zips past too fast for humans to notice. Ume inhabits semi-arid steppe regions and desert ecosystems. It has a second pair of transparent eyelids that function as goggles, protecting its eyes from dust and debris when it travels at high speeds. Ume is built for traveling long distances to find food and water. It roams widely and rarely stays in one place for long by choice. &lt;br /&gt;
&lt;br /&gt;
Ume uses its beak to select nutrient dense leaves, roots, and fruits. But if dry grass is all that is available, that’s what it will eat. It also forages in the ground for small insectoid Creo that could provide it with a protein boost. Ume swallows small stones and pebbles to help grind up food in its gizzard since its mouth is not equipped with teeth. &lt;br /&gt;
&lt;br /&gt;
Ume’s shrill call (from which it got its name) can travel up to 2 km across unobstructed flat land. Surprisingly, if ever confronted with a large body of water, Ume reveals that it is a natural swimmer.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Ume is faster than most creo. Blink and you might miss them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Ume can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Ume&lt;br /&gt;
|creo_1_content = Evolution text for Ume&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Maginsa&amp;diff=31308</id>
		<title>Maginsa</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Maginsa&amp;diff=31308"/>
		<updated>2026-03-12T19:53:05Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Maginsa is an impish [[Light]]-type [[Creo]] that spins with less single-minded purpose than Donsa. While it does disorient and mesmerize other Creo similarly to its previous evolution, its hypnotic movements are more of a lure than a defense mechanism. As it spins frenetically on one slender leg and draws other Creo closer, the other is raised and ready to strike with a strong kick to the shins. For some reason, Maginsa derives extreme satisfaction from this naughty little maneuver. &lt;br /&gt;
&lt;br /&gt;
When it gets bored of one trick, Maginsa summons balls of purple light that hover above its palms and throws them at its victims. Upon contact, they deliver a zap of electricity before winking out of existence. &lt;br /&gt;
&lt;br /&gt;
Maginsa sports a hairdo that looks like a swirl of cupcake frosting with a radioactive pinkish glow. It has a similarly patterned tutu-like train. As it spins, both morph into a truly dizzying optical illusion that could easily be a portal to another world. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Maginsa spins hypnotically to lure in creos closer into its kicking radius.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Maginsa can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Maginsa&lt;br /&gt;
|creo_1_content = Evolution text for Maginsa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Donsa&amp;diff=31307</id>
		<title>Donsa</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Donsa&amp;diff=31307"/>
		<updated>2026-03-12T19:39:54Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Donsa is a [[Light]]-type [[Creo]] that spins with the grace of a ballerina and the speed of a top. It generates energy by spinning like a windmill or turbine. The faster it spins, the brighter it glows. Donsa’s arms are perpetually raised above its head, and its mouth is stretched in a permanent smile. Its eyes are rimmed with lavender, and it looks like it has an elegant lavender hairdo. &lt;br /&gt;
&lt;br /&gt;
Unlike a top, Donsa is able to control the direction in which its spinning takes it. Whatever it does, it never stops moving. If it were to topple, it would not be able to right itself and begin spinning again. In addition to generating its own energy, Donsa absorbs light from the sun, which gives its normal purple glow a bluish tinge. &lt;br /&gt;
&lt;br /&gt;
While Donsa is immune to becoming dizzy, other Creo become disoriented just by looking at it. This is Donsa’s primary defense mechanism since it doesn’t interfere with its lifelong performance.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Donsa spins like a graceful top, confusing nearby creo. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Donsa can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Donsa&lt;br /&gt;
|creo_1_content = Evolution text for Donsa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Carcharus&amp;diff=31306</id>
		<title>Carcharus</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Carcharus&amp;diff=31306"/>
		<updated>2026-03-11T22:11:32Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Carcharus is a [[Water]]-type [[Creo]] that is nicknamed the Pegasus of the Sea. Instead of wings, it is decked out with strong, muscular flippers and a powerful tail that propel it through the water at speeds that rival flying Creo. Instead of a mane, it has a stiff crest along its head and back that helps it slice through the water. Just as the sovereigns of the sky soar to ever greater heights, Carcharus plumbs the depths of the sea. &lt;br /&gt;
&lt;br /&gt;
Carcharus’s horn helps it sense changes in water temperature, pressure, and salinity, especially as it crosses from one zone of the ocean to another. It also serves as a powerful weapon. Carcharus is a hunter, but it is not bloodthirsty. It does not relish the pain or terror of its prey. It usually approaches from behind and stabs swiftly, injecting a venom that induces paralysis and renders the prey unconscious. Then Carcharus can eat with a clear conscience.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = The pegasus of the sea, Carcharus is both strong and fast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Carcharus can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Carcharus&lt;br /&gt;
|creo_1_content = Evolution text for Carcharus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Squallia&amp;diff=31305</id>
		<title>Squallia</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Squallia&amp;diff=31305"/>
		<updated>2026-03-11T21:54:52Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Squallia is a [[Water]]-type [[Creo]] that has a fascination with underwater ruins. Its red eyes can penetrate the murkiest waters. It even uses a rudimentary form of sonar to navigate. Squallia is capable of diving up to 500 meters and is able to withstand extreme pressure. It can hold its breath for hours on end and experiences no adverse effects when shooting at high speeds back to the water’s surface. &lt;br /&gt;
&lt;br /&gt;
Squallia populations are usually concentrated in ocean shallows where the water level rose high enough to engulf entire cities, treacherous coastal regions and coral reefs where ships often run aground, and iceberg alleys. The most intrepid Squallia seek out shipwrecks in the deep sea. Human explorers and treasure-hunters often use Squallia’s presence as an indication of something worth investigating. However, they are at a disadvantage in that they often require high-tech diving equipment to match Squallia’s innate adaptations for deep sea diving.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Curious and fast, Squallia explores underwater ruins and rushes away when anyone comes near. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Squallia can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Squallia&lt;br /&gt;
|creo_1_content = Evolution text for Squallia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Terrasaur&amp;diff=31304</id>
		<title>Terrasaur</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Terrasaur&amp;diff=31304"/>
		<updated>2026-03-11T21:31:58Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Terrasaur is an [[Earth]]-type [[Creo]] that inhabits rocky escarpments, boulder fields, and abandoned stone quarries. The talons on its arms and legs easily rip rocks out of the ground, which it can kick with its strong legs toward foes. Terrasaur has excellent aim, developed throughout its adolescence through the Creo version of games like kickball and soccer. By design, it keeps plenty of distance between its territory and human settlements or other densely populated environments. Five-meter-tall Creo playing soccer with enormous boulders would probably make earth-shatteringly disruptive neighbors. &lt;br /&gt;
&lt;br /&gt;
Terrasaur’s body is protected with thick, shock-absorbing plates that can withstand the force of flying boulders. Its skull is especially well-armored, otherwise every young Terrasaur would suffer compound concussions on a regular basis. &lt;br /&gt;
&lt;br /&gt;
Terrasaur survives off of soft minerals and hardy, drought-tolerant plants like succulents, grasses, and small shrubs. For such a towering stature and muscular build, it is an astonishingly light eater. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Terrasaur uses its strong legs to kick up boulders toward its foes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Terrasaur can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Terrasaur&lt;br /&gt;
|creo_1_content = Evolution text for Terrasaur&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Peblisaur&amp;diff=31303</id>
		<title>Peblisaur</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Peblisaur&amp;diff=31303"/>
		<updated>2026-03-11T21:16:29Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Peblisaur is an [[Earth]]-type [[Creo]] whose most momentous life decision is to select the rock that will serve as its helmet. This is the rite of passage that marks their transition from adolescence to adulthood. Peblisaur young spend their early years analyzing various types of rock for their hardness, density, porosity, and fracture patterns. One of their most indispensable tools for assessing these properties is their teeth. Female Peblisaur also prize smooth, glassy, lustrous rocks, because appearance matters.  &lt;br /&gt;
&lt;br /&gt;
Once Peblisaur locate the perfect rock, they must hollow it out to fit their heads. They use their diamond-hard talons to scoop out the inside rock like a human scoops out melon seeds. Ultimately, the rock helmet is meant to provide protection against the elements and falling debris in the quarries that Peblisaur inhabits. It would not be much use against Peblisaur claws, so it is a good thing that the Creo exhibit very minimal levels of aggression toward each other.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Peblisaur&#039;s find a protective rock for their heads as a rite of passage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Peblisaur can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Peblisaur&lt;br /&gt;
|creo_1_content = Evolution text for Peblisaur&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Dakutaiga&amp;diff=31302</id>
		<title>Dakutaiga</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Dakutaiga&amp;diff=31302"/>
		<updated>2026-03-11T21:02:34Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Dakutaiga is an [[Electric]] and [[Dark]]-type [[Creo]] that prowls silently in the shadows. Its veins pulse with purple lightning, but they provide no illumination. Instead, darkness seems to deepen wherever Dakutaiga goes, as if it is sucking light into the black hole of its shadowy form. Dakutaiga’s piercing violet eyes have x-ray capabilities. It scans Creo as they pass, calculating the ratio of meat to fat to bone. When it finds one that is satisfyingly plump, it strikes with its diamond-edged claws. The claws’ graphite core conducts electricity from Dakutaiga’s bloodstream to the prey, practically tasing them into paralysis. Then it feeds. &lt;br /&gt;
&lt;br /&gt;
Every so often, Dakutaiga makes an appearance purely for the pleasure of striking terror into the hearts of onlookers. It allows its veins to flicker through its pitch black fur, igniting its tail and horns as well with an eerie purple glow. Humans in particular swear that it is Lucifer incarnate.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Dakutaiga is silent, striking from the shadows with ferocious claws.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Dakutaiga can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Dakutaiga&lt;br /&gt;
|creo_1_content = Evolution text for Dakutaiga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Raitotaiga&amp;diff=31301</id>
		<title>Raitotaiga</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Raitotaiga&amp;diff=31301"/>
		<updated>2026-03-11T20:48:05Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Raitotaiga is an [[Electric]] and [[Light]]-type [[Creo]] that carries itself with Sphinx-like grace. Lightning crackles in its highly-charged mane, while the tip of its tail looks like a forked blue flame. Its body is adorned with similar blue flame patterns, and its forehead is studded with what appears to be an oval turquoise stone. The mysterious stone is rumored to house the energy that releases itself in Raitotaiga’s mane. &lt;br /&gt;
&lt;br /&gt;
This regal Creo does not allow just anyone to approach it. Even its Evokers must engage in an elaborate ritual in order to safely enter its presence. First, they must bow low, their back bent almost at an acute angle, eyes fixed on the ground. If Raitotaiga takes a step toward them, then they may rise. If it takes two steps, they should retreat cautiously while still bowing. Once they are permitted to rise, then they must lift their gaze to make contact with Raitotaiga’s blue eyes. Finally, after a soul-searching stare that can last up to five minutes, if Raitotaiga nods, then that constitutes a proper invitation. The ritual must be repeated upon each new encounter, even with the same individual. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Lightning flashes in the mane of Raitotaiga, spreading to anyone that gets too close without an invitation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Raitotaiga can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Raitotaiga&lt;br /&gt;
|creo_1_content = Evolution text for Raitotaiga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Chisataiga&amp;diff=31300</id>
		<title>Chisataiga</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Chisataiga&amp;diff=31300"/>
		<updated>2026-03-10T21:10:45Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Chisataiga is an [[Electric]]-type [[Creo]] that appears to belong to the bourgeoisie. It has a white fur coat with gold trim, an underbelly like fine china, and a golden plumed tail, all supported on four slender, petite legs. Its fur is an enticing invitation to pet it, but rubbing with too much pressure or rubbing the wrong way leads to such an intense buildup of static electricity that the resulting discharge could stop a human heart. &lt;br /&gt;
&lt;br /&gt;
Chisataiga does not do well in the wild, so it often seeks out the comfort of human civilization. In exchange for being petted and pampered, it agrees to be an ornament of affluent households, affirming their status and privilege with its classy charm.&lt;br /&gt;
&lt;br /&gt;
Chisataiga is a fussy eater, with a preference for foods at scalding temperatures. It is not shy about requesting a dish to be heated up multiple times over the course of a meal while it picks at it languidly, pretending not to be interested.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Chisataiga&#039;s fur is an invitation for petting, but don&#039;t rub too hard. The electricity that comes off this creo can stop a heart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Chisataiga can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Chisataiga&lt;br /&gt;
|creo_1_content = Evolution text for Chisataiga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Enocpin&amp;diff=31299</id>
		<title>Enocpin</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Enocpin&amp;diff=31299"/>
		<updated>2026-03-10T20:58:39Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Enocpin is a [[Normal]]-type [[Creo]] characterized by its 30,000 needle-sharp quills. These quills have tiny barbs on the ends that make them difficult to remove without tearing out chunks of skin. That being said, Enocpin is not aggressive, and its goal is never to terrorize. It deploys its defenses only to deter predators, and even then, it cannot shoot them like projectiles. Instead, they detach upon contact, which means that the predator is already dangerously close. Enocpin has a softer line of defense before a predator comes within reach: a pungent, repellent odor. &lt;br /&gt;
&lt;br /&gt;
Baby Enocpin are born with soft, flexible quills as a mercy to the mothers who bear them, but they harden with hours upon contact with oxygen in the air. Furthermore, the quills are coated with an antibiotic oil that prevents infection should a clumsy young Enocpin accidentally stab itself. Some adolescents are reckless enough to duel with their spikes, often leading to minor injuries. &lt;br /&gt;
&lt;br /&gt;
Enocpin forages for food on the forest floor. It is large enough that it is never accidentally stepped on, and is generally mindful of smaller Creo around it so as not to cause unprovoked harm. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = A forager by nature, Enocpin has quills on its back to deter predators. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Enocpin can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Enocpin&lt;br /&gt;
|creo_1_content = Evolution text for Enocpin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Beezenithros&amp;diff=31298</id>
		<title>Beezenithros</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Beezenithros&amp;diff=31298"/>
		<updated>2026-03-10T20:49:57Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Beezenithros is an [[Earth]] and [[Light]]-type [[Creo]] whose stature and musculature strike fear into the hearts of other Creo. Its footsteps make the ground quake, and its talons leave behind deep gouge marks. It can uproot or knock down a well-established tree with a single arm. But more fearsome than any of this is Beezenithros’ horn. It is harder than a diamond, sharper than a razor, and it emits a harsh, unforgiving, fluorescent glow. Light usually gives hope, but this particular light is a harbinger of despair. &lt;br /&gt;
&lt;br /&gt;
As can be imagined, Beenzenithros has a voracious appetite. It hunts at night so that it can use its horn to dazzle and disorient prey before impaling them. During the day, it gnaws through trees for essential fiber intake. &lt;br /&gt;
&lt;br /&gt;
But Beezenithros’ horn is not simply a utilitarian tool; it is also an instrument of wanton destruction. The Creo is an embodiment of the attitude “might is right.” It saws down trees that it doesn’t even plan to consume and causes burrows and shelters to cave in. The world is right to fear it.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = A towering behemoth, Beezenithros presence makes creo cower in fear... and that&#039;s before they even see the giant horn on its head. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Beezenithros can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Beezenithros&lt;br /&gt;
|creo_1_content = Evolution text for Beezenithros&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Medicoomb&amp;diff=31297</id>
		<title>Medicoomb</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Medicoomb&amp;diff=31297"/>
		<updated>2026-03-10T20:26:29Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Medicoomb is an [[Earth]] and [[Light]]-type [[Creo]] that looks like a conglomeration of bright bouncy balls of various colors and sizes. Its entire body can contort into a perfect sphere and roll around at high speeds, knocking down other Creo just for the fun of it like a rogue bowling ball. Some have postulated that Medicoomb invented the game of bowling. &lt;br /&gt;
&lt;br /&gt;
Medicoomb eats a wide variety of spherical nuts and fruits. It inhabits relatively flat terrain that makes it easy to get around by rolling, but the adventurous among its kind experiment pulling off more complicated maneuvers by using the abrupt rises and dips in more dynamic landscapes. This may be the inspiration for human skate parks. When barreling down a steep hill, Medicoomb is able to steer with remarkable accuracy. It is able to transfer its vision capabilities fluidly from its eyes to other protrusions on its body so that it does not careen blindly out of control. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Colorful and majestic, Medicoomb rolls into a ball and knocks other creo down for fun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Medicoomb can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Medicoomb&lt;br /&gt;
|creo_1_content = Evolution text for Medicoomb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Tykscal&amp;diff=31296</id>
		<title>Tykscal</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Tykscal&amp;diff=31296"/>
		<updated>2026-03-10T19:54:19Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Tykscal is an [[Earth]] and [[Light]]-type [[Creo]] with one of the most ineffective defense systems in the Creo kingdom. Upon hatching from its egg, Tyskscal is encased in an exoskeleton, which usually performs the function of protecting a soft, fleshy interior. In this case, however, its exoskeleton is just as soft and fleshy as its interior, rendering it completely useless. Tykscal spends its days skittering away from danger on its six legs. Some of its kind are smart enough to dig small burrows in the dirt for more substantial security. &lt;br /&gt;
&lt;br /&gt;
Tykscal feeds on decomposing organic matter such as decaying leaves and the waste of other Creo. It isn’t capable of chewing very hard things, so it prefers substances with a more pasty consistency that are well on their way to forming dark, nutrient-rich humus. &lt;br /&gt;
&lt;br /&gt;
Tykscal is a favorite snack of many larger Creo. Its flesh is reportedly very sweet and succulent, and there are no bothersome bones, shells, or tufts of hair or fur to spit out or eat around.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Fresh out of its egg, Tykscal skitters quickly away from danger, keeping its soft exoskeleton safe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Tykscal can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Tykscal&lt;br /&gt;
|creo_1_content = Evolution text for Tykscal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Mookus&amp;diff=31295</id>
		<title>Mookus</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Mookus&amp;diff=31295"/>
		<updated>2026-03-10T19:44:11Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Mookus is a towering [[Dark]]-type [[Creo]] that oozes toxic slime wherever it goes. Unlike Slomi, it is fully aware of its toxicity, and the destruction that is causes is devastating. Plants and vegetation shrivel to black husks upon contact with its slime. If it rubs against a tree, the tree withers to a dead skeleton within days. Members of the animal kingdom sustain third degree burns if they cross Mookus’ trail. Mookus barely sleeps, which makes its destruction even more widespread as it advances across the landscape. &lt;br /&gt;
&lt;br /&gt;
Mookus’ slime is basically the condiment with which it flavors its food. It promptly devours most of the plants it comes into contact with, relishing their mangled stems, stalks, and leaves. It exudes a slightly less potent saliva that allows it to bite into and digest woodier tissue. Every so often, if a Creo is wounded badly enough by Mookus’ slime, it becomes a tasty dessert.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Mookus leaves a poisonous trail of slime wherever it goes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Mookus can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Mookus&lt;br /&gt;
|creo_1_content = Evolution text for Mookus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Cavalisk&amp;diff=31294</id>
		<title>Cavalisk</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Cavalisk&amp;diff=31294"/>
		<updated>2026-03-10T05:05:58Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Cavalisk is a nightmarish [[Water]] and [[Dark]]-type [[Creo]] that lurks deep into the ocean where no sunlight is able to penetrate. Its head is surrounded with enormous, fin-shaped plates that give it quite a grotesque appearance and its sinuous body is studded with sinister spikes. &lt;br /&gt;
&lt;br /&gt;
Cavalisk waits in the dark, probing the waters with its nose to sense body heat and subtle movements. When prey comes within reach, it lashes out with its tail and impales it before tearing into the meat with its fangs. If the prey is still alive when impaled, Cavalisk injects it with a venom that finishes the job. It doesn’t really have qualms about eating something alive, but it has a texture issue with food that squirms.&lt;br /&gt;
&lt;br /&gt;
Cavalisk can remain motionless in the water when hunting, suspended perfectly, as if in midair. It even lowers its heartbeat and minimizes its breathing. But when it is bored and not hunting, it will gladly churn up the waters with a ruckus.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Cavalisk hides in the deep ocean, waiting for its prey to come close before striking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Cavalisk can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Cavalisk&lt;br /&gt;
|creo_1_content = Evolution text for Cavalisk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Seaviper&amp;diff=31293</id>
		<title>Seaviper</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Seaviper&amp;diff=31293"/>
		<updated>2026-03-10T04:55:01Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Seaviper is a [[Water]]-type [[Creo]] with a venomous bite. It won’t kill you, but it will sting for days. Seaviper terrorizes warm coastal waters and shallow reefs. It seems to fixate on biting human beachgoers and other Creo. Either it is constantly venting unrestrained range, or it just has a twisted idea of fun. Seaviper is able to sense heat with its nose, which, in addition to its ears, helps it locate potential victims. &lt;br /&gt;
&lt;br /&gt;
Living between land and sea, Seaviper can swim and hold its breath for two hours, while absorbing oxygen through pores in its skin when it is out of the water. To obtain fresh water, Seaviper has two choices. It can either absorb rain water if it is readily available, or it can filter seawater and use special glands to expel the salt content. &lt;br /&gt;
&lt;br /&gt;
Seaviper molts once a year on land, leaving behind its beautiful turquoise skin. Humans prize this skin and use it in designer fashion and textile art.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = While it may be small, Seaviper has a venomous bite that will sting for days.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Seaviper can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Seaviper&lt;br /&gt;
|creo_1_content = Evolution text for Seaviper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Seaviper&amp;diff=31292</id>
		<title>Seaviper</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Seaviper&amp;diff=31292"/>
		<updated>2026-03-10T04:54:37Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Seaviper is a [[Water]]-type [[Creo]] with a venomous bite. It won’t kill you, but it will sting for days. Seaviper terrorizes warm coastal waters and shallow reefs. It seems to fixate on biting human beachgoers and other Creo. Either it is constantly venting unrestrained range, or it just has a twisted idea of fun. Seaviper is able to sense heat with its nose, which, in addition to its ears, helps it locate potential victims. &lt;br /&gt;
&lt;br /&gt;
Living between land and sea, Seaviper can swim and hold its breath for two hours, while absorbing oxygen through pores in its skin when it is out of the water. To obtain fresh water, Seaviper has two choices. It can either absorb rain water if it is readily available, or it can filter seawater and use special glands to expel the salt content. &lt;br /&gt;
&lt;br /&gt;
Seadrake molts once a year on land, leaving behind its beautiful turquoise skin. Humans prize this skin and use it in designer fashion and textile art.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = While it may be small, Seaviper has a venomous bite that will sting for days.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Seaviper can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Seaviper&lt;br /&gt;
|creo_1_content = Evolution text for Seaviper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Muthlysis&amp;diff=31291</id>
		<title>Muthlysis</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Muthlysis&amp;diff=31291"/>
		<updated>2026-03-10T04:41:56Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Muthlysis is an [[Electric]] and [[Nature]]-type [[Creo]] that is a watchful guardian of its forest. Its wide yellow eyes are sharp and discerning, and its head can rotate nearly 360 on its neck. Muthlysis is crowned with two horns that point in opposite directions, forming a wide V. Its most remarkable feature is its wings, long and lustrous and almost insectoid in their shape. Muthlysis  flies at different heights beneath the forest canopy, patrolling. If it sees a predator having too much fun, it sends them fleeing. &lt;br /&gt;
&lt;br /&gt;
Muthlysis itself eats a variety of small Creo, but it is very abstemious in its hunting. Among all Creo, it is known for its strong moral compass, and it would never want to engage in hypocritical behavior or double standards. &lt;br /&gt;
&lt;br /&gt;
Muthlysis also watches over human travelers. While its previous evolutions take care of guiding and comforting them, Muthlysis observes how they in turn treat the forest. Are they discarding trash carelessly? Are they causing unnecessary disturbance and destruction? If the answer is “yes,” Muthlysis takes it upon itself to pay them a visit and use a combination of surprise and intimidation to set them straight.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Larger than both previous evolutions, Muthlysis is the watcher of the forest, making predators flee with its monstrous, colorful wings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Muthlysis can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Muthlysis&lt;br /&gt;
|creo_1_content = Evolution text for Muthlysis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Chrysalis&amp;diff=31290</id>
		<title>Chrysalis</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Chrysalis&amp;diff=31290"/>
		<updated>2026-03-10T04:29:55Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Chrysalis is an [[Electric]] and [[Nature]]-type [[Creo]] that is something of a guardian angel for travelers. Its melodic chants are both mysterious and comforting. They put travelers at ease and make them feel secure without containing any comprehensible words. When it is time to rest, Chrysalis creates the lullaby to which travelers fall asleep. It is so effective in nurturing a secure environment that people feel no need for keeping watch in its presence.&lt;br /&gt;
&lt;br /&gt;
Chrysalis can also be a source of light. It hangs, suspended in the air as a glowing orb. Some travelers assume that it is some kind of highly sophisticated lamp erected by a government or other benefactor. They do not recognize that the orb is also the musician behind the melody that infuses the air. Chrysalis uses its light sparingly. While it could team up with others of its kind and light the forest path like a city boulevard, with rows of lanterns on either side, it prefers to create a soft, ambient light that is just enough to counteract the alienating nature of a dark forest at night.  &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Chrysalis&#039;s melodious chants can be heard throughout the trees, letting travelers know their path is safe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Chrysalis can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Chrysalis&lt;br /&gt;
|creo_1_content = Evolution text for Chrysalis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Chrysalis&amp;diff=31289</id>
		<title>Chrysalis</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Chrysalis&amp;diff=31289"/>
		<updated>2026-03-10T04:29:39Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chrysalis&#039;&#039;&#039; is a [[Electric]] and [[Nature]]-type [[Creo]] introduced in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
Chrysalis is an [[Electric]] and [[Nature]]-type [[Creo]] that is something of a guardian angel for travelers. Its melodic chants are both mysterious and comforting. They put travelers at ease and make them feel secure without containing any comprehensible words. When it is time to rest, Chrysalis creates the lullaby to which travelers fall asleep. It is so effective in nurturing a secure environment that people feel no need for keeping watch in its presence. &lt;br /&gt;
&lt;br /&gt;
Chrysalis can also be a source of light. It hangs, suspended in the air as a glowing orb. Some travelers assume that it is some kind of highly sophisticated lamp erected by a government or other benefactor. They do not recognize that the orb is also the musician behind the melody that infuses the air. Chrysalis uses its light sparingly. While it could team up with others of its kind and light the forest path like a city boulevard, with rows of lanterns on either side, it prefers to create a soft, ambient light that is just enough to counteract the alienating nature of a dark forest at night.  &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Chrysalis&#039;s melodious chants can be heard throughout the trees, letting travelers know their path is safe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Chrysalis can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Chrysalis&lt;br /&gt;
|creo_1_content = Evolution text for Chrysalis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Muthi&amp;diff=31288</id>
		<title>Muthi</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Muthi&amp;diff=31288"/>
		<updated>2026-03-10T04:14:45Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muthi&#039;&#039;&#039; is a [[Electric]] and [[Nature]]-type [[Creo]] introduced in [[EvoCreo 2]].&lt;br /&gt;
&lt;br /&gt;
Muthi is an [[Electric]] and [[Nature]]-type [[Creo]] that hovers over the ground with its large, half-disk wings. Its fluffy face reflects its warm and open personality. Muthi’s three-pronged ear tufts function as navigation sensors. It knows the forests it inhabits in intricate detail, as well as how best to traverse the environment. Muthi could tell you three different ways to get from point A to point B depending on whether you are crawling, walking, or flying.  &lt;br /&gt;
&lt;br /&gt;
Muthi’s ear tufts occasionally tune into snatches of human radio communication, but they usually aren’t able to make much sense of it. Nevertheless, they are friendly to humans and are happy to direct lost travelers to their destinations. Some Muthi go above and beyond and accompany the traveler to the edge of the forest. They cannot engage in human conversation, but their chirpy attitude makes them pleasant companions all the same. Muthi nibble on grasses, leaves, and berries, and treats given to them by humans in exchange for their services. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Muthi floats effortlessly over the ground with a chirpy look, happy to guide lost travelers through the forest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Muthi can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Muthi&lt;br /&gt;
|creo_1_content = Evolution text for Muthi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Bananarama&amp;diff=31287</id>
		<title>Bananarama</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Bananarama&amp;diff=31287"/>
		<updated>2026-03-10T04:04:21Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Bananarama is a [[Normal]]-type [[Creo]] that is as crazy as its name suggests. Developed by Shadow Hive like Cherry Bomb, Bananarama fulfills no particular purpose. It wears a hat that resembles an inverted mushroom, and its soft, fleshy face is encased in a hard, leathery peel that forks into two floppy arms. Its body is supported by two stilt-like legs. &lt;br /&gt;
&lt;br /&gt;
Bananarama loves to party and craves constant stimulation. It views the world with wide, hungry eyes. Lurking on the edges of human carnivals and festivals, it scavenges for scraps of discarded treats such as popcorn, funnel cakes, cotton candy, and corndogs. Bananarama can grow quite fat on such an indulgent diet, turning its elongated figure into a more rotund one. &lt;br /&gt;
&lt;br /&gt;
Some have postulated that Bananarama was meant to be a spy Creo with the ability to slink into human gatherings and collect intelligence. Of course, its bright yellow skin would attract notice, but its zany behavior would make people write it off as harmless. The end result sure enough is inane, but without any of the qualities of a good spy. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = It looks like Shadow Hive developed more than just Cherry Bomb though Bananarama looks equally as crazy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Bananarama can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Bananarama&lt;br /&gt;
|creo_1_content = Evolution text for Bananarama&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Qutunare&amp;diff=31286</id>
		<title>Qutunare</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Qutunare&amp;diff=31286"/>
		<updated>2026-03-08T16:42:25Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Qutunare is an [[Electric]]-type [[Creo]] with oodles of soft wool that is prized for its softness and iridescent shine. It has proved resistant to breeding by humans, as the wool quality of subsequent generations bred in captivity degrades considerably. Qutunare must be handled with care, otherwise they are prone to delivering serious shocks that can daze a grown human or even render them temporarily unconscious. Among other things, their wool must not be harvested with any metal implements. Using blunt materials like wood and plastic to perform this task presents quite a challenge. Once sheared, Qutunare wool takes about a year to fully grow back. &lt;br /&gt;
&lt;br /&gt;
Wild Qutunare can be tempted to cooperate with humans if they are offered plenty of compensation. They especially enjoy high-protein alfalfa hay and mineral blocks containing sulfur, zinc, and copper, minerals which are known to boost wool quality. Qutunare wool is not used in making lumpy knitted sweaters or other homely apparel. It is spun into a radiant fabric fine enough for formal wear, yet durable enough to make garments for extremely cold temperatures.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Qutunare&#039;s wool is sought after for its luster and softness. The wool is known to give  quite a shock if handled incorrectly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Qutunare can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Qutunare&lt;br /&gt;
|creo_1_content = Evolution text for Qutunare&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Qutuny&amp;diff=31285</id>
		<title>Qutuny</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Qutuny&amp;diff=31285"/>
		<updated>2026-03-08T16:27:07Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Qutuny is an [[Electric]]-type [[Creo]] that looks like a harmless ball of fluff. It appears to have no natural defenses or weapons. It has a cloud of wool on its head and chest in addition to a poofy cotton ball tail. That being said, Qutuny is speedy. It scampers from one safe location to another, remaining largely unnoticed. It nibbles on anything that comes within reach, from grass to wires. In fact, it craves the zap that results from clipping a live wire. Apart from providing the sensation itself, this makes its wool stand on end like a bunch of icicles. &lt;br /&gt;
&lt;br /&gt;
Qutuny tend to cluster around human settlements where they can access electricity in this way. If they are too far from such population centers, they come together to generate their own static electricity by rubbing against each other. They then enjoy exchanging small electric discharges, by way of a friendly greeting.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = What Qutuny lacks in attack and defense, it makes up for in speed and longevity. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Qutuny can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Qutuny&lt;br /&gt;
|creo_1_content = Evolution text for Qutuny&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Otarimo&amp;diff=31284</id>
		<title>Otarimo</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Otarimo&amp;diff=31284"/>
		<updated>2026-03-08T16:08:42Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Otarimo is a [[Normal]] and [[Water]]-type [[Creo]] that is notorious for its belly flop. It is also credited with inventing ice fishing, at least among Creo. Otarimo uses suction cups on the undersides of its flippers to scoot across thick ice, searching for a thinner patch by thumping its tail and analyzing the resulting sound. When it finds a good location, it raises itself on its tail, lobs itself almost a meter into the air, and then flops. With a resounding crash, it breaks through the ice. Then it plunges into the water and drags out a few Water Creo by the tail for its consumption. &lt;br /&gt;
&lt;br /&gt;
In addition to sensing thin ice, Otarimo has a knack for sensing the motion of creatures swimming beneath the ice. Sometimes it tracks larger Water Creo until they come to a patch of ice that it can easily penetrate. Then it belly flops, breaks through the ice, and catches its meal in one fell swoop. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that beneath the kilograms of blubber, Otarimo has serious muscle, especially in its tail. It isn’t easy supporting all 500 kg of its weight for a few moments in preparation for a massive flop. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = When Otarimo raises itself for a belly flop, it decimates anything under it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Otarimo can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Otarimo&lt;br /&gt;
|creo_1_content = Evolution text for Otarimo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
	<entry>
		<id>https://www.creopedia.net/w/index.php?title=Otari&amp;diff=31283</id>
		<title>Otari</title>
		<link rel="alternate" type="text/html" href="https://www.creopedia.net/w/index.php?title=Otari&amp;diff=31283"/>
		<updated>2026-03-08T15:57:48Z</updated>

		<summary type="html">&lt;p&gt;A.arastu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creo}}&lt;br /&gt;
&lt;br /&gt;
Otari is a [[Normal]]-type [[Creo]] that isn’t built for much besides sliding on ice. It has rather stubby flippers instead of arms and legs. Layers of blubber and feathers protect it from cold air and icy waters, and it is capable of swimming and diving for food. However, it prefers to avoid the water when it can. Otari’s preferred foods are invertebrates with shells. It uses its tongue and mouth to suck the soft parts out before discarding the outer casing like a wrapper. &lt;br /&gt;
&lt;br /&gt;
Otari love to conduct ice-skidding competitions among themselves. In teams of two, they line up on the frozen surface of the ocean. The first team member gives the push while the second team member slides. Whichever team is able to launch its number two player across the greatest distance wins. When they are in a less cooperative and more mischievous mood, Otari enjoy creeping up behind each other and pushing each other into the icy water at odd times of day (i.e. not meal times).&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{{GameTabs&lt;br /&gt;
|evocreo2 = Otari is a stubby creature, often seen avoiding water when possible despite looking like it can float.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Otari can be captured at:&lt;br /&gt;
&lt;br /&gt;
{{GameTabsLocations&lt;br /&gt;
|evocreo2_name1 = EvoCreo 2 location name 1&lt;br /&gt;
|evocreo2_link1 = EvoCreo 2 location page 1&lt;br /&gt;
|evocreo2_note1 = EvoCreo 2 location note 1&lt;br /&gt;
&lt;br /&gt;
|evocreo2_name2 = EvoCreo 2 location page 2&lt;br /&gt;
|evocreo2_note2 = EvoCreo 2 location note 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Creo/Stats}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
=== Level moves ===&lt;br /&gt;
{{Creo/LevelMoves}}&lt;br /&gt;
&lt;br /&gt;
=== Item moves ===&lt;br /&gt;
{{Creo/ItemMoves}}&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{{Creo/Traits}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Creo/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Evolution ==&lt;br /&gt;
{{Creo/Evolution&lt;br /&gt;
|creo_1_name = Otari&lt;br /&gt;
|creo_1_content = Evolution text for Otari&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
{{Creo/Sprites}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>A.arastu</name></author>
	</entry>
</feed>